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While in the area, before heading back through Gizamaluke's Grotto, swing through [[../Gizamaluke's Grotto#Qu's Marsh|Qu's Marsh]] and play the [[../Gizamaluke's Grotto#Frog Catching Game|Frog Catching Game]]. Depending on how fertile the frogs have been while you've been gone, you may be able to catch 9 frogs for the Silk Robe, light armor that, while not quite as hearty as the Magician's Robe, teaches the "Ability Up" and "Loudmouth" abilities very valuable to your spellcasters. Remember to leave an adult male and female frog, as well as any golden frog that may be present, so more frogs will become available later in the game.
While in the area, before heading back through Gizamaluke's Grotto, swing through [[../Gizamaluke's Grotto#Qu's Marsh|Qu's Marsh]] and play the [[../Gizamaluke's Grotto#Frog Catching Game|Frog Catching Game]]. Depending on how fertile the frogs have been while you've been gone, you may be able to catch 9 frogs for the Silk Robe, light armor not quite as hearty as the Magician's Robe, but with the "Ability Up" and "Loudmouth" abilities, both very valuable to your spellcasters. Remember to leave an adult male and female frog, as well as any golden frog that may be present, so more frogs will become available later in the game.


Once done, head back through Gizamaluke's Grotto, north through the Kingdom of Burmecia, and back into Burmecia proper. Retrace your steps up the street, into the house on the right, onto the balcony and up the stairs to the city square where you got the new gear and met the Moogles.
Once done, head back through Gizamaluke's Grotto, north through the Kingdom of Burmecia, and back into Burmecia proper. Retrace your steps up the street, into the house on the right, onto the balcony and up the stairs to the city square where you got the new gear and met the Moogles.


== Back in Burmecia Square ==
== Back in Burmecia Square ==
If your party is even slightly damaged, visit the house with the Moogles to use a tent. Back outside, before heading north toward the palace, equip some armor and accessories that reduce damage from thunder attacks (downgrading to a Silk Shirt is worth the hit to defense; downgrading to Rubber Helm is almost certainly not). Also make sure that Zidane has the Bandit ability enabled. Freya has an emotional moment and sneaks into the castle with Zidane following closely behind. At this point the player gets a little more of Freya's backstory, and the party meets a new mysterious foe, but the boss battle is with someone you have met before:
{{Final Fantasy IX/Boss
|name=Beatrix
|hp=?
|ap=0
|gil=0
|drop=nothing
|steal=Phoenix Down, Chain Plate, Mythril Sword
|info=
General Beatrix lives up to her reputation: this is almost certainly the most dangerous battle the player has faced to this point. Her regular hit is powerful, but Shock and Thunder Slash both deal a very powerful blow to a single party member, especially if that character does not have thunder-protecting armor equipped. As if that weren't enough, the battle with Beatrix presents one more wrinkle: it automatically ends not only if Beatrix's HP reaches zero, but also after she takes a certain number of turns. For this reason, the most popular strategy is to "heal and steal", using Zidane's turn to attempt to steal Beatrix's valuable items while other characters try to keep everyone healthy. Something that helps in both regards is that Beatrix is susceptible to Slow, so Vivi should start the battle by inflicting that status on her.
By sticking to this strategy, Zidane should easily pocket the Phoenix Down and Chain Plate by the time the battle ends, though the Mythril Sword is an extremely rare pick-up. Regardless of how the battle ends, the party will find themselves struck down, and Disc One ends on an interesting scene.
}}


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