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< The Elder Scrolls IV: Oblivion
Revision as of 18:04, 20 January 2009 by 216.9.163.62 (talk) (New page: '''Spellmaking''' Once you have access to the Arcane University (or have installed the Wizard's Tower content), you can create your own spells. A few things to keep in mind when you make ...)
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Spellmaking

Once you have access to the Arcane University (or have installed the Wizard's Tower content), you can create your own spells. A few things to keep in mind when you make a spell:

1.You have to know the spell effect before you can use it.

2.You have to have a high enough skill level to make the spell.

3.Making a spell (or enchanting an item) will cost you money.

Now that that's over with, we can go into detail.

There are also a few reasons why you should make your own spells. First, you can make an even better version of the spell. Say you have a Frost Damage spell. If you add the Weakness to Frost spell to it, and make it 100%, then the frost spell will inflict double the damage.

Second, you can tweak a spell so it suites your current level. Say you want a Fire Damage spell. But the ones you can use are too weak, and the ones that will help need a better skill level. You can tweak it so that it will have the perfect fit for your level.

Now, I'll show you some of my spells that I made, and maybe you'll get some ideas. Also, some of these spells require a 75 or 100 in the spell college.


Escape


Paralyze in 20ft for 2 secs on target

Invisibility for 30 secs on self

Notes: Use this spell for a quick escape from a nasty situation.

Antipode Bomb (named after a dual tech from Chrono Trigger)


Fire Damage 25 pts for 3 secs on Touch

Frost Damage 25 pts for 3 secs on Touch

Weakness to Fire 100% for 3 secs on Touch

Weakness to Frost 100% for 3 secs on Touch

Notes: You could also make this a target spell. Very useful for you War Wizards out there.

Disappearence


Chameleon 100% for 25 secs on self

Notes: Okay, mabye this is a little cheap, but this has helped me with thefts and sneak attacks countless times.

Summon Armor


Bound Helmet for 30 secs on self

Bound Cuirass for 30 secs on self

Bound Greaves for 30 secs on self

Bound Gauntlets for 30 secs on self

Bound Boots for 30 secs on self

Bound Shiled for 30 secs on self

Notes: This is very useful for you pure mages. Or helpful if you just don't want to carry armor around.

Hero's Blessing


Shield 85% for 35 secs on Self

Notes: Now, you may be wondering why it's 85% and not 100. It's simple, the armor rating caps out at 85, and this spell will fit exactly. And since we didn't go 100%, we can lower the skill requirement and boost how long the spell will last in the process.

Please, I encourage you to add more spells you might have created. I will also add more as I make them up.