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Items in your house will never be lost by container resets or picked up by an NPC, so you can decorate your home however you like it and it will stay that way.
Items in your house will never be lost by container resets or picked up by an NPC, so you can decorate your home however you like it and it will stay that way.


== Imperial City house ==
== Imperial City Shack ==
Ironically, the cheapest and smallest home is the one in the biggest city in the game. A mere 2000 gold will net you this house. This is actually just a shack in the waterfront. It's an ideal location for early Thieves' Guild activity and very close to the big city.
Ironically, the cheapest and smallest home is the one in the biggest city in the game. A mere 2000 gold will net you this house. This is actually just a shack in the waterfront. It's an ideal location for early Thieves' Guild activity and very close to the big city.


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If you want to furnish it then you'll have to buy furniture from the Three Brothers Shop (in the market district.) It's 732 for each piece (3660 if you totally pimp out your shack.)
If you want to furnish it then you'll have to buy furniture from the Three Brothers Shop (in the market district.) It's 732 for each piece (3660 if you totally pimp out your shack.)
== Anvil House ==
The Anvil House is the only house where you have to quest for it rather then pay a large fee. As a result it will take more time and fighting, but will be cheaper.
=== How to Obtain ===
Start by speaking to Velwyn Benirus, you can find him at the Count's Arms if you go there between noon and midnight. He offers to sell you his grandfathers mansion for 5000 gold. Agree and he'll give you the deed and key.
The moment you enter you'll be attacked by 3 ghosts. Take them out with an enchanted weapon or magic and move to the basement. You'll see what looks like an urn, a skeletal hand, and a diary. Take the hand and the diary.
The diary says that the grandpa Benirus was a necromancer obsessed with becoming immortal and only his heir can open the creepy looking dream catcher in the basement (apparently it's some kind of door.) Head back to the Count's Arms to talk to Velwyn.
Turns out Velwyn bolted on you. Other patrons say he left town as soon as he sold you the house. Looks like he knew it was haunted and sold it to you anyways. Track him down at the Kings and Queens Tavern in Imperial City. When confronted he agrees to help you and will meet you at Count's Arms.
After meeting him there he'll ask you to follow him to the house, once inside you'll be attacked by a total of 7 ghosts, two on the ground floor and five in the cellar so be prepared.
Velwyn does some voodoo magic and opens the door to his grandfathers tomb and then runs away like a little girl back to the bar. Anyways head inside and talk with he grandfather.
He'll tell you that if you connect his hand he'll be able to rest in peace. Connect the hand and he'll rise as a ghostly specter and laugh at your foolishness. Wipe that smirk off his face by killing him and looting the room. Leave the house and come back later for a cozy no longer haunted house.

Revision as of 01:38, 1 March 2007

Template:All Game Nav

Home ownership basics

Every item in Oblivion has a certain weight, intended to limit the number of items you can carry at once. However you can't leave them in containers, because their contents get reset over time, and you can't drop them on the ground or in a building because NPCs might take them. So what's an adventurer to do? The answer is buy a home, your own little corner of the world to store items in and hang out. They're expensive, but it's totally worth it to have at least one.

Items in your house will never be lost by container resets or picked up by an NPC, so you can decorate your home however you like it and it will stay that way.

Imperial City Shack

Ironically, the cheapest and smallest home is the one in the biggest city in the game. A mere 2000 gold will net you this house. This is actually just a shack in the waterfront. It's an ideal location for early Thieves' Guild activity and very close to the big city.

How to Obtain

Talk to Vinicia Melissaeia in the Office of Imperial Commerce in the Market District. Ask about "Buy a House in Town" and she'll tell you about the lovely little shack. Accept the charge of 2000 gold and the home is yours.

If you want to furnish it then you'll have to buy furniture from the Three Brothers Shop (in the market district.) It's 732 for each piece (3660 if you totally pimp out your shack.)

Anvil House

The Anvil House is the only house where you have to quest for it rather then pay a large fee. As a result it will take more time and fighting, but will be cheaper.

How to Obtain

Start by speaking to Velwyn Benirus, you can find him at the Count's Arms if you go there between noon and midnight. He offers to sell you his grandfathers mansion for 5000 gold. Agree and he'll give you the deed and key.

The moment you enter you'll be attacked by 3 ghosts. Take them out with an enchanted weapon or magic and move to the basement. You'll see what looks like an urn, a skeletal hand, and a diary. Take the hand and the diary.

The diary says that the grandpa Benirus was a necromancer obsessed with becoming immortal and only his heir can open the creepy looking dream catcher in the basement (apparently it's some kind of door.) Head back to the Count's Arms to talk to Velwyn.

Turns out Velwyn bolted on you. Other patrons say he left town as soon as he sold you the house. Looks like he knew it was haunted and sold it to you anyways. Track him down at the Kings and Queens Tavern in Imperial City. When confronted he agrees to help you and will meet you at Count's Arms.

After meeting him there he'll ask you to follow him to the house, once inside you'll be attacked by a total of 7 ghosts, two on the ground floor and five in the cellar so be prepared.

Velwyn does some voodoo magic and opens the door to his grandfathers tomb and then runs away like a little girl back to the bar. Anyways head inside and talk with he grandfather.

He'll tell you that if you connect his hand he'll be able to rest in peace. Connect the hand and he'll rise as a ghostly specter and laugh at your foolishness. Wipe that smirk off his face by killing him and looting the room. Leave the house and come back later for a cozy no longer haunted house.