Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 22: | Line 22: | ||
}} | }} | ||
{{Zeldawiki}} | {{Zeldawiki}} | ||
'''The Legend of Zelda: Majora's Mask''' is the sequel to [[Nintendo]]'s [[1998]] smash hit ''[[The Legend of Zelda: Ocarina of Time]]''. ''Majora's Mask'' introduced the world to the unique artistic bent of director Eiji Aonuma, who would later return to direct such games as ''[[The Legend of Zelda: The Wind Waker]]''. | |||
While ''Majora's Mask'' was based on the same engine of its predecessor, it added a very vivid Japanese art design, and a new "72-hour" game system, wherein Link has a set amount of time to complete each dungeon or task. The implementation of the new time limit system was flawless and added much to the depth of the game. Majora's Mask required the [[:Category:Nintendo 64#Expansion Pak|Expansion Pak]] in order to function, allowing for more detailed graphics and more characters per area. | While ''Majora's Mask'' was based on the same engine of its predecessor, it added a very vivid Japanese art design, and a new "72-hour" game system, wherein Link has a set amount of time to complete each dungeon or task. The implementation of the new time limit system was flawless and added much to the depth of the game. Majora's Mask required the [[:Category:Nintendo 64#Expansion Pak|Expansion Pak]] in order to function, allowing for more detailed graphics and more characters per area. | ||
Line 31: | Line 31: | ||
<gallery> | <gallery> | ||
File:Majora's Mask 3D cover.jpg|3DS box cover. | File:Majora's Mask 3D cover.jpg|3DS box cover. | ||
File:Majora's Mask 3D special edition.png|3DS special edition contents. | File:Majora's Mask 3D special edition.png|3DS special edition contents. |