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NES controls
- : Use the direction pad to move the members of your party in the four cardinal directions when you are wandering around outdoors, or in castles and towns. You can move the ship in a similar manner while sailing on the ocean. In Battle Mode, you can move the currently selected (blinking) character one space in any of four directions, as well as indicate which direction to attack. When a menu screen is open, move the cursor with the direction pad. In a dungeon, press up to walk forward, down to walk backwards, and left or right to turn in either direction,
- : Press the A button to call up the command window, and to select the command indicated by the cursor in a menu. You can also press A to advance a conversation.
- : Press the B button to pass time, or to pass a players turn in combat. If a command window is open, press B to close it.
- : Press the Start button to begin a game.
- : Press the Select button while the command window is open to scroll over to another set of commands.
Computer keyboard controls
Key | Command | Description | Notes |
---|---|---|---|
A | Attack | Attempts to damage foe with "ready weapons." Must be followed by indicating the direction for the attack. | |
B | Board | Mount a horse or board a frigate. | |
C | Cast | Cast a magic spell. Must be followed by the player number (except during combat), spell type (W/C) when needed, and the spell letter. | When chosen, you will be asked for the character's number (1-4) and, for some professions, whether the spell will be W/C (Wizard/Cleric). Then the rank of the spell will be requested. |
D | Descend | Climb down a ladder to the next lower dungeon level. | |
E | Enter | Enter a town, castle, dungeon or other landmark. | |
F | Fire | Discharge a ship's cannons (after boarding) in direction indicated. | Has a range of three squares. Any enemy killed with ship's cannon yield no treasure! Watch out, Pirate Ships fire back. |
G | Get chest | Open chest. Must be followed by the number of the player who will search for traps, open the chest and acquire its contents. | |
H | Hand equipment | Trades equipment between two players. Followed by prompts to determine what is to be exchanged. | |
I | Ignite torch | Lights a given player's torch. | |
J | Join gold | Gives all gold in party to player indicated. | Useful for buying special items or services that are expensive. |
K | Klimb | Climb up a ladder in a dungeon. | |
L | Look | Identifies an object in a specified direction. | Look is particularly useful before entering unknown places or terrain. |
M | Modify order | Exchanges the positions of any two players within the party. | |
N | Negate time | Stops time for all outside of the party. Requires a special item. | This is the trademark of a Master Thief. When the proper item is found and used, time stops around the thief for several turns. This allows an audacious thief to steal vast treasures and escape the treasure's guardians. |
O | Other command | Enter any command desired during game play. | Allows regular adventure verb commands in special situations or places. Such a phrase might be (Kiss) Princess, or (Jump) cliff. |
P | Peer at a gem | Shows players a bird's eye view of a town, castle, dungeon level, or the outside world. One viewing per gem. | With the aid of a special item, you can gain an overview of where the Party is located. On the surface, the map is of the entire world. In a town or castle, the map shows all the inside areas. When used in a dungeon, all of that level is visible. Even the ladders, doors, and special objects are shown. |
Q | Quit (and save) | Use command to stop playing (from the outside world only) and save your progress to disk. You can resume the game from this point. | |
R | Ready weapon | Equip yourself with a specific weapon for use in combat. | |
S | Steal | Used to steal chests from behind store counters. Success depends on skill. | |
T | Transact | Use to talk to townspeople or trade with merchants. | |
U | Unlock | Open doors if you have the key. Must be followed by direction to door and the player whose key is to be used. One use per key. | |
V | Volume | Toggles sound effects on and off. | |
W | Wear Armor | Outfits player with specified armor if owned. | |
X | X-it | Leave behind or dismount your current transport and travel on foot. | |
Y | Yell | Allows player to yell any word desired. | Allows words to be screamed over a distance. Very useful when being chased by a dragon. Yell, (Open) gate! |
Z | Ztats | Displays your vital statistics, possessions, and spells. | |
Space | Pass | Pass one game turn without taking any action. Food is consumed. | |
↑ | North | Move north one space, or indicate north as your target direction. Advance one step in dungeons. | |
↓ | South | Move south one space, or indicate south as your target direction. Retreat one step in dungeons. | |
← | West | Move west one space, or indicate west as your target direction. Turn to the left in dungeons. | |
→ | East | Move east one space, or indicate east as your target direction. Turn to the right in dungeons. |