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(fix section; wait applies only to menus, otherwise some bosses would be impossible.)
(→‎Battle Modes: clarification on what happens when action passes freely)
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The first thing you will encounter within Chrono Trigger is a prompt as to whether you would like the battle system to be set to "Active" or "Wait."   
The first thing you will encounter within Chrono Trigger is a prompt as to whether you would like the battle system to be set to "Active" or "Wait."   


This is essentially for player preference, but if you don't know the difference, choose wait.  Wait allows you to take your time when selecting entries within the technique or item listing without having to worry about your opponent.  Active, where the action is not paused in the item or technique menus, has a higher difficulty and follows the more traditional approach of real-time battles.  In both cases, waiting at the main combat screen will allow action to pass freely (whether enemies to attack, or to make an enemy leave its defensive stance more quickly.)
This is essentially for player preference, but if you don't know the difference, choose wait.  Wait allows you to take your time when selecting entries within the technique or item listing without having to worry about your opponent.  Active, where the action is not paused in the item or technique menus, has a higher difficulty and follows the more traditional approach of real-time battles.  In both cases, waiting at the main combat screen will allow action to pass freely (action bars will fill up, and enemies will either attack or leave their defensive stance).


You can change between the two settings during the game by accessing the options menu (press {{control|{{snes|X}}|{{psx|T}}}} and scroll to the right a few windows).
You can change between the two settings during the game by accessing the options menu (press {{control|{{snes|X}}|{{psx|T}}}} and scroll to the right a few windows).