Super Smash Bros. Melee/Stages

From StrategyWiki, the video game walkthrough and strategy guide wiki

These stages are used for all main game modes. Some single player modes have special stages not playable in versus mode.

Big Blue

Fight on the cars in a f-zero race. All the cars are speeding to the right, although they appear stationary because you're fighting on top of them. If you hit the road, you'll usually die as you get pulled to the left of the stage unless you jump quickly. If you're lucky, you can end up on a car with a low hood. Their is a sequence of car configurations that it loops through.

Brinstar

A level from super metroid, based off of the old N64 stage. There is a large main platform, and two side platforms , and a top platform. Also, yellow lava will rise every so often, knocking players up. The lava never entirely subsides though, so you cannot die off the bottom of this map. Occasionally, the lava will rise all the way until only the top platform is safe. The little eyeball things in the main platform are attackable. If you attack them enough, the main stage will split in half, making the entire stage bigger. Also, the slimy thing holding the left platform to the main stage is attackable, and when its killed, the left platform will snap up to about 60 degrees.

Brinstar Depths

Along with Poke Floats, this is one of the hardest stages. It is a large spinnable mass with two platforms hovering around it. Kraid(the boss from Super Metroid), appears in the background and will spin the stage around every 10 seconds or so. other than that, there are no hazards on this stage.

Corneria

Probably the most popular stage, you fight along the Great Fox from the Starfox games. It has two main areas and no permanent floating platforms. The main fuselage of the great fox plus the wing makes the main platform, which slopes up to the right. The smaller platform is on top of the engine, and is lower than the main platform. occasionally, arwings(the little fighters) will swoop in and shoot lasers, serving as temporary platforms. The engines also cause damage. They move slowly for a few seconds, then swoop off. If you stay on the platform, you will die when the arwing goes off the screen. Also, the big lasers in from the the Great Fox will charge every 30 or so seconds. When they are charging, it acts as a temporary platform. Then, the big laser will fire straight ahead, ko-ing anyone trying to recover from that side of the map. It can be destroyed for the entire match, purposely or accidentally.

Flat Zone

A stage that looks like one of the old Game & Watch games. Little LCD-esque platforms will appear sporadically in the middle of the map. The bottom of the stage is all solid. The little house on the right is also a platform. You can be Ko'd off the side of this map as well. Occasionally a whole bunch of random tools with drop down from the top of the map, causing a lot of damage. Also, a guy will spill oil on the bottom of the stage, reducing friction.

Fountain of Dreams

A stage from the Kirby games. Its a basic flat stage with three floating platforms arranged in a pyramid shape. The bottom two slowly float up and down. The bottom flat part is reflective. There are no hazards in this stage

Fourside

The big town from the game Earthbound. There is a building to the left with a movable crane platform on top of it, A two tiered building in the middle, and a smaller building to the right. Also, a slippery UFO will appear above the right building occasionally acting as an extra platform. The gaps in between the buildings are very hard to recover from, especially for Ness, so knocking people down these is a good strategy.

Great Bay

A legend of Zelda stage. Set on a lake, there is a platform to the left, with two lower platforms next to it floating on the water. Also, a giant turtle with a palm tree on his back with emerge on the right side of the stage from time to time, thus doubling the length of the stage. Tingle on his balloon will also float around, serving as another platform until the balloon is popped.

Green Greens

A Kirby stage, there is a big tree in the middle of it with a platform at its roots and two smaller platforms to the sides at the same level. The gaps between these are filled with attackable blocks that fall from the sky, with some of them being explosive blocks. The tree in the middle will blow either left or right sometimes, pushing all the players that direction.

Hyrule Temple

The biggest stage in the game. It is a big ruined temple floating in the sky, with a main platform to the left, A big platform to the right, and a "basement" underneath the left platform. On the left platform, there is a small gondola to the very left and a stage above the middle of it. In between to two top stages, there is a tunnel leading to the "basement". the "basement" has a small hanging platform to the right, as well as a path up to the middle of the left platform. The right platform has a three tier platform to the extreme right, and a smaller platform above it in the middle. This stage has no hazards. This stage comes from Zelda II: The Adventure of Link, as does the music.

File:Gal zl-6a.jpg

Icicle Mountain

A infinitely vertically scrolling level. It scrolls upwards fast, medium, or slow, and even scrolls downwards a bit. The platforms are varied, with a few ice blocks and enemies in them.

Jungle Japes

Cranky Kong's hut on top of a raging river. The river moves fast to the left, so getting caught in it is usually instant KO. There is a small platform to the left, and a main platform in the middle, with another small one to the right. Also, Klaptraps will jump out of the river and drag players in.

Kongo Jungle

A series of suspended platforms with a waterfall underneath it coming towards the screen. There is a big platform in the middle, with little platforms suspended above it. There is a rock jutting out on the right side, which serves as a platform. Underneath the stage, there is a moving, rotating, barrel that shoots out people that jump into it in the specified direction. Good for recovery, if you can time it right. Once in a while, a log can flow by and be used as a temporary platform or a klaptrap which will do damage if you get hit by it.

Mushroom Kingdom

A classic Mario level, with two chasms in the main ground. The chasms have those little yellow droppable platforms in them, and the right and left side have warp pipes. The right one also has a piranha plant. In the middle breakable brick blocks with a few item blocks serve as platforms.

Mushroom Kingdom 2

A super Mario bros. 2 level, with two high platforms on either side, and a lower platform in the middle. Birdo will come out on the right side occasionally, and shoot eggs. Also, a little flying carpet will appear in the air as another platform. Logs will also appear from the waterfalls as very temporary platforms.

Mute City

Another F-zero stage. A movable platform runs along the track, where cars race towards the screen. There are three platform configurations that change, one with just a big platform, another with a 3 platforms, and another with 2 bent platforms and a little flippy thing in the middle. The platforms move fast along the track, stopping for about 15 seconds in different places. When they stop, cars will race along the actual track, causing damage.

Onett

A earthbound stage set in Ness' hometown. There is a house in the middle with two awnings, a shorter house to the side with a banner above it, and another house to the left with a tree on top of it, and a road running along the bottom. Cars will drive by on the road, hurting people who are on it. The awnings in the middle will collapse, but come back up after a while. The platforms in the tree bounce.

Poke Floats

A complicated looping sequence map, players fight atop giant floating Pokemon. Other than the fact that its really hard to stay on some of the Pokemon, this map has no hazards.

Pokemon stadium

A big flat stadium with two small platforms above on each side in its normal state. A large screen in the background has stats or closeups of the battle. every 30 seconds, the stage will change into a wind, fire, water, or forest stage, with different platforms.

Princess Peach's Castle

A Mario level from Mario 64. Set atop a castle, the big center part of the castle forms a high platform, and the roofs of the side make other platforms. Once in a while, little colored switches on the ground will activate more platforms and make item blocks. Also, A giant Bullet Bill with burrow into the side of the castle every so often, and make a giant explosion, that hurts a lot.

Rainbow Cruise

Another looping stage like poke floats, though not as complicated. You start off in a flying ship, which travels to a series of platforms, which leads up and over until you get back to the ship again.

Venom

Like Corneria except from the front view. There are four main wings arranged in an X around the body that act as sloping platforms that you can drop through. Arwings and Wolfens still occasionally come along the side of the ship.

File:Gal sf-4a.jpg

Yoshi's Island

A small stage with a pipe sloping up to the right and a smaller slope to the left. In the middle are little yellow blocks that spin when you hit them, allowing to drop through them. The ones on the bottom pose a hazard if some one hits you through them, where you will drop down.

Yoshi's Story

An remake of an old N64 SSB stage, with a main platform in the middle and three platforms above arranged in the pyramid shape. Little clouds on the sides of the level will vanish if they're used for a while.

Dream Land

An old stage from the N64 version, this Kirby themed stage has the pyramid structure of platforms with the tree in the background. The tree will shake sometimes, dropping a whole bunch of apples, which can be thrown a people, or eaten for health.

Kongo Jungle

The original Kongo Jungle from the N64 version, with movable platforms and a barrel cannon.

Yoshi's Island

The actual Yoshi's Island stage from the old version. Pretty much the same, except it looks different.

Battlefield

The stage from all the Multi Man Melee modes. Classic pyramid structure, no hazards.

Final Destination

The stage from the last event match, which you get by beating all the events. Big flat stage, that's all.