Knowing the maps of the game is vital to collecting all of the secrets, avoiding traps, and dodging enemy encounters.
World maps[edit]
World maps tend to be less important, as the game is fairly linear. However, these should help you identify locations you've never been to or that you are trying to find while reading the walkthrough.
- 65 Million BC
-
65,000,000 B.C. unchanged
- 12,000 BC
-
12,000 B.C. pre-impact
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12,000 B.C. Kingdom of Zeal
-
12,000 B.C. post-impact
- 600 AD
-
600 A.D.
- 1000 AD
-
1000 A.D. unchanged
-
1000 A.D. altered
- 1999 AD
-
1999 A.D.
- 2300 AD
-
2300 A.D.
- End of Time
-
End of Time landing, portal, etc.
-
Spekkio's room.
Dungeon maps[edit]
These dungeon maps should help you minimize the amount of time you spend running around and reduce number of monster encounters.
-
Guardia Prison
-
Zenan Bridge
-
Dactyl Nest
Cathedral[edit]
-
The Cathedral.
-
Side rooms.
Miscellaneous maps[edit]
-
Guardia Forest
-
Hunting Grounds