Editing Ultima IV: Quest of the Avatar/The Strongholds of the Principles

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{{Header Nav|game=Ultima IV: Quest of the Avatar}}
{{Header Nav|game=Ultima IV: Quest of the Avatar}}


== Hidden village of Cove ==
The party can include as many companions as the experience level of the Stranger. Therefore, this page also explains strategies to earn experience more effectively.
=== Open quests ===
'''Romasco''' of Skara Brae started a thread about the Great Stygian Abyss. He sent the companions to '''Zair the Wise''' in Paws who, in turn, directed them to his '''brother Zair''' in "a village beyond Lock Lake".


'''Jingles''' of Paws spoke about the "Gate Travel" spell and directed the Companions to his master '''Mentorian''' in "a village beyond Lock Lake".
== Earn experience ==
* give priority to leveling-up the Stranger;
* equip the Stranger with the best ranged weapons available;
* travel by land, because sea enemies give experience but no gold, and you need gold to buy better weapons;
* when necessary, make the other companions pass a turn in battle to allow the Stranger to deliver the final blow to enemies;
* visit the Shrines and embark on [[Ultima IV: Quest of the Avatar/Side Quests|side quests]], so that you have a reason to travel around and fight enemies.


'''Zorin''' of Castle Britannia told the Companions to visit the three castles and speak to all named Antos. Then, if you go to the nearby Castle of Love (Empath Abbey), the people there direct you to "the village beyond Lock Lake", too.
== Locations of the Companions ==
* Mainland:
** Iolo the Bard: in Britain
** dupre the Paladin: in Trinsic
** Julia the Tinker: in Minoc
** Jaana the Druid: in Yew
* Islands:
** Mariah the Mage: in Moonglow
** Geoffrey the Fighter: in Jhelom
** Shamino the Ranger: in Skara Brae
** Katrina the Shepherd: in magincia ruins


=== The whirlpool ===
[[File:U4_Britannia_whirlpool.png|thumb|Starting area of the whirlpool. <br>Apparently, the whirlpool is unable to "wrap around" the borders of the map. <br>In the '''NES remake''' the whirlpool starts in a completely different area.]]
Well then, how can we cross Lock Lake?


In the '''NES remake''' only, two inhabitants of Buccaneer's Den reveal the secret to reach Cove: the barkeeper (The Captain) and a pirate in the pub (J. J. Scirlock). Leave a 100 GP tip at the pub, and learn about the link between the whirlpool and Lock Lake.
{{Footer Nav|game=Ultima IV: Quest of the Avatar|prevpage=The Eight Virtues|nextpage=Side Quests}}
 
The whirlpool moves randomly around the seas, but because of this randomness it generally remains in the same area. Apparently, it can be often found in the sea between Jhelom and the Shrine of Honor (e.g. Amiga and Master System ports), but it can also get past Cape of Heroes, south of Trinsic.
 
=== Cove ===
As mentioned above, in Cove you can ask '''Brother Zair''' about the Word of Passage. He will reveal that you have to talk to all the lords of the strongholds of Love, Truth and Courage. Also, '''Mentorian''' teaches the recipe for the "Gate Travel" spell.
 
Two characters in Castle Britannia, '''Joshua''' and '''Juliet''', spoke about an "Axiom Riddle". More on this can be learned in Cove; four mages stand around a fire in the south-west woods: '''Spellbind, Shaman, Circe, Charm'''; they all give clues about the solution of the riddle.
 
More threads start in Cove: '''Allen''' talks about the entrance to the Abyss and a magical ship wheel. The companions are relayed to the seahorse Blissful and to the shrine Ankh to learn more.
 
Leave Cove, sail across the lake and leave the ship on the shore.
 
== Empath Abbey, stronghold of Love ==
The nearest castle is Empath Abbey.
 
In the throne room, ask '''Lord Robert''' about the Word, and he will reveal one of the three syllables.
 
Find '''Brother Antos''' and ask him about the Candle of Love. The Stranger will be redirected to the '''Ankh of Life''' (in the shrine) and then to '''Derek''' the bard, who is beyond a double secret passage in the west wall of the throne room. He will direct the Companions back to Cove: there is a secret passage in the west wall of the shrine; search the floor to find the candle.
 
== The Lycaeum, stronghold of Truth ==
The Lycaeum can be reached from the moon gate south of Trinsic. The moongate appears at the gibbous waning left-hand moon; its second destination (right-hand new moon) sends to Verity Isle. Travel north to the Lycaeum.
 
In the throne room, ask '''Lord Robert Frasier''' about the Word, and he will reveal one of the three syllables.
 
Find '''Father Antos''' and ask him about the Book of Truth. The Stranger will be redirected to the library. Jimmy the locked door, and ask the librarian '''Lord Terence''' about the book you search. Search between R and V for the Book of Truth.
 
== Serpent's Hold, stronghold of Courage ==
[[File:U4_Britannia_seas.png|thumb|Map of Britannia centered on the sea. Useful for sea travel.]]
Serpent's Hold is on an island without any Moon Gate. The island is located to the south, but the shortest sea course to reach it is to sail straight north from Minoc.
 
In the throne room, ask '''Lord Sentri''' about the Word, and he will reveal one of the three syllables. Actually, he is a recurring character who already appeared in ''[[Ultima 2]]'' and ''[[Ultima 3]]''.
 
'''Sister Antos''' can be met in the secret room west of the throne room. She directs the Stranger to '''Garam''' for details about the bell. In case you need specific directions, you can also ask the guards '''Lori''' and '''Samuel'''. Garam reveals the exact coordinates where the Bell of Courage is lying; therefore, you need a sextant (see [[#The sextant|below]]).
 
More dialogue threads exist in Serpent's Hold. Allen from Cove said that you will need a magic ship wheel to reach the entrance of th Abyss; more on this [[#The magical ship wheel|below]]. Thevel from Britain said that a beggar in Serpent's Hold knows the secret of the magic orbs: in fact, '''Roderick''' can be met at the castle gate.
 
Two '''training rangers''' start an internal dialogue thread. They direct the Stranger to their trainer '''Shyra''' for information about the dungeon altar rooms. She will reveal some information and (in the Master System port only) direct the companions to the '''treasure guards''', who should be asked about "dungeons". Eventually, they direct the Stranger to '''Durham''', who completes the information from Shyra.
 
=== The sextant ===
In order to reach the exact coordinates where the Bell of Courage is located, you need a sextant. '''Sailor Sam''' of Trinsic said to ask to the barkeep in Jhelom. Leave a 99 GP tip, and she reveals how to obtain it from a guild shop. The details depend on which port you are playing, but the explanation is extremely precise.
 
There are two guild shops: one in Vesper and one in Buccaneer's Den. The former is easier to reach. Once a sextant is purchased (for 900 GP), you can see the party's coordinates with the '''[L]'''ocate command.
Sail the ship to align exactly with either latitude or longitude, then turn at 90° and go straight to the coordinates revealed by Garam of Serpent's Hold. Search the location and retrieve the Bell of Courage.
 
{{Spoiler
|title= Short course to the Bell of Courage
|From Serpent's hold, sail east following the south coast of the islands. When you reach the eastmost cape, continue east until the land is out of view, then sail straight north. Eventually, the ship will reach a shoal: the Bell of Courage lies at the center.
}}
 
=== The magical ship wheel ===
'''Allen''' of Cove said that you will need a magic ship wheel to reach the entrance of th Abyss. There is a double secret passage in Serpent's Hold: from Sentri's room to either side, then from that secret room to the north. There, '''Noxum''' the nixie reveals that His Majesty's Ship 'Cape' had a magic ship wheel, indeed, and relays the stranger to the injured '''Lassorn''' for details about the location of the shipwreck. The surviving sailor says that His Majesty's Ship 'Cape' sank in the bay of Cape of Heroes.
 
If you ask Lord British about Trinsic, he will say that it is north of Cape of Heroes. From Serpent's Hold, sail west following the north coast of the islands. Pass the Cape of Heroes (the southmost tip of the mainland) and search at the centre of the deep waters of the bay.
 
Use the magical ship '''wheel''' whenever the party gets onboard a ship, and it will raise the ship's hit points from 50 to 99. Whenever the ship gets damaged, use the magical wheel again to restore all its 99 HP instantly.
 
{{Footer Nav|game=Ultima IV: Quest of the Avatar|prevpage=The Shrines of Virtue|nextpage=Side Quests}}
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