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{{Header Nav|game=Ultima III: Exodus}}
{{Header Nav|game=Ultima III: Exodus}}
{{floatingtoc}}


== Solution ==
Hidden within the Depths of the Forest, and concealed with Powerful Magic, the City of Dawn can be reached be travelling west from Montor West. The exact coordinates of its location can only be learned after you obtained the '''mark of fire''' in one of the '''[[../Dungeons/]]'''.
# Find the Marks. - There are four marks (Mark of Kings, Force, Fire, and Snake). They are all found in dungeons. All four characters must have all four marks.
# "Pray" in the Circle of Light to get the word: EVOCARE. You need this to access Castle Death.
# "Dig" on Islands to get Exotic Armor and Weapons.
# Get the Cards from the Shrines on Ambrosia. Take a ship through the Whirlpool, and "Search" all of the Shrines.
# Go to the 8th level of the Dungeon of Time and talk to the Time Lord to get the Order of the Cards. (From Left to Right: Love, Sol, Moons, Death)
# Take a ship to the Silver Snake. "Yell" EVOCARE.
# Enter Castle Death and find Exodus (four boxes in the North side of the Castle).
# "Insert" the cards into Exodus in the order told by the Time Lord.  


== Tips ==
== Town of Dawn ==
=== General ===
=== Information from Sosaria ===
* Always use 4 players. Despite what the manual says, you can't recruit from the Game. There are no advantages to playing with less and many disadvantages.
In the NES port the final hint went missing (see the bottom line).
* Note the pluses and minuses of each player type. For instance, either a Bobbit or Fuzzy would be a good druid, because the druid's magical ability is based on half of the mental skill (wisdom/intelligence) you have more points on. Druids recover magic points twice as fast as other players, which is handy when you need several cure spells quickly. A Rangers advantage is the powerful weapons they can use and their limited ability to steal & disarm chests. Their weakness, is in their magic ability. A Dwarf or Elf would make a bad Ranger because either would have a maximum of only 25 magic points.
{|{{prettytable|notwide=1}}
* Manage resources carefully. Keep a close eye on gold and attribute points. Don't try to buy more attribute points then a player type is capable of having because you will lose the gold, but the attribute will not be increased. Don't use the <J>oin gold command if your group has collectively more than 9999 pieces. The counter will just cycle around.
!width=90| Town !! Location !! Hint !! NES hint
* To get a leg up with new players, join all gold and materials from 4 new characters to a single player and save the game. Reboot. Disperse the party and delete the 3 players that now have nothing. Create 3 new ones to go with your fourth. The extra gold makes starting out a bit easier. Avoid starting a game with 4 brand new players whenever possible or learn to handle death.
|-
* If your party gets poisoned near Castle Britannia anyone with the clerical skills to cure and don't want to spend the gold at a healer, you will find a curing fountain almost immediately inside the Dungeon [[Ultima III: Exodus/Fires of Hell|Fires of Hell]], hidden in the alcove directly south of the towne of Britain.
| Britain || Merchant in the south-west || "Dawn comes each new pair!" || "Go to Dawn!"
|-
| Death Gulch ||  || {{n/a|-}} || "Dawn appears when two new moons."
|-
| (any town) || Pub || "Dawn, the city of myths and magic!" || "Dawn is the town of mystery and magic." <br>''(Devil Guard pub)''
|-
| (any town) || Pub || "The conjunction of the moons finds link!" || "Solve the mystery of two moons." <br>''(Fawn pub)''
|-
| Grey || Fighter behind armoury || "Exotic clues found at Dawn!" || "Have you ever heard about the Mystic Armor? <br>You can find clues at Dawn."
|-
| Moon || Wizard in woods outside moat || "Dawn rises in the dark forest." || "I'll tell you a secret. <br>Dawn is a mysterious town that appears in the forest."
|-
| Montor West || Fighter in armoury || "Seek the jester in castle fire!" || "You may be busy fighting against Exodus, but remember to go to the prison. <br>They say the prisoners know the secret."
|-
| Castle || Jester in fire field || "West 8, South 35 and await the Dawn!" || "Have you ever heard of Dawn?"
|}


=== Ships ===
=== Town location ===
* Be advised that ships are very hard to come by.  Since most of your travels will be on land, you will have to leave any boats you may have acquired from time to time. Because of their relative scarcity, you don't want them parked anywhere in the open, because they will be destroyed if the whirlpool comes along. The best way to leave them and be assured that you will be able to find them later is to park them on the other side of the silver snake and exit via the moon gate. If you wish, you can even fill up this entire waterway with boats and eventually be able to walk right into the castle Death from entrance at the moon gate.
Start from the Castle of Lord British, walk west 7 leagues, then south 35 leagues into the forests to the south. When both Trammel and Felucca are new, then shall Dawn appear before you.  
* In spite of the scarcity of ships, it will often be to your advantage to park one between the mainland of Sosaria and the island where the town of Death Gulch is located. Because of the convoluted water ways around here, you can often leave a boat at this location for a long time before it is swallowed by the whirlpool and it is very convenient to just walk across the boat and gain access to the place where all the gold is. It is also handy to have a boat waiting near castle Britannia. Even given this advantage though, it's not recommended to place one there unless you have at least one reserve boat parked in the safe area near the Castle of Exodus.


=== Improving your Party ===
Alternatively, you can find this town by walking four steps north and nine steps west of Montor West.
* The quickest way to gain experience is to kill first level enemies (goblins, orcs, skeletons, and ghouls) using the A Rank spells (Repond and Pondori) which will kill multiple enemies simultaneously.  Make sure you choose professions for your characters that can cast magic (avoid Fighters, Thieves, and Barbarians). Increasing your levels will make more powerful monsters appear.  In most versions, you have no control over the moment you rise in levels, but in the NES version, you cannot level up until you speak with the king.  You can use this fact to control the rate at which more powerful enemies appear.
* You will obtain hit points automatically when you talk to Lord British as your experience increases. You can get up to 550, unless you have the Mark of Kings, in which case you can get up to 2550.
* Cast B Rank Cleric spell Appar Unem on the chests left behind by enemies and in the dungeons to avoid the traps. You can accumulate gold pretty quickly in some of the dungeons and from the Armory in Death Gulch. It's found on large island to the east of Sosaria, and is a treasure trove of wealth. If you have a thief with good dexterity and all of your players have the marks of Fire and Force you can clean up by stealing all the chests you find within it. If you have no powerful fighters, you may want to bring along a lot of powders to freeze time while you run outside to safety. Use the <O>ther command to BRIBE guards to get out of your way. Enter without a key by going through the maze to the south of the town entrance.
* You can buy some basic weapons from the many towns. More advanced weapons can only be found in the town of Dawn. Don't bother spending too much on armor, since the Exotic Armor is pretty easy to find and can be equipped by every profession. 
* Exotic Weapons are absolutely essential to fighting your way through the castle Death to reach Exodus but are not the most effective weapons elsewhere because they have no long distance ability. Outfit each player that is capable of wielding distance weapons with the best possible. Even a sling is better than an Exotic sword if you defeat your foe before he gets within striking range.
* Attributes can be raised by donating gold to the shrines in [[Ultima III: Exodus/Ambrosia|Ambrosia]], which can be reached by sailing your ship into the whirlpool that appears in a random spot in the overworld. Use <O>ther to SEARCH each of the four shrines to get the cards. <E>nter to raise attributes. 100 gold will raise the respective attribute by one.
* All players need dexterity and Strength but Wisdom and Intelligence are only for magic users. Players that use prayer spells require Wisdom but not Intelligence. Sorcerers are the opposite. Exceptions are, Druids that use half of whatever mental skill you have more of (so max out your best), and Rangers, who use half of the lesser (max out your worst and match it with the other).


=== Mystic Weapon and Armor ===
=== Town features ===
In most versions of the game, you need only enter the "Other Command" dig in the right locations to find the Exotic Armor and Exotic Weapons. In the NES version, the word "Exotic" is replaced with "Mystic," the method is a little more difficult, and requires two different picks.
[[File:Ultima III Town Dawn.png|right]]
* You can claim the Gold Pick by opening the left-most chest in the Guild Shop in Dawn from across the counter. If you're caught, cast Stop or use Sands to stop time and escape the town.  
 
* Use the Gold Pick on the small island east of Gray to find the Mystic Armor. Every member of your party should equip one of these.
'''Services:''' Armor shop, Weapon shop, Horse stables, Guild, Pub, Grocery store, Healer, Oracle (NES: Inn)
* To get the Silver Pick, descend to the bottom level of the Cave of Death north of the castle and open the chest in the southwest corner.
 
* Use the Silver Pick on the small island southeast of Fawn to find the Mystic Weapon. You may prefer to keep some of your party members equiped with a Bow or Silver Bow, which, though not as powerful as the Mystic Weapon, will allow you a ranged attack.
Within the towne are all services: a healer, an oracle, a grocery, the Thieves Guild, a stable, and the Ballyhoo Pub. The Weaponsmith and the Armourer are worthy of note, as in addition to the mundane stock sold by their counterparts elsewhere, they forge and sell items of Magic. Dawn's weapon shop has far better weapons for sale than in other towns, but they are more expensive, of course. '''In the NES port''', there is a savegame inn, too.
 
More important, in the lower right corner are three guys, each with important clues about Exotic weapons.  
 
You can buy some basic weapons from the many towns. More advanced weapons can only be found in the town of Dawn. Don't bother spending too much on armor, since the Exotic Armor is pretty easy to find and can be equipped by every profession.  
 
* '''NES port:''' Instead of the "Dig" command, you can find the "Gold Pick" in a treasure chest (the very left) in the guild. Be careful of guards, though! When you steal the chest, let the Thief do it, or a "thief hybrid" character with Dexterity 99 (Illusionist, Alchemist, Barbarian).
 
== Exotic arms ==
=== Information from Sosaria ===
{|{{prettytable|notwide=1}}
! Town !! Location !! Hint
|-
| Britain || Thief behind armoury || "Only with exotic arms can you win."
|-
| Montor East || Fighter in pub || "'Exotics' are useful!"
|-
| Grey || Any thief in armoury || "Ever seen exotic arms?"
|-
| Grey || Wizard in woods || "Only exotics will protect from great evil!"
|-
| Grey || Fighter behind armoury || "Exotic clues found at Dawn!"
|-
| Dawn || || "<Dig> up Exotics."
|-
| Dawn || || "<Dig> carefully!"
|}
 
=== Exotics location ===
Exotic Weapons are absolutely essential to fighting your way through the castle Death to reach Exodus. They are not the most effective weapons elsewhere because they have no long distance ability. Outfit each player that is capable of wielding distance weapons with the best possible. Even a sling is better than an Exotic sword if you defeat your foe before he gets within striking range.


=== Marks ===
After leaving Dawn, try to find a ship if you don't already have one. Once you've secured your own ship, try digging ([O]ther Command, type "DIG") on the two-tiles islands near the island town of Fawn and east of Grey.
Each member of your party will need to have four special Marks branded onto their bodies to complete the game. You get them by touching the hot metal rods that are found in the dungeons. Unlike the cards, ''all'' of your players should hold all four of the marks.
* Mark of Kings - This mark will allow your party to reach levels above five and raise your hit points to a maximum of 2550
* Mark of Fire - This mark will allow you to walk on lava without receiving damage, which may be necessary to get some of the hints
* Mark of Force - This mark will prevent your party members from dying when crossing the force fields that are sometimes used to protect gold
* Mark of Snake - This mark is required to get past the large snake that blocks the entrance to Exodus' Castle.


=== Time Lord ===
You may prefer to keep some of your party members equipped with a Bow +2 (NES bow) or Bow +4 (NES silver bow), that are the best ranged weapons.
* The Time Lord can provide you with vital information about your quest. You'll find him on the eighth floor of the [[Ultima III: Exodus/Time Awaits|Time Awaits]]. Strictly speaking, you don't actually need to talk to him to complete the game.


=== Exodus ===
=== NES mystic arms ===
* You must yell the secret work (or blow the Silver Horn on the NES) in front of the big snake when you have the Mark of Snake to pass and enter Exodus’ Castle.
In the NES version, the word "Exotic" is replaced with "Mystic", the method is a little more difficult, and requires two different picks.
* Make your way through the castle to the north end. Unfortunately, the Sands and the Stop spell won't work here.
* You can claim the Gold Pick by opening the left-most chest in the Guild Shop in Dawn from across the counter. Use a Thief or a "thief-hybrid" character to steal (Illusionist, Alchemist, Barbarian). If you're caught, cast Stop or use Sands to stop time and escape the town.  
* In the room at the back of the castle, defeat the floor enemies. You can’t see them so you will have to deduce their location by which characters are being hit. Make sure all of your characters are equiped with the Mystic Weapon here, since that's the only weapon that's effective. You will have to fight two battles to make it through.
* Use the Gold Pick on the small island east of Gray to find the Mystic Armor. Every member of your party should equip one of these.
* At the very north end of the room, use the use the <O>ther command to INSERT (or on the NES, the 'Pray' command and then select) the cards in the following order to deactive Exodus: Love, Sun, Moons, and Death.
* To get the Silver Pick, descend to the bottom level of the Cave of Death ([[../Dardin's Pit/]]) north of the castle and open the chest in the southwest corner.
* Only in the NES version is there an extra step to reach the ending.  After you have entered all four cards in the correct order, you must make your way back out of the castle with the Ankh to finish the game.
* Use the Silver Pick on the small island southeast of Fawn to find the Mystic Weapon.  


{{Footer Nav|game=Ultima III: Exodus|prevpage=Ambrosia|nextpage=Doom}}
{{Footer Nav|game=Ultima III: Exodus|prevpage=Mines of Morinia|nextpage=Dardin's Pit}}

Latest revision as of 02:53, 1 March 2022

Hidden within the Depths of the Forest, and concealed with Powerful Magic, the City of Dawn can be reached be travelling west from Montor West. The exact coordinates of its location can only be learned after you obtained the mark of fire in one of the Dungeons.

Town of Dawn[edit]

Information from Sosaria[edit]

In the NES port the final hint went missing (see the bottom line).

Town Location Hint NES hint
Britain Merchant in the south-west "Dawn comes each new pair!" "Go to Dawn!"
Death Gulch - "Dawn appears when two new moons."
(any town) Pub "Dawn, the city of myths and magic!" "Dawn is the town of mystery and magic."
(Devil Guard pub)
(any town) Pub "The conjunction of the moons finds link!" "Solve the mystery of two moons."
(Fawn pub)
Grey Fighter behind armoury "Exotic clues found at Dawn!" "Have you ever heard about the Mystic Armor?
You can find clues at Dawn."
Moon Wizard in woods outside moat "Dawn rises in the dark forest." "I'll tell you a secret.
Dawn is a mysterious town that appears in the forest."
Montor West Fighter in armoury "Seek the jester in castle fire!" "You may be busy fighting against Exodus, but remember to go to the prison.
They say the prisoners know the secret."
Castle Jester in fire field "West 8, South 35 and await the Dawn!" "Have you ever heard of Dawn?"

Town location[edit]

Start from the Castle of Lord British, walk west 7 leagues, then south 35 leagues into the forests to the south. When both Trammel and Felucca are new, then shall Dawn appear before you.

Alternatively, you can find this town by walking four steps north and nine steps west of Montor West.

Town features[edit]

Ultima III Town Dawn.png

Services: Armor shop, Weapon shop, Horse stables, Guild, Pub, Grocery store, Healer, Oracle (NES: Inn)

Within the towne are all services: a healer, an oracle, a grocery, the Thieves Guild, a stable, and the Ballyhoo Pub. The Weaponsmith and the Armourer are worthy of note, as in addition to the mundane stock sold by their counterparts elsewhere, they forge and sell items of Magic. Dawn's weapon shop has far better weapons for sale than in other towns, but they are more expensive, of course. In the NES port, there is a savegame inn, too.

More important, in the lower right corner are three guys, each with important clues about Exotic weapons.

You can buy some basic weapons from the many towns. More advanced weapons can only be found in the town of Dawn. Don't bother spending too much on armor, since the Exotic Armor is pretty easy to find and can be equipped by every profession.

  • NES port: Instead of the "Dig" command, you can find the "Gold Pick" in a treasure chest (the very left) in the guild. Be careful of guards, though! When you steal the chest, let the Thief do it, or a "thief hybrid" character with Dexterity 99 (Illusionist, Alchemist, Barbarian).

Exotic arms[edit]

Information from Sosaria[edit]

Town Location Hint
Britain Thief behind armoury "Only with exotic arms can you win."
Montor East Fighter in pub "'Exotics' are useful!"
Grey Any thief in armoury "Ever seen exotic arms?"
Grey Wizard in woods "Only exotics will protect from great evil!"
Grey Fighter behind armoury "Exotic clues found at Dawn!"
Dawn "<Dig> up Exotics."
Dawn "<Dig> carefully!"

Exotics location[edit]

Exotic Weapons are absolutely essential to fighting your way through the castle Death to reach Exodus. They are not the most effective weapons elsewhere because they have no long distance ability. Outfit each player that is capable of wielding distance weapons with the best possible. Even a sling is better than an Exotic sword if you defeat your foe before he gets within striking range.

After leaving Dawn, try to find a ship if you don't already have one. Once you've secured your own ship, try digging ([O]ther Command, type "DIG") on the two-tiles islands near the island town of Fawn and east of Grey.

You may prefer to keep some of your party members equipped with a Bow +2 (NES bow) or Bow +4 (NES silver bow), that are the best ranged weapons.

NES mystic arms[edit]

In the NES version, the word "Exotic" is replaced with "Mystic", the method is a little more difficult, and requires two different picks.

  • You can claim the Gold Pick by opening the left-most chest in the Guild Shop in Dawn from across the counter. Use a Thief or a "thief-hybrid" character to steal (Illusionist, Alchemist, Barbarian). If you're caught, cast Stop or use Sands to stop time and escape the town.
  • Use the Gold Pick on the small island east of Gray to find the Mystic Armor. Every member of your party should equip one of these.
  • To get the Silver Pick, descend to the bottom level of the Cave of Death (Dardin's Pit) north of the castle and open the chest in the southwest corner.
  • Use the Silver Pick on the small island southeast of Fawn to find the Mystic Weapon.