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< Ultima III: Exodus
Revision as of 22:48, 6 December 2010 by Procyon (talk | contribs) (Items)
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Weapons

Computer Name NES Name Price Sold in Dawn? Ranged? Equipped by
Hand Hand 0 No No All classes
Dagger Dagger 5 No special* All classes
Mace Mace 30 No No All classes except Wizard and Alchemist
Sling Sling 60 No Yes Fighters, Thieves, Paladins, Barbarians, Larks, and Rangers
Axe Axe 125 No No Fighters, Thieves, Paladins, Barbarians, Larks, and Rangers
Bow Blowgun 350 No Yes Fighters, Thieves, Paladins, Barbarians, Larks, and Rangers
Sword Sword 200 No No Fighters, Thieves, Paladins, Barbarians, Larks, and Rangers
2-H-Sword Spear 250 No No Fighters, Paladins, Barbarians, Larks, and Rangers
+2 Axe Broad Axe 400 Yes No Fighters, Paladins, Barbarians, Larks, and Rangers
+2 Bow Bow 1050 Yes Yes Fighters, Paladins, Barbarians, Larks, and Rangers
+2 Sword Iron Sword 800 Yes No Fighters, Paladins, Barbarians, Larks, and Rangers
Gloves Gloves 1200 Yes No Fighters, Paladins, Barbarians, and Larks
+4 Axe Fighter's Axe 2700 Yes No Fighters, Paladins, Barbarians, and Larks
+4 Bow Silver Bow 6550 Yes Yes Fighters, Paladins, Barbarians, and Larks
+4 Sword Sun Sword 4550 Yes No Fighters, Paladins, Barbarians, and Larks
Exotic Mystic - No No All classes

* A dagger can be used continuously as a regular melee weapon, but it may be used once as a ranged weapon. Once it is used as a ranged weapon, it is lost.

Armor

Computer Name NES Name Price Equipped by
Skin Skin 0 All classes
Cloth Cloth 75 All classes
Leather Leather 195 All classes except Wizard, Lark, Druid and Alchemist
Chain Bronze 575 Fighters, Clerics, Paladins, and Rangers
Plate Iron 2500 Fighters, Paladins, and Rangers
+2 Chain Steel 6130 Fighters, and Rangers
+2 Plate Dragon Armor 8250 Fighters, and Rangers
Exotic Mystic - All classes

Items

Purchasable Items

Computer Name NES Name Price Description
Torches Torches 5 for 30 Illuminates dungeons for a short period of time.
Keys Magic Key 50 Unlocks locked doors.
Gem Gem 70 View a map of the overworld or dungeon level.
Powder Sands of Time 90 Stops the time for everybody but you for a short period of time.
Horse Horse 4 for 800 Travel swiftly when outdoors.
Food Food 1 Your party must stock up on food to avoid starving and losing health.
- Tent 100 The party rests. Every character gets back 100 HitPoints.

Key Items

Computer Name NES Name Description
Mark of Force Force With this mark, your party members will be able to walk across barriers without dying.
Mark of Fire Fire This mark will allow you to walk on lava without receiving damage.
Mark of Kings King This mark will allow your party to reach levels above five.
Mark of Snake Snake This mark is required to get past the large snake that blocks the entrance to Exodus' Castle.
Death Card Death One of four cards required for the end of the game.
Sol Card Sol One of four cards required for the end of the game.
Love Card Love One of four cards required for the end of the game.
Moons Card Moons One of four cards required for the end of the game.
- Gold Pick Use it to dig for the "Mystic Armor".
- Silver Pick Use it to dig for the "Mystic Sword".
- Silver Horn Repels the "Great Earth Serpent" that guards the entrance to Exodus' Castle.
- Flower Give it to Sherry to receive a Heart Compass.
- Compass Heart Use it and your party will be instantly teleported back to Lord British.