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{{Header Nav|game=Super Smash Bros. Melee}} | {{Header Nav|game=Super Smash Bros. Melee}} | ||
[[ | |||
{{floatingtoc|left}} | |||
[[File:SSBM Portrait Donkey Kong.png|right]] | |||
{{-}} | |||
==Standard Attacks== | ==Standard Attacks== | ||
{| {{prettytable}} | {| {{prettytable}} | ||
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|- | |- | ||
| {{gc|A}} | | {{gc|A}} | ||
| A quick jab | | A quick jab. | ||
|- | |- | ||
| {{gc|A}}{{gc|A}} | | {{gc|A}} {{gc|A}} | ||
| A one-two punch. Low knockback, high lag, easily punishable even if you connect. | | A one-two punch. Low knockback, high lag, easily punishable even if you connect. | ||
|- | |- | ||
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| {{gc|Down|Control}} {{plus}} {{gc|B}} | | {{gc|Down|Control}} {{plus}} {{gc|B}} | ||
| Hand Slap | | Hand Slap | ||
| On the ground, DK slaps his hands on the ground, damaging enemies on the ground nearby. Great for dealing with pesky wireframes, not so good for human enemies; it's easily punishable by the newly-airborne foes. It is only one of two moves (the other being Peach's {{gc|down|control}} | | On the ground, DK slaps his hands on the ground, damaging enemies on the ground nearby. Great for dealing with pesky wireframes, not so good for human enemies; it's easily punishable by the newly-airborne foes. It is only one of two moves (the other being Peach's {{gc|down|control}} {{plus}} {{gc|B}}) that has no effect in the air. | ||
|- | |- | ||
| Forward {{plus}} {{gc|B}} | | Forward {{plus}} {{gc|B}} | ||
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|- | |- | ||
| Forward | | Forward | ||
| The famous DK Grab-carry. After grabbing you, DK can move as if he was carrying a crate; he can walk and jump, and throw the opponent in any direction. | | The famous DK Grab-carry. After grabbing you, DK can move as if he was carrying a crate; he can walk and jump, and throw the opponent in any direction. A typical setup is to grab, grab-carry, jump, throw the enemy up, double-jump, and hit the enemy with an up-air. Or you can jump off the edge and hope your opponent doesn't break out and recover before you both fall to your doom. | ||
|- | |- | ||
| {{gc|Up|Control}} | | {{gc|Up|Control}} | ||
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==Advanced Techniques== | ==Advanced Techniques== | ||
Start with a Forward throw (grab-carry) and walk up to a ledge on the stage. Execute a {{gc|down|control}} | Start with a Forward throw (grab-carry) and walk up to a ledge on the stage. Execute a {{gc|down|control}} {{plus}} throw. This will cause the opponent to be thrown horizontal to DK like a bowling ball. As the opponent tries to jump back up to hang on the ledge, do a quick {{gc|B}} {{plus}} forward. If done correctly, this is an easy spike and a great KO. | ||
===Kidnapping=== | ===Kidnapping=== |