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After the parade, there's a brief scene with Heidegger and Rufus, and you need to train for the next event: a proper military gun salute. Just push the buttons the officer says. In the training, the sequence is normal and straightforward; in the actual event, the commands are random. This should be simple enough after a few tries (some players recommend turning your volume down, as the music can throw off your concentration). Rufus' mood gauge determines what prize Heidegger will give to you. | After the parade, there's a brief scene with Heidegger and Rufus, and you need to train for the next event: a proper military gun salute. Just push the buttons the officer says. In the training, the sequence is normal and straightforward; in the actual event, the commands are random. This should be simple enough after a few tries (some players recommend turning your volume down, as the music can throw off your concentration). Rufus' mood gauge determines what prize Heidegger will give to you. | ||
Before going to the next event, you should look around for sources (Mind, Luck, Guard, and Power). There are four of them on the upper levels of the inn with the dogs and cats in it. Behind the soldier on the ground floor (talk to him to get him to move) is an entrance to the basement, where you can find one of the 4 enemy skill materia in the game, and revisit any tutorials you'd like to read through on the basics of the game. There's also the 1/35 Soldier to pick up, but useless. There's another through the third door in the next area. They are not hard to find. If you visit the basement of the weapons shop, you'll get your chance to see Rude wasted with a group of men. If you go past the area where Heidegger had a showdown with Rufus and then turn left, you'll find an engineer who will explain about the submarine dock and an underwater Mako reactor. When you're done, head to the left to do the real drill. There are yet a few more shops to visit, also another Turk at the bar. There's a materia shop with a Save point on the second floor in the building next to the bar. On the third floor, there's an accessory shop carrying Silver Glasses and Headband. In the next building, | Before going to the next event, you should look around for sources (Mind, Luck, Guard, and Power). There are four of them on the upper levels of the inn with the dogs and cats in it. Behind the soldier on the ground floor (talk to him to get him to move) is an entrance to the basement, where you can find one of the 4 enemy skill materia in the game, and revisit any tutorials you'd like to read through on the basics of the game. There's also the 1/35 Soldier to pick up, but useless. There's another through the third door in the next area. They are not hard to find. If you visit the basement of the weapons shop, you'll get your chance to see Rude wasted with a group of men. If you go past the area where Heidegger had a showdown with Rufus and then turn left, you'll find an engineer who will explain about the submarine dock and an underwater Mako reactor. When you're done, head to the left to do the real drill. There are yet a few more shops to visit, also another Turk at the bar. There's a materia shop with a Save point on the second floor in the building next to the bar. On the third floor, there's an accessory shop carrying Silver Glasses and Headband. In the next building, theres a Speed source through the grey door and another useless 1/35 soldier upstairs. Finally, there's another weapons store in the last building before heading out to the dock. When it is over, collect your prize then head into the ship. | ||
{|{{prettytable|notwide=1}} | {|{{prettytable|notwide=1}} | ||
! Mood !! Award | ! Mood !! Award |