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{{Header Nav|game=Ragnarok Online}} | {{Header Nav|game=Ragnarok Online}} | ||
{{Ragnarok Online/Job TOC|Job=Gunslinger}} | {{Ragnarok Online/Job TOC|Job=Gunslinger}} | ||
==Stats== | ==Stats== | ||
===Stat Advice=== | ===Stat Advice=== | ||
{{ | {| {{prettytable}} | ||
! width="10%"| Strength | |||
| width="90%"| Strength is not necessary for a gunslinger besides increasing their weight limit to carry more bullets with them. | |||
| width="90% | |||
|- | |- | ||
!Agility | |||
|Gunslingers specialty is their high attack speed so this is required since they don't deal very high damage. Gunslingers have very low HP so they also require a high flee rate. This is the second most important stat behind Dexterity. | |Gunslingers specialty is their high attack speed so this is required since they don't deal very high damage. Gunslingers have very low HP so they also require a high flee rate. This is the second most important stat behind Dexterity. | ||
|- | |- | ||
!Vitality | |||
|Gunslingers are fragile with very low hp and defense. Some Vitality may be necessary depending on what build you're aiming for. | |Gunslingers are fragile with very low hp and defense. Some Vitality may be necessary depending on what build you're aiming for. | ||
|- | |- | ||
!Intelligence | |||
|Intelligence is great if you are aiming to spam skills such as Rapid Shower and Desperado instead of relying on ASPD. | |Intelligence is great if you are aiming to spam skills such as Rapid Shower and Desperado instead of relying on ASPD. | ||
|- | |- | ||
!Dexterity | |||
|Gunslingers require Dexterity in every build. Dexterity increases gunslinger's damage. | |Gunslingers require Dexterity in every build. Dexterity increases gunslinger's damage. | ||
|- | |- | ||
!Luck | |||
|Luck is not required but can help if you have a DEX/AGI build and want to deal critical hits on the way. | |Luck is not required but can help if you have a DEX/AGI build and want to deal critical hits on the way. | ||
|} | |} | ||
Gunslingers are basically like snipers, so ''dexterity and agility'' are the way to go. Yet they also have the ability to become Rambo, if you want a siege type gunslinger you should probably do ''dexterity and vitality''. | |||
There are two main builds stat wise | There are two main builds stat wise – dex/agi and dex/vit/int. The first is mainly for normal attacks, relying on passive/buff skills like increase accuracy, gatling fever, and madness canceler to increase aspd (also they are able to use berserk potions). While they can use the same skills as the vit/int build, it is overall not as effective – you can't desperado and count on your flee to protect you. If you want to be a skill spammer (aka desperado spamming), go for the vit/int build, as the main attack skills for gunslinger (rapid fire/trigger happy shot, full blast, desperado) are ''not'' affected cool-down wise by agi or ASPD. However, this build has a hard time leveling, and needs a priest to mob effectively (although once a mobbing party is started exp is quite nice). | ||
===Stat Builds=== | ===Stat Builds=== | ||
;DEX/AGI | |||
High ASPD | |||
*This build is the most common gunslinger build. It is pretty much the same as a Hunter's build. | |||
;DEX/INT/VIT | |||
Skill Spamming | |||
*DEX, VIT, and INT are the only stats really required in this build. With high INT you will be able to spam Desperado and Rapid Shower instead of regularly attacking. Since you don't have any flee, Vitality is required to survive. Priority should still be DEX. | |||
* | ;DEX/AGI/LUK | ||
Critical Spam | |||
*This build is not recommended, because Assassins already do this but Gunslingers can do this too. It is similar to the DEX/AGI build but you put less DEX and put it into LUK for critical hits. | |||
===PVP build=== | |||
;max Dex/int<br /> | |||
skill spamming<br /> | |||
I usualy using Madness Canceller-->Disarm-->Full Buster-->Full Buster-->Full... to PVP . | |||
With sinx or another melee or ranger melee character, it's very useful. About 5000 damage a hit, and your enemy has no weapon (disarm skill), you can kill any enemy you meet. | |||
===Job Stat Bonuses=== | |||
{| {{prettytable}} | |||
|- | |||
! Stat\Amount | |||
! +1 | |||
! +2 | |||
! +3 | |||
! +4 | |||
! +5 | |||
! +6 | |||
! +7 | |||
! +8 | |||
! +9 | |||
|- | |||
| STR | |||
| 32 | |||
| 41 | |||
| 50 | |||
| 64 | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| AGI | |||
| 59 | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| VIT | |||
| 60 | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| INT | |||
| 52 | |||
| 61 | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| DEX | |||
| 1 | |||
| 6 | |||
| 11 | |||
| 17 | |||
| 25 | |||
| 36 | |||
| 45 | |||
| 55 | |||
| 62 | |||
|- | |||
| LUK | |||
| 2 | |||
| 4 | |||
| 12 | |||
| 21 | |||
| 31 | |||
| 51 | |||
| 63 | |||
| | |||
| | |||
|} | |||
==Skills== | |||
===Active Skills=== | ===Active Skills=== | ||
;Flip The Coin | |||
* Active | * Active | ||
* Requirements:None | * Requirements: None | ||
* Mastered at Level 5 | * Mastered at Level 5 | ||
* Weapon Type:Any | * Weapon Type: Any | ||
When this skill is used there will be a percent chance of failing the skill depending on the skill level. This also uses up 1 zeny. If you successfully use this skill, a sphere will appear floating around you. Each coin increases your damage by 3. You can have a total of 10 coins. | |||
;Magical Bullet | |||
* Active | * Active | ||
* Requirements:Flip The Coin | * Requirements: Flip The Coin Level 1 | ||
* Mastered at Level 1 | * Mastered at Level 1 | ||
* Weapon Type:Any | * Weapon Type: Any | ||
This skill requires a single Sphere/Coin. When you use this skill it does not | This skill requires a single Sphere/Coin. When you use this skill it will cause ghost property damage upon the target, does not require bullets. | ||
;Cracker | |||
* Active | * Active | ||
* Requirements:Flip The Coin | * Requirements: Flip The Coin Level 1 | ||
* Mastered at Level 1 | * Mastered at Level 1 | ||
* Weapon Type:Any | * Weapon Type: Any | ||
This skill requires a single Sphere/Coin. When you use this skill it will have a percent chance to stun a monster. This does not work on players. | This skill requires a single Sphere/Coin. When you use this skill it will have a percent chance to stun a monster. This does not work on players. | ||
;Fling | |||
* Active | * Active | ||
* Requirements:Flip The Coin | * Requirements: Flip The Coin Level 1 | ||
* Mastered at Level 1 | * Mastered at Level 1 | ||
* Weapon Type:Any | * Weapon Type: Any | ||
This skill requires | This skill requires 1–5 Spheres/Coins. When you use this skill, it will lower the target's defense depending on how many coins are used. | ||
;Triple Action | |||
Triple Action | |||
* Active | * Active | ||
* Requirements:Flip The Coin | * Requirements: Flip The Coin Level 1 Chain Action Level 10 | ||
* Mastered at Level 1 | * Mastered at Level 1 | ||
* Weapon Type:Handgun, Rifle | * Weapon Type: Handgun, Rifle | ||
This skill requires a single Sphere/Coin. When you use this skill you will deal three hits. This skill does not use up a bullet. | This skill requires a single Sphere/Coin. When you use this skill you will deal three hits. This skill does not use up a bullet. | ||
;Rapid Shower/Trigger Happy Shot | |||
* Active | * Active | ||
* Requirements:Chain Action | * Requirements: Chain Action Level 3 | ||
* Mastered at Level 10 | * Mastered at Level 10 | ||
* Weapon Type:Handgun | * Weapon Type: Handgun | ||
When you use this skill you will deal | When you use this skill you will deal five hits. | ||
;Desperado | |||
* Active | * Active | ||
* Requirements:Rapid Shower | * Requirements: Rapid Shower Level 5 | ||
* Mastered at Level 10 | * Mastered at Level 10 | ||
* Weapon Type:Handgun | * Weapon Type: Handgun | ||
This skill will hit all targets around you. | This skill will hit all targets around you. | ||
;Tracking/Aim | |||
* Active | * Active | ||
* Requirements:Single Action | * Requirements: Single Action Level 5 | ||
* Mastered at Level 10 | * Mastered at Level 10 | ||
* Weapon Type:Handgun, Rifle | * Weapon Type: Handgun, Rifle | ||
Take a few seconds to aim to do a high damage shot. | Take a few seconds to aim to do a high damage shot. | ||
;Piercing Shot | |||
* Active | * Active | ||
* Requirements:Tracking | * Requirements: Tracking Level 5 | ||
* Mastered at Level 5 | * Mastered at Level 5 | ||
* Weapon Type:Handgun, Rifle | * Weapon Type: Handgun, Rifle | ||
This skill has a percent chance to cause ''bleeding'' depending on skill level. | This skill has a percent chance to cause ''bleeding'' depending on skill level. | ||
;Disarm | |||
* Active | * Active | ||
* Requirements:Tracking | * Requirements: Tracking Level 7 | ||
* Mastered at Level 5 | * Mastered at Level 5 | ||
* Weapon Type:Handgun, Rifle | * Weapon Type: Handgun, Rifle | ||
Aim at the | Aim at the target's hand, forcing them to drop their weapon. This decreases monsters' attacks. Against players, it will unequip their current weapon. | ||
;Bull's Eye | |||
* Active | * Active | ||
* Requirements:Flip The Coin Lv5, Tracking Lv10 | * Requirements:Flip The Coin Lv5, Tracking Lv10 | ||
Line 169: | Line 217: | ||
* Weapon Type:Handgun, Rifle | * Weapon Type:Handgun, Rifle | ||
This skill requires a single | This skill requires a single Coin. Can only be used against Demihuman and Brute monsters causing 500% damage also it has a 0.01% chance of causing coma. | ||
;Gatling Fever | |||
* Active | * Active | ||
* Requirements:Rapid Shower | * Requirements: Rapid Shower Level 7, Desperado Level 5 | ||
* Mastered at Level 10 | * Mastered at Level 10 | ||
* Weapon Type:Gatling Gun | * Weapon Type: Gatling Gun | ||
This skill increases ASPD with Gatling Gun type weapons. | This skill increases ASPD with Gatling Gun type weapons. | ||
;Dust | |||
* Active | * Active | ||
* Requirements:Single Action | * Requirements: Single Action Level 5 | ||
* Mastered at Level 10 | * Mastered at Level 10 | ||
* Weapon Type:Shotgun | * Weapon Type: Shotgun | ||
To use this skill you are required to be standing in front of your target. This skill pushes your target five cells backwards. | |||
;Full Buster | |||
* Active | * Active | ||
* Requirements:Dust | * Requirements: Dust Level 3 | ||
* Mastered at Level | * Mastered at Level 10 | ||
* Weapon Type:Shotgun | * Weapon Type: Shotgun | ||
Inflict high damage to a target, with 20% chance at max level of getting ''blind''. | |||
;Spread Attack | |||
* Active | * Active | ||
* Requirements:Full Buster | * Requirements: Full Buster Level 5 | ||
* Mastered at Level 10 | * Mastered at Level 10 | ||
* Weapon Type:Shotgun | * Weapon Type: Shotgun | ||
Fire a shot that will hit | Fire a shot that will hit all targets within the shot radius. | ||
;Ground Drift | |||
* Active | * Active | ||
* Requirements:Full Buster | * Requirements: Full Buster Level 5, Spread Attack Level 7 | ||
* Mastered at Level 10 | * Mastered at Level 10 | ||
* Weapon Type:Grenade Launcher | * Weapon Type: Grenade Launcher | ||
This skill places a grenade onto the floor. It will activate when stepped on. Depending what element of sphere is used, it can cause status effects. | |||
;Adjustment/Gunslinger's Panic | |||
* Active | * Active | ||
* Requirements:Flip The Coin | * Requirements: Flip The Coin Level 4, Disarm Level 5 | ||
* Mastered at Level 1 | * Mastered at Level 1 | ||
* Weapon Type:Any | * Weapon Type: Any | ||
This skill requires two Spheres/Coins. When this skill is used, you receive less damage from ranged attacks. Your flee is increased by +30, but your accuracy is decreased -30. | |||
;Madness Canceler/Last Stand | |||
* Active | * Active | ||
* Requirements:Flip The Coin | * Requirements: Flip The Coin Level 4, Gatling Fever Level 10 | ||
* Mastered at Level 1 | * Mastered at Level 1 | ||
* Weapon Type:Any | * Weapon Type: Any | ||
This skill requires four Spheres/Coins. When this skill is used, your damage is increased by 100+ ATK, and ASPD is increased by 20%, but you cannot move. All lasting 15 seconds. | |||
;Increasing Accuracy | |||
* Active | * Active | ||
* Requirements:Snake Eye | * Requirements: Snake Eye Level 10 | ||
* Mastered at Level 1 | * Mastered at Level 1 | ||
* Weapon Type:Any | * Weapon Type: Any | ||
This skill requires | This skill requires four Spheres/Coins. This skill increases HIT by 20, DEX by 4, and AGI by 4. | ||
===Passive Skills=== | ===Passive Skills=== | ||
;Single Action | |||
* Passive | * Passive | ||
* Requirements:None | * Requirements: None | ||
* Mastered at Level 10 | * Mastered at Level 10 | ||
* Weapon Type:Handgun | * Weapon Type: Handgun | ||
This skill increases ASPD and HIT. | This skill increases ASPD and HIT. | ||
;Chain Action | |||
* Passive | |||
* Requirements: Single Action Level 1 | |||
* Mastered at Level 10 | |||
* Weapon Type: Handgun | |||
This skill gives a percent chance to attack twice when using Handgun type weapons. | |||
;Snake Eye | |||
* Passive | * Passive | ||
* Requirements: | * Requirements: None | ||
* Mastered at Level 10 | * Mastered at Level 10 | ||
* Weapon Type: | * Weapon Type: Any | ||
This skill increases attacking range of all weapons and some skills. | |||
===Skill Builds=== | |||
;Handgun/Gatling | |||
Second fastest attack speed build. | |||
* Flip The Coin Lv5 | |||
* Single Action Lv10 | |||
* Chain Action Lv10 | |||
* Rapid Shower Lv10 | |||
* Desperado Lv10 | |||
* Gatling Fever Lv10 | |||
* Madness Canceler Lv1 | |||
* Snake Eyes Lv10 | |||
* Increase Accuracy Lv1 | |||
2 Points Leftover | |||
;Gatling | |||
Has the highest attacking speed of all the skill builds. GatlingFever+MadnessCanceler+IncreaseAccuracy+BeskerkPotion | |||
* Flip The Coin Lv5 | |||
* Single Action Lv10 | |||
* Chain Action Lv3 | |||
* Rapid Shower Lv7 | |||
* Desperado Lv10 | |||
* Gatling Fever Lv10 | |||
* Madness Canceler Lv1 | |||
* Snake Eye Lv10 | |||
* Increase Accuracy Lv1 | |||
6 Points Leftover | |||
;Rifle | |||
Uses Piercing Shot, Disarm, and Tracking to take down enemies. | |||
* Flip The Coin Lv5 | |||
* Single Action Lv5 | |||
* Tracking Lv10 | |||
* Piercing Shot Lv5 | |||
* Disarm Lv5 | |||
* Adjustment Lv1 | |||
* Snake Eye Lv10 | |||
* Increase Accuracy Lv1 | |||
27 Points Leftover | |||
;Handgun/Rifle | |||
Handgun/Rifle will take advantage of skills such as Disarm then Rapid Shower. | |||
* Flip The Coin Lv5 | |||
* Single Action Lv10 | |||
* Chain Action Lv10 | |||
* Rapid Shower Lv10 | |||
* Desperado Lv10 | |||
* Tracking Lv7 | |||
* Disarm Lv5 | |||
* Snake Eye Lv10 | |||
* Increase Accuracy Lv1 | |||
1 Point Leftover | |||
* | ;Shotgun | ||
* | High damage, slow attack speed. Dust = Knock back/Full; Buster = Damage/Spread; Attack = Mob | ||
* | * Flip The Coin Lv5 | ||
* | * Single Action Lv5 | ||
* Dust Lv10 | |||
* Full Buster Lv10 | |||
* Spread Attack Lv10 | |||
* Snake Eye Lv10 | |||
* Increase Accuracy Lv1 | |||
18 Points Leftover | |||
;Shotgun/Grenade Launcher | |||
Shotgun/Grenade Launcher can use Ground Drift to use elemental properties (Fire, Water, Wind, etc.) and conflict status such as freeze and blind. | |||
* Flip The Coin Lv5 | |||
* Single Action Lv5 | |||
* Dust Lv10 | |||
* Full Buster Lv10 | |||
* Spread Attack Lv10 | |||
* Ground Drift Lv10 | |||
* Snake Eye Lv10 | |||
* Increase Accuracy Lv1 | |||
8 Points Leftover | |||
==Quests== | ==Quests== | ||
===Skill Quests=== | ===Skill Quests=== | ||
None | |||
===Job Change Quest=== | ===Job Change Quest=== | ||
{{ | |||
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Latest revision as of 15:19, 8 February 2012
The Gunslinger Stats Stat Advice • Stat Builds • Job Stat Bonuses Skills Active Skills • Passive Skills • Skill Builds Quests Skill Quests • Job Change Quest |
Stats[edit]
Stat Advice[edit]
Strength | Strength is not necessary for a gunslinger besides increasing their weight limit to carry more bullets with them. |
---|---|
Agility | Gunslingers specialty is their high attack speed so this is required since they don't deal very high damage. Gunslingers have very low HP so they also require a high flee rate. This is the second most important stat behind Dexterity. |
Vitality | Gunslingers are fragile with very low hp and defense. Some Vitality may be necessary depending on what build you're aiming for. |
Intelligence | Intelligence is great if you are aiming to spam skills such as Rapid Shower and Desperado instead of relying on ASPD. |
Dexterity | Gunslingers require Dexterity in every build. Dexterity increases gunslinger's damage. |
Luck | Luck is not required but can help if you have a DEX/AGI build and want to deal critical hits on the way. |
Gunslingers are basically like snipers, so dexterity and agility are the way to go. Yet they also have the ability to become Rambo, if you want a siege type gunslinger you should probably do dexterity and vitality.
There are two main builds stat wise – dex/agi and dex/vit/int. The first is mainly for normal attacks, relying on passive/buff skills like increase accuracy, gatling fever, and madness canceler to increase aspd (also they are able to use berserk potions). While they can use the same skills as the vit/int build, it is overall not as effective – you can't desperado and count on your flee to protect you. If you want to be a skill spammer (aka desperado spamming), go for the vit/int build, as the main attack skills for gunslinger (rapid fire/trigger happy shot, full blast, desperado) are not affected cool-down wise by agi or ASPD. However, this build has a hard time leveling, and needs a priest to mob effectively (although once a mobbing party is started exp is quite nice).
Stat Builds[edit]
- DEX/AGI
High ASPD
- This build is the most common gunslinger build. It is pretty much the same as a Hunter's build.
- DEX/INT/VIT
Skill Spamming
- DEX, VIT, and INT are the only stats really required in this build. With high INT you will be able to spam Desperado and Rapid Shower instead of regularly attacking. Since you don't have any flee, Vitality is required to survive. Priority should still be DEX.
- DEX/AGI/LUK
Critical Spam
- This build is not recommended, because Assassins already do this but Gunslingers can do this too. It is similar to the DEX/AGI build but you put less DEX and put it into LUK for critical hits.
PVP build[edit]
- max Dex/int
skill spamming
I usualy using Madness Canceller-->Disarm-->Full Buster-->Full Buster-->Full... to PVP .
With sinx or another melee or ranger melee character, it's very useful. About 5000 damage a hit, and your enemy has no weapon (disarm skill), you can kill any enemy you meet.
Job Stat Bonuses[edit]
Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 |
---|---|---|---|---|---|---|---|---|---|
STR | 32 | 41 | 50 | 64 | |||||
AGI | 59 | ||||||||
VIT | 60 | ||||||||
INT | 52 | 61 | |||||||
DEX | 1 | 6 | 11 | 17 | 25 | 36 | 45 | 55 | 62 |
LUK | 2 | 4 | 12 | 21 | 31 | 51 | 63 |
Skills[edit]
Active Skills[edit]
- Flip The Coin
- Active
- Requirements: None
- Mastered at Level 5
- Weapon Type: Any
When this skill is used there will be a percent chance of failing the skill depending on the skill level. This also uses up 1 zeny. If you successfully use this skill, a sphere will appear floating around you. Each coin increases your damage by 3. You can have a total of 10 coins.
- Magical Bullet
- Active
- Requirements: Flip The Coin Level 1
- Mastered at Level 1
- Weapon Type: Any
This skill requires a single Sphere/Coin. When you use this skill it will cause ghost property damage upon the target, does not require bullets.
- Cracker
- Active
- Requirements: Flip The Coin Level 1
- Mastered at Level 1
- Weapon Type: Any
This skill requires a single Sphere/Coin. When you use this skill it will have a percent chance to stun a monster. This does not work on players.
- Fling
- Active
- Requirements: Flip The Coin Level 1
- Mastered at Level 1
- Weapon Type: Any
This skill requires 1–5 Spheres/Coins. When you use this skill, it will lower the target's defense depending on how many coins are used.
- Triple Action
- Active
- Requirements: Flip The Coin Level 1 Chain Action Level 10
- Mastered at Level 1
- Weapon Type: Handgun, Rifle
This skill requires a single Sphere/Coin. When you use this skill you will deal three hits. This skill does not use up a bullet.
- Rapid Shower/Trigger Happy Shot
- Active
- Requirements: Chain Action Level 3
- Mastered at Level 10
- Weapon Type: Handgun
When you use this skill you will deal five hits.
- Desperado
- Active
- Requirements: Rapid Shower Level 5
- Mastered at Level 10
- Weapon Type: Handgun
This skill will hit all targets around you.
- Tracking/Aim
- Active
- Requirements: Single Action Level 5
- Mastered at Level 10
- Weapon Type: Handgun, Rifle
Take a few seconds to aim to do a high damage shot.
- Piercing Shot
- Active
- Requirements: Tracking Level 5
- Mastered at Level 5
- Weapon Type: Handgun, Rifle
This skill has a percent chance to cause bleeding depending on skill level.
- Disarm
- Active
- Requirements: Tracking Level 7
- Mastered at Level 5
- Weapon Type: Handgun, Rifle
Aim at the target's hand, forcing them to drop their weapon. This decreases monsters' attacks. Against players, it will unequip their current weapon.
- Bull's Eye
- Active
- Requirements:Flip The Coin Lv5, Tracking Lv10
- Mastered at Level 1
- Weapon Type:Handgun, Rifle
This skill requires a single Coin. Can only be used against Demihuman and Brute monsters causing 500% damage also it has a 0.01% chance of causing coma.
- Gatling Fever
- Active
- Requirements: Rapid Shower Level 7, Desperado Level 5
- Mastered at Level 10
- Weapon Type: Gatling Gun
This skill increases ASPD with Gatling Gun type weapons.
- Dust
- Active
- Requirements: Single Action Level 5
- Mastered at Level 10
- Weapon Type: Shotgun
To use this skill you are required to be standing in front of your target. This skill pushes your target five cells backwards.
- Full Buster
- Active
- Requirements: Dust Level 3
- Mastered at Level 10
- Weapon Type: Shotgun
Inflict high damage to a target, with 20% chance at max level of getting blind.
- Spread Attack
- Active
- Requirements: Full Buster Level 5
- Mastered at Level 10
- Weapon Type: Shotgun
Fire a shot that will hit all targets within the shot radius.
- Ground Drift
- Active
- Requirements: Full Buster Level 5, Spread Attack Level 7
- Mastered at Level 10
- Weapon Type: Grenade Launcher
This skill places a grenade onto the floor. It will activate when stepped on. Depending what element of sphere is used, it can cause status effects.
- Adjustment/Gunslinger's Panic
- Active
- Requirements: Flip The Coin Level 4, Disarm Level 5
- Mastered at Level 1
- Weapon Type: Any
This skill requires two Spheres/Coins. When this skill is used, you receive less damage from ranged attacks. Your flee is increased by +30, but your accuracy is decreased -30.
- Madness Canceler/Last Stand
- Active
- Requirements: Flip The Coin Level 4, Gatling Fever Level 10
- Mastered at Level 1
- Weapon Type: Any
This skill requires four Spheres/Coins. When this skill is used, your damage is increased by 100+ ATK, and ASPD is increased by 20%, but you cannot move. All lasting 15 seconds.
- Increasing Accuracy
- Active
- Requirements: Snake Eye Level 10
- Mastered at Level 1
- Weapon Type: Any
This skill requires four Spheres/Coins. This skill increases HIT by 20, DEX by 4, and AGI by 4.
Passive Skills[edit]
- Single Action
- Passive
- Requirements: None
- Mastered at Level 10
- Weapon Type: Handgun
This skill increases ASPD and HIT.
- Chain Action
- Passive
- Requirements: Single Action Level 1
- Mastered at Level 10
- Weapon Type: Handgun
This skill gives a percent chance to attack twice when using Handgun type weapons.
- Snake Eye
- Passive
- Requirements: None
- Mastered at Level 10
- Weapon Type: Any
This skill increases attacking range of all weapons and some skills.
Skill Builds[edit]
- Handgun/Gatling
Second fastest attack speed build.
- Flip The Coin Lv5
- Single Action Lv10
- Chain Action Lv10
- Rapid Shower Lv10
- Desperado Lv10
- Gatling Fever Lv10
- Madness Canceler Lv1
- Snake Eyes Lv10
- Increase Accuracy Lv1
2 Points Leftover
- Gatling
Has the highest attacking speed of all the skill builds. GatlingFever+MadnessCanceler+IncreaseAccuracy+BeskerkPotion
- Flip The Coin Lv5
- Single Action Lv10
- Chain Action Lv3
- Rapid Shower Lv7
- Desperado Lv10
- Gatling Fever Lv10
- Madness Canceler Lv1
- Snake Eye Lv10
- Increase Accuracy Lv1
6 Points Leftover
- Rifle
Uses Piercing Shot, Disarm, and Tracking to take down enemies.
- Flip The Coin Lv5
- Single Action Lv5
- Tracking Lv10
- Piercing Shot Lv5
- Disarm Lv5
- Adjustment Lv1
- Snake Eye Lv10
- Increase Accuracy Lv1
27 Points Leftover
- Handgun/Rifle
Handgun/Rifle will take advantage of skills such as Disarm then Rapid Shower.
- Flip The Coin Lv5
- Single Action Lv10
- Chain Action Lv10
- Rapid Shower Lv10
- Desperado Lv10
- Tracking Lv7
- Disarm Lv5
- Snake Eye Lv10
- Increase Accuracy Lv1
1 Point Leftover
- Shotgun
High damage, slow attack speed. Dust = Knock back/Full; Buster = Damage/Spread; Attack = Mob
- Flip The Coin Lv5
- Single Action Lv5
- Dust Lv10
- Full Buster Lv10
- Spread Attack Lv10
- Snake Eye Lv10
- Increase Accuracy Lv1
18 Points Leftover
- Shotgun/Grenade Launcher
Shotgun/Grenade Launcher can use Ground Drift to use elemental properties (Fire, Water, Wind, etc.) and conflict status such as freeze and blind.
- Flip The Coin Lv5
- Single Action Lv5
- Dust Lv10
- Full Buster Lv10
- Spread Attack Lv10
- Ground Drift Lv10
- Snake Eye Lv10
- Increase Accuracy Lv1
8 Points Leftover
Quests[edit]
Skill Quests[edit]
None