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Weapons
Computer Name | NES Name | Price | Sold in Dawn? | Ranged? | Equipped by |
---|---|---|---|---|---|
Hand | Hand | 0 | No | No | All classes |
Dagger | Dagger | 5 | No | special* | All classes |
Mace | Mace | 30 | No | No | All classes except Wizard and Alchemist |
Sling | Sling | 60 | No | Yes | Fighters, Thieves, Paladins, Barbarians, Larks, and Rangers |
Axe | Axe | 125 | No | No | Fighters, Thieves, Paladins, Barbarians, Larks, and Rangers |
Bow | Blowgun | 350 | No | Yes | Fighters, Thieves, Paladins, Barbarians, Larks, and Rangers |
Sword | Sword | 200 | No | No | Fighters, Thieves, Paladins, Barbarians, Larks, and Rangers |
2-H-Sword | Spear | 250 | No | No | Fighters, Paladins, Barbarians, Larks, and Rangers |
+2 Axe | Broad Axe | 400 | Yes | No | Fighters, Paladins, Barbarians, Larks, and Rangers |
+2 Bow | Bow | 1050 | Yes | Yes | Fighters, Paladins, Barbarians, Larks, and Rangers |
+2 Sword | Iron Sword | 800 | Yes | No | Fighters, Paladins, Barbarians, Larks, and Rangers |
Gloves | Gloves | 1200 | Yes | No | Fighters, Paladins, Barbarians, and Larks |
+4 Axe | Fighter's Axe | 2700 | Yes | No | Fighters, Paladins, Barbarians, and Larks |
+4 Bow | Silver Bow | 6550 | Yes | Yes | Fighters, Paladins, Barbarians, and Larks |
+4 Sword | Sun Sword | 4550 | Yes | No | Fighters, Paladins, Barbarians, and Larks |
Exotic | Mystic | - | No | No | All classes |
* A dagger can be used continuously as a regular melee weapon, but it may be used once as a ranged weapon. Once it is used as a ranged weapon, it is lost.
Armor
Computer Name | NES Name | Price | Equipped by |
---|---|---|---|
Skin | Skin | 0 | All classes |
Cloth | Cloth | 75 | All classes |
Leather | Leather | 195 | All classes except Wizard, Lark, Druid and Alchemist |
Chain | Bronze | 575 | Fighters, Clerics, Paladins, and Rangers |
Plate | Iron | 2500 | Fighters, Paladins, and Rangers |
+2 Chain | Steel | 6130 | Fighters, and Rangers |
+2 Plate | Dragon Armor | 8250 | Fighters, and Rangers |
Exotic | Mystic | - | All classes |
Items
Purchasable Items
Computer Name | NES Name | Price | Description |
---|---|---|---|
Torches | Torches | 5 for 30 | Illuminates dungeons for a short period of time. |
Keys | Magic Key | 50 | Unlocks locked doors. |
Gem | Gem | 70 | View a map of the overworld or dungeon level. |
Powder | Sands of Time | 90 | Stops the time for everybody but you for a short period of time. |
Horse | Horse | 4 for 800 | Travel swiftly when outdoors. |
Food | Food | 1 | Your party must stock up on food to avoid starving and losing health. |
- | Tent | 100 | The party rests. Every character gets back 100 HitPoints. |
Key Items
Computer Name | NES Name | Description |
---|---|---|
Mark of Force | Force | With this mark, your party members will be able to walk across barriers without dying. |
Mark of Fire | Fire | This mark will allow you to walk on lava without receiving damage. |
Mark of Kings | King | This mark will allow your party to reach levels above five. |
Mark of Snake | Snake | This mark is required to get past the large snake that blocks the entrance to Exodus' Castle. |
Death Card | Death | One of four cards required for the end of the game. |
Sol Card | Sol | One of four cards required for the end of the game. |
Love Card | Love | One of four cards required for the end of the game. |
Moons Card | Moons | One of four cards required for the end of the game. |
- | Gold Pick | Use it to dig for the "Mystic Armor". |
- | Silver Pick | Use it to dig for the "Mystic Sword". |
- | Silver Horn | Repels the "Great Earth Serpent" that guards the entrance to Exodus' Castle. |
- | Flower | Give it to Sherry to receive a Heart Compass. |
- | Compass Heart | Use it and your party will be instantly teleported back to Lord British. |