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{{cleanup|naming consistency for skills and in-game terminology}}
{{Header Nav|game=Ragnarok Online}}
{{Header Nav|game=Ragnarok Online}}
{{-}}
{{Ragnarok Online/Job TOC|Job=Gunslinger}}
{{Ragnarok Online/Job TOC|Job=Gunslinger}}
{{-}}
{{stub}}
{{-}}
==Stats==
==Stats==
===Stat Advice===
===Stat Advice===
{{-}}
{| {{prettytable}}
{| class="wikitable" width="100%"
! width="10%"| Strength
| width="10%" valign="top" | Strength
| width="90%"| Strength is not necessary for a gunslinger besides increasing their weight limit to carry more bullets with them.
| width="90%" valign="top" | Strength is not necessary for a gunslinger besides increasing their weight limit to carry more bullets with them.
|-
|-
|Agility
!Agility
|Gunslingers specialty is their high attack speed so this is required since they don't deal very high damage. Gunslingers have very low HP so they also require a high flee rate. This is the second most important stat behind Dexterity.
|Gunslingers specialty is their high attack speed so this is required since they don't deal very high damage. Gunslingers have very low HP so they also require a high flee rate. This is the second most important stat behind Dexterity.
|-
|-
|Vitality
!Vitality
|Gunslingers are fragile with very low hp and defense. Some Vitality may be necessary depending on what build you're aiming for.
|Gunslingers are fragile with very low hp and defense. Some Vitality may be necessary depending on what build you're aiming for.
|-
|-
|Intelligence
!Intelligence
|Intelligence is great if you are aiming to spam skills such as Rapid Shower and Desperado instead of relying on ASPD.
|Intelligence is great if you are aiming to spam skills such as Rapid Shower and Desperado instead of relying on ASPD.
|-
|-
|Dexterity
!Dexterity
|Gunslingers require Dexterity in every build. Dexterity increases gunslinger's damage.
|Gunslingers require Dexterity in every build. Dexterity increases gunslinger's damage.
|-
|-
|Luck
!Luck
|Luck is not required but can help if you have a DEX/AGI build and want to deal critical hits on the way.
|Luck is not required but can help if you have a DEX/AGI build and want to deal critical hits on the way.
|}
|}
{{-}}


I would personally advise you to go mostly dex and agility. Gunslingers are basically like snipers. Yet they also have the ability to become rambo but if you want a siege type gunslinger, you should probably do dex and vitality as they are a good combination.
Gunslingers are basically like snipers, so ''dexterity and agility'' are the way to go. Yet they also have the ability to become Rambo, if you want a siege type gunslinger you should probably do ''dexterity and vitality''.


There are two main builds stat wise- Dex/agi and dex/vit/int. First is mainly for normal attack, relying on passive/buff skills like chain action and madness canceler to increase aspd. While they can use the same skills as the vit/int build, it is overall not as effective - you can't desperado and count on ur flee to protect you. If you want to be a skill spammer (aka desperado spamming), go for the vit/int build, as the main attack skills for gunslinger (rapid fire/trigger happy shot, full blast, desp) are NOT affected cool-down wise by agi or ASPD. However, this build has a hard time leveling, and needs a priest to mob effectively (although once a mobbing party is started exp is quite nice).
There are two main builds stat wise – dex/agi and dex/vit/int. The first is mainly for normal attacks, relying on passive/buff skills like increase accuracy, gatling fever, and madness canceler to increase aspd (also they are able to use berserk potions). While they can use the same skills as the vit/int build, it is overall not as effective you can't desperado and count on your flee to protect you. If you want to be a skill spammer (aka desperado spamming), go for the vit/int build, as the main attack skills for gunslinger (rapid fire/trigger happy shot, full blast, desperado) are ''not'' affected cool-down wise by agi or ASPD. However, this build has a hard time leveling, and needs a priest to mob effectively (although once a mobbing party is started exp is quite nice).


===Stat Builds===
===Stat Builds===
{{-}}
;DEX/AGI
 
'''DEX/AGI'''
 
High ASPD
High ASPD
*This build is the most common gunslinger build. It is pretty much the same as a Hunter's build.
*This build is the most common gunslinger build. It is pretty much the same as a Hunter's build.


 
;DEX/INT/VIT
 
'''DEX/INT/VIT'''
 
Skill Spamming
Skill Spamming
*DEX, VIT, and INT are the only stats really required in this build. With high INT you will be able to spam Desperado and Rapid Shower instead of regularly attacking. Since you don't have any flee, Vitality is required to survive. Priority should still be DEX.


*DEX, VIT, and INT are the only stats really required in this build. With high INT you will be able to spam Desperado and Rapid Shower instead of regularly attacking. Since you don't have any flee, Vitality is required to survive.
;DEX/AGI/LUK
 
 
 
'''DEX/AGI/LUK'''
 
Critical Spam
Critical Spam
*This build is not recommended, because Assassins already do this but Gunslingers can do this too. It is similar to the DEX/AGI build but you put less DEX and put it into LUK for critical hits.


*This build is not recommended because Assassins already do this. Gunslingers can also do this too if you want. It is similar to the DEX/AGI build but you put less DEX and put it into LUK.
===PVP build===
;max Dex/int<br />
skill spamming<br />
I usualy using Madness Canceller-->Disarm-->Full Buster-->Full Buster-->Full... to PVP .
With sinx or another melee or ranger melee character, it's very useful. About 5000 damage a hit, and your enemy has no weapon (disarm skill), you can kill any enemy you meet.


===Job Stat Bonuses===
===Job Stat Bonuses===
{{-}}
{| {{prettytable}}
|-
! Stat\Amount
! +1
! +2
! +3
! +4
! +5
! +6
! +7
! +8
! +9
|-
| STR
| 32
| 41
| 50
| 64
|-
| AGI
| 59
|-
| VIT
| 60
|-
| INT
| 52
| 61
|-
| DEX
| 1
| 6
| 11
| 17
| 25
| 36
| 45
| 55
| 62
|-
| LUK
| 2
| 4
| 12
| 21
| 31
| 51
| 63
|}
 
==Skills==
==Skills==
{{-}}
 
===Active Skills===
===Active Skills===
{{-}}
;Flip The Coin
'''Flip The Coin'''
 
* Active
* Active
* Requirements:None
* Requirements: None
* Mastered at Level 5
* Mastered at Level 5
* Weapon Type:Any
* Weapon Type: Any
 
When this skill is used there will be a percent chance of failing the skill depending on the skill level, this also uses up 1zeny. If you successfully
use this skill a sphere will appear floating around you. Each sphere increases your damage by 3. You can have a total of 10 spheres.


When this skill is used there will be a percent chance of failing the skill depending on the skill level. This also uses up 1 zeny. If you successfully use this skill, a sphere will appear floating around you. Each coin increases your damage by 3. You can have a total of 10 coins.


 
;Magical Bullet
'''Magical Bullet'''
 
* Active
* Active
* Requirements:Flip The Coin Lv1
* Requirements: Flip The Coin Level 1
* Mastered at Level 1
* Mastered at Level 1
* Weapon Type:Any
* Weapon Type: Any
 
This skill requires a single Sphere/Coin. When you use this skill it does not use a bullet and is ''ghost property''.
 


This skill requires a single Sphere/Coin. When you use this skill it will cause ghost property damage upon the target, does not require bullets.


'''Cracker'''
;Cracker
 
* Active
* Active
* Requirements:Flip The Coin Lv1
* Requirements: Flip The Coin Level 1
* Mastered at Level 1
* Mastered at Level 1
* Weapon Type:Any
* Weapon Type: Any


This skill requires a single Sphere/Coin. When you use this skill it will have a percent chance to stun a monster. This does not work on players.
This skill requires a single Sphere/Coin. When you use this skill it will have a percent chance to stun a monster. This does not work on players.


 
;Fling
 
'''Fling'''
 
* Active
* Active
* Requirements:Flip The Coin Lv1
* Requirements: Flip The Coin Level 1
* Mastered at Level 1
* Mastered at Level 1
* Weapon Type:Any
* Weapon Type: Any
 
This skill requires 1-5 Spheres/Coins. When you use this skill it will lower the target's defense depending on how many coins are used.
 


This skill requires 1–5 Spheres/Coins. When you use this skill, it will lower the target's defense depending on how many coins are used.


Triple Action
;Triple Action
* Active
* Active
* Requirements:Flip The Coin Lv1, Chain Action Lv10
* Requirements: Flip The Coin Level 1 Chain Action Level 10
* Mastered at Level 1
* Mastered at Level 1
* Weapon Type:Handgun, Rifle
* Weapon Type: Handgun, Rifle


This skill requires a single Sphere/Coin. When you use this skill you will deal three hits. This skill does not use up a bullet.
This skill requires a single Sphere/Coin. When you use this skill you will deal three hits. This skill does not use up a bullet.


 
;Rapid Shower/Trigger Happy Shot
 
'''Rapid Shower'''
 
* Active
* Active
* Requirements:Chain Action Lv3
* Requirements: Chain Action Level 3
* Mastered at Level 10
* Mastered at Level 10
* Weapon Type:Handgun
* Weapon Type: Handgun
 
When you use this skill you will deal 5 hits.


When you use this skill you will deal five hits.


 
;Desperado
'''Desperado'''
 
* Active
* Active
* Requirements:Rapid Shower Lv5
* Requirements: Rapid Shower Level 5
* Mastered at Level 10
* Mastered at Level 10
* Weapon Type:Handgun
* Weapon Type: Handgun


This skill will hit all targets around you.
This skill will hit all targets around you.


 
;Tracking/Aim
 
'''Tracking'''
 
* Active
* Active
* Requirements:Single Action Lv5
* Requirements: Single Action Level 5
* Mastered at Level 10
* Mastered at Level 10
* Weapon Type:Handgun, Rifle
* Weapon Type: Handgun, Rifle


Take a few seconds to aim to do a high damage shot.
Take a few seconds to aim to do a high damage shot.


 
;Piercing Shot
 
'''Piercing Shot'''
 
* Active
* Active
* Requirements:Tracking Lv5
* Requirements: Tracking Level 5
* Mastered at Level 5
* Mastered at Level 5
* Weapon Type:Handgun, Rifle
* Weapon Type: Handgun, Rifle


This skill has a percent chance to cause ''bleeding'' depending on skill level.
This skill has a percent chance to cause ''bleeding'' depending on skill level.


 
;Disarm
 
'''Disarm'''
 
* Active
* Active
* Requirements:Tracking Lv7
* Requirements: Tracking Level 7
* Mastered at Level 5
* Mastered at Level 5
* Weapon Type:Handgun, Rifle
* Weapon Type: Handgun, Rifle
 
Aim at the targets hand forcing them to drop their weapon. This decreases monster's attack. Against players, it will unequip their current weapon.


Aim at the target's hand, forcing them to drop their weapon. This decreases monsters' attacks. Against players, it will unequip their current weapon.


 
;Bull's Eye
'''Bull's Eye'''
 
* Active
* Active
* Requirements:Flip The Coin Lv5, Tracking Lv10
* Requirements:Flip The Coin Lv5, Tracking Lv10
Line 181: Line 217:
* Weapon Type:Handgun, Rifle
* Weapon Type:Handgun, Rifle


This skill requires a single Sphere/Coin. Can only be used against Demihuman and Brute monsters.
This skill requires a single Coin. Can only be used against Demihuman and Brute monsters causing 500% damage also it has a 0.01% chance of causing coma.
 
 
 
'''Gatling Fever'''


;Gatling Fever
* Active
* Active
* Requirements:Rapid Shower Lv7, Desperado Lv5
* Requirements: Rapid Shower Level 7, Desperado Level 5
* Mastered at Level 10
* Mastered at Level 10
* Weapon Type:Gatling Gun
* Weapon Type: Gatling Gun


This skill increases ASPD with Gatling Gun type weapons.
This skill increases ASPD with Gatling Gun type weapons.


 
;Dust
 
'''Dust'''
 
* Active
* Active
* Requirements:Single Action Lv5
* Requirements: Single Action Level 5
* Mastered at Level 10
* Mastered at Level 10
* Weapon Type:Shotgun
* Weapon Type: Shotgun
 
To use this skill you are required to be standing in front of your target. This skill pushes your target 5 cells backwards.
 
 


'''Full Buster'''
To use this skill you are required to be standing in front of your target. This skill pushes your target five cells backwards.


;Full Buster
* Active
* Active
* Requirements:Dust Lv3
* Requirements: Dust Level 3
* Mastered at Level 5
* Mastered at Level 10
* Weapon Type:Shotgun
* Weapon Type: Shotgun
 
Inflict high damage to a target with chance of causing ''blind''.
 


Inflict high damage to a target, with 20% chance at max level of getting ''blind''.


'''Spread Attack'''
;Spread Attack
 
* Active
* Active
* Requirements:Full Buster Lv5
* Requirements: Full Buster Level 5
* Mastered at Level 10
* Mastered at Level 10
* Weapon Type:Shotgun
* Weapon Type: Shotgun


Fire a shot that will hit a large area.
Fire a shot that will hit all targets within the shot radius.
 
 
 
'''Ground Drift'''


;Ground Drift
* Active
* Active
* Requirements:Full Buster Lv5, Spread Attack Lv7
* Requirements: Full Buster Level 5, Spread Attack Level 7
* Mastered at Level 10
* Mastered at Level 10
* Weapon Type:Grenade Launcher
* Weapon Type: Grenade Launcher


This skill places a grenade onto the floor. It will activate when stepped on.
This skill places a grenade onto the floor. It will activate when stepped on. Depending what element of sphere is used, it can cause status effects.
 
 
 
'''Adjustment'''


;Adjustment/Gunslinger's Panic
* Active
* Active
* Requirements:Flip The Coin Lv4, Disarm Lv5
* Requirements: Flip The Coin Level 4, Disarm Level 5
* Mastered at Level 1
* Mastered at Level 1
* Weapon Type:Any
* Weapon Type: Any
 
This skill requires 2 Spheres/Coins. When this skill is used you receive less damage from ranged attacks. Your flee is increased but your accuracy is decreased.
 
 


'''Madness Canceler'''
This skill requires two Spheres/Coins. When this skill is used, you receive less damage from ranged attacks. Your flee is increased by +30, but your accuracy is decreased -30.


;Madness Canceler/Last Stand
* Active
* Active
* Requirements:Flip The Coin Lv4, Gatling Fever Lv10
* Requirements: Flip The Coin Level 4, Gatling Fever Level 10
* Mastered at Level 1
* Mastered at Level 1
* Weapon Type:Any
* Weapon Type: Any
 
This skill requires 4 Spheres/Coins. When this skill is used your damage and ASPD is increased but you cannot move.
 
 


'''Increasing Accuracy'''
This skill requires four Spheres/Coins. When this skill is used, your damage is increased by 100+ ATK, and ASPD is increased by 20%, but you cannot move. All lasting 15 seconds.


;Increasing Accuracy
* Active
* Active
* Requirements:Snake Eye Lv10
* Requirements: Snake Eye Level 10
* Mastered at Level 1
* Mastered at Level 1
* Weapon Type:Any
* Weapon Type: Any


This skill requires 4 Spheres/Coins. This skill increases HIT, DEX, and AGI.
This skill requires four Spheres/Coins. This skill increases HIT by 20, DEX by 4, and AGI by 4.


===Passive Skills===
===Passive Skills===
{{-}}
;Single Action
'''Single Action'''
 
* Passive
* Passive
* Requirements:None
* Requirements: None
* Mastered at Level 10
* Mastered at Level 10
* Weapon Type:Handgun
* Weapon Type: Handgun


This skill increases ASPD and HIT.
This skill increases ASPD and HIT.


 
;Chain Action
 
'''Chain Action'''
 
* Passive
* Passive
* Requirements:Single Action Lv1
* Requirements: Single Action Level 1
* Mastered at Level 10
* Mastered at Level 10
* Weapon Type:Handgun
* Weapon Type: Handgun


This skill gives a percent chance to attack twice when using Handgun type weapons.
This skill gives a percent chance to attack twice when using Handgun type weapons.


 
;Snake Eye
 
'''Snake Eye'''
 
* Passive
* Passive
* Requirements:None
* Requirements: None
* Mastered at Level 10
* Mastered at Level 10
* Weapon Type:Any
* Weapon Type: Any


This skill increases attacking range of all weapons and some skills.
This skill increases attacking range of all weapons and some skills.


===Skill Builds===
===Skill Builds===
{{-}}
;Handgun/Gatling
 
'''Handgun/Gatling'''
 
Second fastest attack speed build.
Second fastest attack speed build.
* Flip The Coin Lv5
* Flip The Coin Lv5
* Single Action Lv10
* Single Action Lv10
Line 320: Line 320:
* Snake Eyes Lv10
* Snake Eyes Lv10
* Increase Accuracy Lv1
* Increase Accuracy Lv1
2 Points Leftover
2 Points Leftover


 
;Gatling
 
Has the highest attacking speed of all the skill builds. GatlingFever+MadnessCanceler+IncreaseAccuracy+BeskerkPotion
'''Gatling'''
Has the highest attacking speed of all the skill builds. GatlingFever+MadnessCanceler+IncreaseAccuracy
 
* Flip The Coin Lv5
* Flip The Coin Lv5
* Single Action Lv5
* Single Action Lv10
* Chain Action Lv3
* Chain Action Lv3
* Rapid Shower Lv7
* Rapid Shower Lv7
* Desperado Lv10
* Desperado Lv10
* Gatling Fever Lv10
* Gatling Fever Lv10
* Adjustment Lv1
* Madness Canceler Lv1
* Madness Canceler Lv1
* Snake Eye Lv10
* Snake Eye Lv10
* Increase Accuracy Lv1
* Increase Accuracy Lv1
6 Points Leftover


9 Points Leftover
;Rifle
 
 
 
'''Rifle'''
 
Uses Piercing Shot, Disarm, and Tracking to take down enemies.
Uses Piercing Shot, Disarm, and Tracking to take down enemies.
* Flip The Coin Lv5
* Flip The Coin Lv5
* Single Action Lv5
* Single Action Lv5
Line 352: Line 342:
* Piercing Shot Lv5
* Piercing Shot Lv5
* Disarm Lv5
* Disarm Lv5
* Adjustment Lv1
* Snake Eye Lv10
* Snake Eye Lv10
* Increase Accuracy Lv1
* Increase Accuracy Lv1
27 Points Leftover


28 Points Leftover
;Handgun/Rifle
 
 
 
'''Handgun/Rifle'''
 
Handgun/Rifle will take advantage of skills such as Disarm then Rapid Shower.
Handgun/Rifle will take advantage of skills such as Disarm then Rapid Shower.
* Flip The Coin Lv5
* Flip The Coin Lv5
* Single Action Lv10
* Single Action Lv10
Line 372: Line 358:
* Snake Eye Lv10
* Snake Eye Lv10
* Increase Accuracy Lv1
* Increase Accuracy Lv1
1 Point Leftover
1 Point Leftover


 
;Shotgun
 
High damage, slow attack speed. Dust = Knock back/Full; Buster = Damage/Spread; Attack = Mob
'''Shotgun'''
 
Dust = Knock back/Full Buster = Damage/Spread Attack = Mob. High damage, slow attack speed.
 
* Flip The Coin Lv5
* Flip The Coin Lv5
* Single Action Lv5
* Single Action Lv5
Line 388: Line 369:
* Snake Eye Lv10
* Snake Eye Lv10
* Increase Accuracy Lv1
* Increase Accuracy Lv1
18 Points Leftover
18 Points Leftover


 
;Shotgun/Grenade Launcher
 
Shotgun/Grenade Launcher can use Ground Drift to use elemental properties (Fire, Water, Wind, etc.) and conflict status such as freeze and blind.
'''Shotgun/Grenade Launcher'''
 
Shotgun/Grenade Launcher can use Ground Drift to use elemental properties(Fire,Water,Wind,ect) and conflict status such as freeze and blind.
 
* Flip The Coin Lv5
* Flip The Coin Lv5
* Single Action Lv5
* Single Action Lv5
Line 405: Line 381:
* Snake Eye Lv10
* Snake Eye Lv10
* Increase Accuracy Lv1
* Increase Accuracy Lv1
8 Points Leftover
8 Points Leftover


==Quests==
==Quests==
{{-}}
 
===Skill Quests===
===Skill Quests===
{{-}}
None
None


===Job Change Quest===
===Job Change Quest===
{{-}}


{{Footer Nav|game=Ragnarok Online|prevpage=Jobs/Taekwon Boy/Girl|nextpage=Jobs/Ninja}}
{{Footer Nav|game=Ragnarok Online|prevpage=Taekwon Boy/Girl|nextpage=Ninja}}

Latest revision as of 15:19, 8 February 2012

The Gunslinger
Stats
Stat AdviceStat BuildsJob Stat Bonuses

Skills
Active SkillsPassive SkillsSkill Builds

Quests
Skill QuestsJob Change Quest

Stats[edit]

Stat Advice[edit]

Strength Strength is not necessary for a gunslinger besides increasing their weight limit to carry more bullets with them.
Agility Gunslingers specialty is their high attack speed so this is required since they don't deal very high damage. Gunslingers have very low HP so they also require a high flee rate. This is the second most important stat behind Dexterity.
Vitality Gunslingers are fragile with very low hp and defense. Some Vitality may be necessary depending on what build you're aiming for.
Intelligence Intelligence is great if you are aiming to spam skills such as Rapid Shower and Desperado instead of relying on ASPD.
Dexterity Gunslingers require Dexterity in every build. Dexterity increases gunslinger's damage.
Luck Luck is not required but can help if you have a DEX/AGI build and want to deal critical hits on the way.

Gunslingers are basically like snipers, so dexterity and agility are the way to go. Yet they also have the ability to become Rambo, if you want a siege type gunslinger you should probably do dexterity and vitality.

There are two main builds stat wise – dex/agi and dex/vit/int. The first is mainly for normal attacks, relying on passive/buff skills like increase accuracy, gatling fever, and madness canceler to increase aspd (also they are able to use berserk potions). While they can use the same skills as the vit/int build, it is overall not as effective – you can't desperado and count on your flee to protect you. If you want to be a skill spammer (aka desperado spamming), go for the vit/int build, as the main attack skills for gunslinger (rapid fire/trigger happy shot, full blast, desperado) are not affected cool-down wise by agi or ASPD. However, this build has a hard time leveling, and needs a priest to mob effectively (although once a mobbing party is started exp is quite nice).

Stat Builds[edit]

DEX/AGI

High ASPD

  • This build is the most common gunslinger build. It is pretty much the same as a Hunter's build.
DEX/INT/VIT

Skill Spamming

  • DEX, VIT, and INT are the only stats really required in this build. With high INT you will be able to spam Desperado and Rapid Shower instead of regularly attacking. Since you don't have any flee, Vitality is required to survive. Priority should still be DEX.
DEX/AGI/LUK

Critical Spam

  • This build is not recommended, because Assassins already do this but Gunslingers can do this too. It is similar to the DEX/AGI build but you put less DEX and put it into LUK for critical hits.

PVP build[edit]

max Dex/int

skill spamming
I usualy using Madness Canceller-->Disarm-->Full Buster-->Full Buster-->Full... to PVP . With sinx or another melee or ranger melee character, it's very useful. About 5000 damage a hit, and your enemy has no weapon (disarm skill), you can kill any enemy you meet.

Job Stat Bonuses[edit]

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9
STR 32 41 50 64
AGI 59
VIT 60
INT 52 61
DEX 1 6 11 17 25 36 45 55 62
LUK 2 4 12 21 31 51 63

Skills[edit]

Active Skills[edit]

Flip The Coin
  • Active
  • Requirements: None
  • Mastered at Level 5
  • Weapon Type: Any

When this skill is used there will be a percent chance of failing the skill depending on the skill level. This also uses up 1 zeny. If you successfully use this skill, a sphere will appear floating around you. Each coin increases your damage by 3. You can have a total of 10 coins.

Magical Bullet
  • Active
  • Requirements: Flip The Coin Level 1
  • Mastered at Level 1
  • Weapon Type: Any

This skill requires a single Sphere/Coin. When you use this skill it will cause ghost property damage upon the target, does not require bullets.

Cracker
  • Active
  • Requirements: Flip The Coin Level 1
  • Mastered at Level 1
  • Weapon Type: Any

This skill requires a single Sphere/Coin. When you use this skill it will have a percent chance to stun a monster. This does not work on players.

Fling
  • Active
  • Requirements: Flip The Coin Level 1
  • Mastered at Level 1
  • Weapon Type: Any

This skill requires 1–5 Spheres/Coins. When you use this skill, it will lower the target's defense depending on how many coins are used.

Triple Action
  • Active
  • Requirements: Flip The Coin Level 1 Chain Action Level 10
  • Mastered at Level 1
  • Weapon Type: Handgun, Rifle

This skill requires a single Sphere/Coin. When you use this skill you will deal three hits. This skill does not use up a bullet.

Rapid Shower/Trigger Happy Shot
  • Active
  • Requirements: Chain Action Level 3
  • Mastered at Level 10
  • Weapon Type: Handgun

When you use this skill you will deal five hits.

Desperado
  • Active
  • Requirements: Rapid Shower Level 5
  • Mastered at Level 10
  • Weapon Type: Handgun

This skill will hit all targets around you.

Tracking/Aim
  • Active
  • Requirements: Single Action Level 5
  • Mastered at Level 10
  • Weapon Type: Handgun, Rifle

Take a few seconds to aim to do a high damage shot.

Piercing Shot
  • Active
  • Requirements: Tracking Level 5
  • Mastered at Level 5
  • Weapon Type: Handgun, Rifle

This skill has a percent chance to cause bleeding depending on skill level.

Disarm
  • Active
  • Requirements: Tracking Level 7
  • Mastered at Level 5
  • Weapon Type: Handgun, Rifle

Aim at the target's hand, forcing them to drop their weapon. This decreases monsters' attacks. Against players, it will unequip their current weapon.

Bull's Eye
  • Active
  • Requirements:Flip The Coin Lv5, Tracking Lv10
  • Mastered at Level 1
  • Weapon Type:Handgun, Rifle

This skill requires a single Coin. Can only be used against Demihuman and Brute monsters causing 500% damage also it has a 0.01% chance of causing coma.

Gatling Fever
  • Active
  • Requirements: Rapid Shower Level 7, Desperado Level 5
  • Mastered at Level 10
  • Weapon Type: Gatling Gun

This skill increases ASPD with Gatling Gun type weapons.

Dust
  • Active
  • Requirements: Single Action Level 5
  • Mastered at Level 10
  • Weapon Type: Shotgun

To use this skill you are required to be standing in front of your target. This skill pushes your target five cells backwards.

Full Buster
  • Active
  • Requirements: Dust Level 3
  • Mastered at Level 10
  • Weapon Type: Shotgun

Inflict high damage to a target, with 20% chance at max level of getting blind.

Spread Attack
  • Active
  • Requirements: Full Buster Level 5
  • Mastered at Level 10
  • Weapon Type: Shotgun

Fire a shot that will hit all targets within the shot radius.

Ground Drift
  • Active
  • Requirements: Full Buster Level 5, Spread Attack Level 7
  • Mastered at Level 10
  • Weapon Type: Grenade Launcher

This skill places a grenade onto the floor. It will activate when stepped on. Depending what element of sphere is used, it can cause status effects.

Adjustment/Gunslinger's Panic
  • Active
  • Requirements: Flip The Coin Level 4, Disarm Level 5
  • Mastered at Level 1
  • Weapon Type: Any

This skill requires two Spheres/Coins. When this skill is used, you receive less damage from ranged attacks. Your flee is increased by +30, but your accuracy is decreased -30.

Madness Canceler/Last Stand
  • Active
  • Requirements: Flip The Coin Level 4, Gatling Fever Level 10
  • Mastered at Level 1
  • Weapon Type: Any

This skill requires four Spheres/Coins. When this skill is used, your damage is increased by 100+ ATK, and ASPD is increased by 20%, but you cannot move. All lasting 15 seconds.

Increasing Accuracy
  • Active
  • Requirements: Snake Eye Level 10
  • Mastered at Level 1
  • Weapon Type: Any

This skill requires four Spheres/Coins. This skill increases HIT by 20, DEX by 4, and AGI by 4.

Passive Skills[edit]

Single Action
  • Passive
  • Requirements: None
  • Mastered at Level 10
  • Weapon Type: Handgun

This skill increases ASPD and HIT.

Chain Action
  • Passive
  • Requirements: Single Action Level 1
  • Mastered at Level 10
  • Weapon Type: Handgun

This skill gives a percent chance to attack twice when using Handgun type weapons.

Snake Eye
  • Passive
  • Requirements: None
  • Mastered at Level 10
  • Weapon Type: Any

This skill increases attacking range of all weapons and some skills.

Skill Builds[edit]

Handgun/Gatling

Second fastest attack speed build.

  • Flip The Coin Lv5
  • Single Action Lv10
  • Chain Action Lv10
  • Rapid Shower Lv10
  • Desperado Lv10
  • Gatling Fever Lv10
  • Madness Canceler Lv1
  • Snake Eyes Lv10
  • Increase Accuracy Lv1

2 Points Leftover

Gatling

Has the highest attacking speed of all the skill builds. GatlingFever+MadnessCanceler+IncreaseAccuracy+BeskerkPotion

  • Flip The Coin Lv5
  • Single Action Lv10
  • Chain Action Lv3
  • Rapid Shower Lv7
  • Desperado Lv10
  • Gatling Fever Lv10
  • Madness Canceler Lv1
  • Snake Eye Lv10
  • Increase Accuracy Lv1

6 Points Leftover

Rifle

Uses Piercing Shot, Disarm, and Tracking to take down enemies.

  • Flip The Coin Lv5
  • Single Action Lv5
  • Tracking Lv10
  • Piercing Shot Lv5
  • Disarm Lv5
  • Adjustment Lv1
  • Snake Eye Lv10
  • Increase Accuracy Lv1

27 Points Leftover

Handgun/Rifle

Handgun/Rifle will take advantage of skills such as Disarm then Rapid Shower.

  • Flip The Coin Lv5
  • Single Action Lv10
  • Chain Action Lv10
  • Rapid Shower Lv10
  • Desperado Lv10
  • Tracking Lv7
  • Disarm Lv5
  • Snake Eye Lv10
  • Increase Accuracy Lv1

1 Point Leftover

Shotgun

High damage, slow attack speed. Dust = Knock back/Full; Buster = Damage/Spread; Attack = Mob

  • Flip The Coin Lv5
  • Single Action Lv5
  • Dust Lv10
  • Full Buster Lv10
  • Spread Attack Lv10
  • Snake Eye Lv10
  • Increase Accuracy Lv1

18 Points Leftover

Shotgun/Grenade Launcher

Shotgun/Grenade Launcher can use Ground Drift to use elemental properties (Fire, Water, Wind, etc.) and conflict status such as freeze and blind.

  • Flip The Coin Lv5
  • Single Action Lv5
  • Dust Lv10
  • Full Buster Lv10
  • Spread Attack Lv10
  • Ground Drift Lv10
  • Snake Eye Lv10
  • Increase Accuracy Lv1

8 Points Leftover

Quests[edit]

Skill Quests[edit]

None

Job Change Quest[edit]