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< Ultima III: Exodus
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Sosaria is the world which Lord British calls home, and it is the world which is under threat from the mysterious and enigmatic Exodus. It contains many features, including towns, castles, and dungeons. Some areas can be reach on foot. Others must be sailed to, and other still can only be accessed via the mystical Moon Gates, whose positions change according to the phases of the two moons.

Sosaria contains many secrets, most of which are designed to be discovered by you throughout your journey. You can learn much by talking to citizens of the towns, or through thorough exploration of the land itself. Beyond here, many of Sosaria's secrets will be revealed. If you do not wish to have them spoiled, do not read below this section.

spoilers
spoilers

Spoiler warning! This section of the article contains spoilers, or hints about the game's storyline or progression.

You might want to skip down to the next heading if you do not want facts about the game's storyline or plot revealed to you.

Ultima III Sosaria map.png
Locations
LB Lord Britsh's Castle
RO Town of Britain
MO Town of Moon
YE Town of Yew
MW Montor West
ME Montor East
GR Grey
DA Dawn
DV Devil Guard
FA Fawn
DE Death Gulch
EXODUS Castle of Exodus
Moon Gates
0 (New Moon) Northwestern corner of the world map; to the north of Moon
1 (Crescent waxing) Isle with Clues dungeon
2 (First Quarter) North end of the enclosed valley
3 (Gibbous waxing) South coast, south of Dawn and west of Montor
4 (Full Moon) South end of the enclosed valley
5 (Gibbous waning) Isle of Fire; Castle of Exodus
6 (Last Quarter) Devil Guard
7 (Crescent waning) Time Awaits dungeon