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Spoiler warning! This page contains spoilers, or hints about the game's storyline or progression.

You might want to skip to the next page if you do not want facts about the game's storyline or plot revealed to you.


The tables listed on this page contain both the SNES and Nintendo DS names.

  • AoE: "Area of Effect". Refers to abilities that target a single enemy, but will damage all enemies that are within range of the target. The targeting area is a circle.
  • Linear: the target of this attack has a line drawn through it, usually between the target and the user of the ability and extended past both. All characters caught within the line are hit by the attack. Some enemies also have linear attacks.

Characters and Single Techs[edit]

Techniques within the game are made available as characters obtain tech points. Tech points are obtained individually by each character and they can only be acquired by being in combat while a monster that gives tech points is defeated (some enemies reward you with zero tech points).

Crono[edit]

  • Element: lightning.

Cyclone is a useful tech for taking out groups of enemies early in the game, although it's even better when combined with some of the double techs you'll have. Life is particularly handy since Crono is a fixture in your party, and just keep in mind what your best physical attack or magic spell currently is. Luminaire is the most powerful Single tech in the game under normal circumstances.

Crono's single techs
Name Remake Name Type Targeting MP Cost Required TP Info
Cyclone Cyclone Physical AoE 2 5 Remake description: "Whirl about enemy, striking others nearby." This is the first technique available in the game. It hits all enemies in a radius about 2-3 character widths around the one you target.
Slash Wind Slash Physical Linear 2 90 Damages all enemies within the line drawn between the targeted enemy and Crono
★Lightning ★Lightning Lightning, Magic Single enemy 2 N/A Strikes a single enemy with Lightning magic.
Spincut Cleave Physical Single enemy 4 200 Hits a single enemy for double damage.
★Lightning 2 ★Lightning II Lightning, Magic All enemies 8 500 Strikes all enemies with Lightning magic.
★Life ★Raise Recovery Single ally 10 400 Brings a single character back to life.
Confuse Frenzy Physical Single enemy 12 800 Hits a single enemy for 4x damage.
★Luminaire ★Luminaire Lightning, Magic All enemies 20 1000 Hits all enemies with Lightning Damage

Lucca[edit]

  • Element: fire.

Most of the time you will just use the best fire tech that Lucca has available. Each tech does not have much variation besides increasing its damage, but because her magic stat tends to be high, she is the best for dispatching groups of monsters and magic-weak monsters. Hypno Wave is used to easily beat a few boss fights in the game, as described in the walkthrough. Protect can be essential when physical damage nearly exceeds the Maximum HP, such as Grand Stone (Lavos Final Form). Flare is the second strongest single spell in the game, below Luminaire.

Lucca's single techs
Name Remake Name Type Targeting MP Cost Required TP Info
Flame Toss Flamethrower Fire Linear 1 10 Hits all enemies within a line drawn between Lucca and the target.
Hypno Wave Hypnowave Status Effect All enemies 1 60 Attempts to put all enemies to sleep.
★Fire ★Fire Fire Single enemy 2 N/A Attacks a single enemy with fire magic.
Napalm Napalm Fire AoE 3 160 Attacks all enemies in a radius around the target with a fire attack.
★Protect ★Protect Status Effect Single ally 6 250 Increases physical defense of an ally.
★Fire 2 ★Fire II Fire All enemies 8 400 Damages all enemies with a fire attack.
Mega Bomb Megaton Bomb Fire AoE 15 600 Damage all enemies in a radius around the target with a fire attack.
★Flare ★Flare Fire All enemies 20 1000 Damages all enemies with the strongest fire magic.

Marle[edit]

  • Element: water.

Marle uses water magic in the form of ice. As you can see she's almost entirely support spells. Haste is an extremely useful tech against long, drawn-out bosses like the Black Tyrano. and Life 2 is the best revival method in the game. Her drawback is the lack of healing spells that affect the whole party, but she does get a lot of Double Techs that compensate for that. However at later levels Ayla's Kiss will heal a party member for full health and consuming 1 MP, rendering most of Marle's moves useless as Ayla's techniques are stronger overall. ( Slurp Kiss is even more useful as it heals the whole party for 999 HP easily, consuming 1MP from both frog and ayla.)

Marle's single techs
Name Remake Name Type Targeting MP Cost Required TP Info
Aura Aura Recovery Single ally 1 10 Heals one ally.
Provoke Allure Status Effect Single enemy 1 50 Confuses one enemy.
★Ice ★Ice Water Single enemy 2 N/A Ice magic against one enemy.
★Cure ★Cure Recovery Single ally 2 150 Restores more health to one ally.
★Haste ★Haste Status Effect Single ally 6 250 Cuts wait time of one ally by 1/2.
★Ice 2 ★Ice II Water All enemies 8 400 Attacks all enemies with Water damage.
★Cure 2 ★Cure II Recovery Ally 5 600 Restores all health to one ally.
★Life 2 ★Arise Recovery Single ally 15 900 Revives and restores all health of an ally.

Frog[edit]

  • Element: water.

Frog is required for the whole sequence in Magus's castle, and he has a good physical attack otherwise. The Heal spell is very useful, and Frog Squash is a killer, doing extreme amounts of damage when his HP is low (the best time to use this is just after he is revived). If you match him up with Ayla, you can use their first dual tech for the most MP efficient healing technique in the game: Slurp Kiss (heals the entire party for 1 MP from both characters).

Frog's single techs
Name Remake Name Type Targeting MP Cost Required TP Info
Slurp Slurp Recovery Single ally 1 10 Restores the health of one ally.
Slurp Cut Slurp Slash Physical Single enemy 2 15 Attacks a single enemy.
★Water ★Water Water Single enemy 2 N/A Attacks a single enemy with water magic.
★Heal ★Heal Recovery Party 2 160 Restores health of the whole party.
Leap Slash Aerial Strike Physical Single enemy 4 250 Attacks a single enemy.
★Water 2 ★Water II Water All enemies 8 400 Attacks all enemies with water magic.
★Cure 2 ★Cure II Recovery Ally 5 600 Restores the full health of one ally.
Frog Squash Frog Squash Physical All enemies 15 1000 Deals damage to all enemies. The lower Frog's HP, the higher the damage.

Robo[edit]

  • Element: none.

Robo is very slow, so he needs a lot of Speed uppers before he can unleash his full potential. He learns a damage-all tech early, which is useful during the Factory section where he must be in the party. His Heal Beam is also useful, but is weak in comparison to the other healing techs available to other characters.

Robo cannot learn magic, which is why he has no element, but can deal different types of elemental damage (except for water) with his techs, making him somewhat as versatile as Magus.

Robo's single techs
Name Remake Name Type Targeting MP Cost Required TP Info
Rocket Punch Rocket Punch Physical Single enemy 1 0 Punches a single enemy.
Cure Beam Cure Beam Recovery Single ally 2 0 Restores the health of a single ally.
Laser Spin Laser Spin Shadow All enemies 3 5 Hits all enemies with Shadow damage.
Robo Tackle Robo Tackle Physical Single enemy 4 150 Attacks a single enemy.
Heal Beam Heal Beam Recovery Party 3 400 Restores the health of the entire party.
Uzzi-Punch Rapid-fire Fist Physical Single enemy 12 600 Hits a single enemy.
Area Bomb Proximity Bomb Fire Single enemy 15 800 Attacks a single enemy.
Shock Electrocute Lightning All enemies 17 1000 Damages all enemies.

Ayla[edit]

  • Element: none.

In general you'll probably be best off using the most powerful physical tech she has, and charm can be very useful for getting rare items. Dino Tail functions much like Frog Squash. If you match her up with Frog, you can use their first dual tech for the most MP efficient healing technique in the game: Slurp Kiss (heals the entire party for 1 MP from both characters).

Ayla uses entirely physical attacks since she predates the existence of magic on the planet. This makes her very ineffective against enemies with high physical defense.

Ayla's single techs
Name Remake Name Type Targeting MP Cost Required TP Info
Kiss Kiss Recovery Single ally 1 10 Restores some of an ally's HP.
Rollo Kick Roundillo Kick Physical Single enemy 2 60 Attacks a single enemy.
Cat attack Cat attack Physical Single enemy 3 100 Attacks a single enemy.
Rock Throw Boulder Toss Physical Single enemy 4 200 Attacks a single enemy.
Charm Charm Physical Single enemy 4 400 Steals items from a single enemy.
Tail Spin Tail Spin Non-Elemental AoE 10 600 Damages all enemies around the targeted area. Unaffected by enemy Defense and Magic Defense.
Dino Tail Dino Tail Physical All enemies 15 800 Attacks all enemies, does greater damage at low health.
Triple Kicks Triple Kicks Physical Single enemy 20 1000 Attacks single enemy three times.

Magus[edit]

  • Element: shadow.

Although his specialty is Shadow, Magus has every kind of magic available to him and a strong physical attack, making him the most versatile character in the game when dealing with magic damage. Dark Bomb and Dark Mist do the same damage. Dark Matter, while powerful, isn't as strong as Flare and Luminaire.

One interesting note about Magus is that his versions of Lightning 2, Fire 2, and Ice 2 are about 30% more powerful than those cast by Crono, Lucca, or Marle, which makes him effectively the best magic user in the game among other things.

Magus' single techs
Name Remake Name Type Targeting MP Cost Required TP Info
★Lightning 2 ★Lightning II Lightning All enemies 8 0 As seen with Crono, attacks all enemies for lightning damage.
★Fire 2 ★Fire II Fire All enemies 8 0 As seen with Lucca, attacks all enemies for fire damage.
★Ice 2 ★Ice II Water All enemies 8 0 As seen with Marle, attacks all enemies for water damage.
★Dark Bomb ★Dark Bomb Shadow AoE 8 400 Damages all enemies in radius around target for shadow damage.
★Magic Wall ★Barrier Buff Single ally 8 400 Raises magic defense of a single ally.
★Dark Mist ★Dark Mist Shadow All enemies 10 400 Damages all enemies for shadow damage.
★Black Hole ★Black Hole Death Single enemy 15 900 Attempts to instantly kill enemies near Magus.
★Dark Matter ★Dark Matter Shadow All enemies 20 900 The ultimate shadow magic attack on all enemies.

Double Techs[edit]

Every set of two characters, excluding Magus, has three double techs between them. Every double tech requires MP from both characters. If one character does not have enough MP, then the double tech cannot be used.

Crono & Lucca[edit]

Name Remake Name Type Target Crono
MP Cost
Lucca
MP Cost
Individual Techs
Fire Whirl Inferno Fire/Physical AoE 2 1 Cyclone + Flame Toss.
Fire Sword Fire Sword Fire/Physical Single enemy 4 2 Spin Cut + Fire.
Fire Sword2[1] Fire Sword II Fire/Physical Enemy 12 8 Confuse + Fire 2.

Crono & Marle[edit]

Name Remake Name Type Target Crono
MP Cost
Marle
MP Cost
Individual Techs
Aura Whirl Aura Whirl Recovery Party 2 1 Cyclone + Aura.
Ice Sword Ice Sword Ice/Physical Single enemy 4 2 Spin Cut + Ice.
Ice Sword 2 Ice Sword II Ice/Physical Single enemy 12 8 Confuse + Ice 2.

Crono & Frog[edit]

Name Remake Name Type Target Crono
MP Cost
Frog
MP Cost
Individual Techs
X-Strike X-Strike Physical Single enemy 2 2 Cyclone + Slurp Cut.
Sword Stream Sword Stream Water/Physical Single enemy 4 2 Spin Cut + Water.
Spire Lightning Rod Lightning/Physical Single enemy 8 4 Lightning 2 + Leap Slash.

Crono & Robo[edit]

Name Remake Name Type Target Crono
MP Cost
Robo
MP Cost
Individual Techs
Rocket Roll Supersonic spin Shadow/Physical Single enemy 2 3 Cyclone + Laser Spin.
Max Cyclone Cyclone Sweep Physical Single enemy 4 3 Spin Cut + Laser Spin.
Super Volt Megavolt Lightning/Physical All enemy 8 17 Lightning 2 + Shock.

Crono & Ayla[edit]

Name Remake Name Type Target Crono
MP Cost
Ayla
MP Cost
Individual Techs
Drill Kick Drill Kick Physical Single enemy 2 2 Cyclone + Rollo Kick.
Volt Bite Thunder Chomp Lightning/Physical Single enemy 2 3 Lightning + Cat Attack.
Falcon Hit Falcon Strike Physical Linear 4 4 Spin Cut + Rock Throw.

Lucca & Marle[edit]

Name Remake Name Type Target Lucca
MP Cost
Marle
MP Cost
Individual Techs
Antipode Antipode Bomb Shadow/Physical Single enemy 2 2 Fire + Ice.
Antipode 2 Antipode Bomb II Shadow/Physical Single enemy 8 8 Fire 2 + Ice 2.
Antipode 3 Antipode Bomb III Shadow/Physical Single enemy 20 8 Flare + Ice 2.

Lucca & Frog[edit]

Name Remake Name Type Target Lucca
MP Cost
Frog
MP Cost
Individual Techs
Red Pin Red Needle Fire/Physical Single enemy 2 4 Fire + Leap Slash.
Line Bomb Line Bomb Fire/Physical Single enemy 15 4 Mega Bomb + Leap Slash.
Frog Flare Frog Flare Fire/Physical Single enemy 20 15 Flare + Frog Squash.

Lucca & Robo[edit]

Name Remake Name Type Target Lucca
MP Cost
Robo
MP Cost
Individual Techs
Fire Punch Fire Punch Fire/Physical Single enemy 2 1 Fire + Rocket Punch.
Fire Tackle Fire Tackle Fire/Physical Single enemy 8 4 Fire 2 + Robo Tackle.
DoublevBomb Double Bomb Fire/Physical Single enemy 15 14 Mega Bomb + Area Bomb.

Lucca & Ayla[edit]

Name Remake Name Type Target Lucca
MP Cost
Ayla
MP Cost
Individual Techs
Flame Kick Flame Kick Fire/Physical Single enemy 2 2 Fire + Rollo Kick.
Fire Whirl Inferno Fire/Physical Single enemy 8 10 Fire 2 + Tail Spin.
Blaze Kick Blaze Kick Fire/Physical Single enemy 8 20 Fire 2 + Triple Kick.

Marle & Frog[edit]

Name Remake Name Type Target Marle
MP Cost
Frog
MP Cost
Individual Techs
Ice Water Ice Water Water/Physical All Enemies 2 2 Ice + Water
Glacier Glacial Freeze Water/Physical Single enemy 8 8 Ice 2 + Water 2.
Double Cure Double Cure Recovery Party 5 5 Cure 2 + Cure 2

Marle & Robo[edit]

Name Remake Name Type Target Marle
MP Cost
Robo
MP Cost
Individual Techs
Aura Beam Aura Beam Recovery Party 1 2 Aura + Cure Beam
Ice Tackle Ice Tackle Ice/Physical Single enemy 2 4 Ice + Robot Tackle.
Cure Touch Cure Wind Recovery Party 5 3 Cure 2 + Heal Beam

Marle & Ayla[edit]

Name Remake Name Type Target Marle
MP Cost
Ayla
MP Cost
Individual Techs
Twin Charm Twin Charm Charm Single enemy 1 4 Provoke + Charm
Ice Toss Ice Toss Ice/Physical Single enemy 2 4 Ice + Rock Throw
Cube Toss Iceberg Toss Ice/Physical Single enemy 8 4 Ice 2 + Rock Throw

Frog & Robo[edit]

Name Remake Name Type Target Frog
MP Cost
Robo
MP Cost
Individual Techs
Blade Toss Frog Launcher Physical Single enemy 2 3 Slurp + Laser Spin
Bubble Snap Bubble Breath Water/Physical Single enemy 2 4 Water + Robo Tackle
Cure Wave Cure Wave Recovery Party 5 3 Cure 2 + Heal Beam

Frog & Ayla[edit]

Name Remake Name Type Target Frog
MP Cost
Ayla
MP Cost
Individual Techs
Slurp Kiss Slurp Kiss Recovery Party 1 1 Slurp + Kiss
Bubble Hit Bubble Hit Water/Physical Single enemy 2 2 Water + Rollo Kick.
Drop Kick Dropdown Physical Single enemy 4 20 Leap Slash + Triple Kick.

Robo & Ayla[edit]

Name Remake Name Type Target Robo
MP Cost
Ayla
MP Cost
Individual Techs
Boogie Boogie Status Effect All enemies 4 4 Robo Tackle + Charm
Spin Kick Spin Kick Physical Single enemy 4 2 Robo Tackle + Rollo Kick.
Beast Toss Beast Toss Physical Single enemy 12 4 Uzi Punch + Rock Throw

Triple Techs[edit]

Triple Techs are techs that require three characters. A rule of thumb for knowing which character combinations will have a triple tech is that there is a triple tech for every three character combinations that includes Crono and doesn't include Magus. Thus, Crono Marle Frog have one, Crono Marle Lucca also have one, etc.

Note that "tech required" Triple Techs are unlocked by having all three party members in the party with each individual tech available for use. After a single battle with the party in that formation, the Triple Tech will be unlocked.

In addition to normally acquired triple techs there are some hidden ones that can only be activated by finding a hidden "rock" accessory somewhere in the game and equipping it on one of the characters involved in the triple tech. To use any of these special triple techs you'll need to wait until The Time Egg when you're finally able to choose your party without Crono.

As with double techs, triple techs require MP from all three characters. If a single character does not have enough MP, then the tech cannot be selected.

Tech required[edit]

These triple techs require that all of the characters involved be alive at the time its use. To unlock a triple tech, the characters must have the required techniques unlocked, and must fight at least one battle together.

Name Remake Name Type Characters MP Cost Individual Techs Info
3D Attack 3-D Attack Physical Crono
Frog
Ayla
2
2
20
Cyclone
Slurp Cut
Triple Kick
Arc Impulse Frost Arc Water/Physical Crono
Marle
Frog
4
8
4
Spincut
Ice 2
Leap Slash
Delta Force Delta Force Shadow/Physical Crono
Lucca
Marle
8
8
8
Lightning 2
Fire 2
Ice 2
Delta Storm Delta Storm Shadow/Physical Crono
Lucca
Frog
8
8
8
Lightning 2
Fire 2
Water 2
Final Kick Final Kick Shadow/Physical Crono
Marle
Ayla
8
8
20
Lightning 2
Ice 2
Triple Kick
Fire Zone Ring of Fire Fire/Physical Crono
Lucca
Robo
4
8
3
Spincut
Fire 2
Laser Spin
Gatling Kick Gatling Kick Shadow/Physical Crono
Lucca
Ayla
8
8
20
Lightning 2
Fire 2
Triple Kick
Life Line Lifeline Party Recovery Crono
Marle
Robo
2
15
3
Cyclone
Life 2
Laser Spin
Casts GreenDream on each character; enables them to be auto-revived during battle if they fall. It is not cumulative with GreenDream or itself, but can be recast to ensure the entire party's survival.
Triple Raid Triple Attack Physical Crono
Frog
Robo
2
2
4
Cyclone
Slurp Cut
Robo Tackle
Twister Twister Shadow/Physical Crono
Robo
Ayla
2
2
10
Cyclone
Laser Spin
Tail Spin

Accessory required[edit]

These triple techs require one of the characters who are able to perform the triple tech (listed in the table) to wear a specific accessory that unlocks the technique for use. These are only available while the accessory is equipped.

Name Remake Name Type Characters MP Cost Individual Techs Info
Dark Eternal Eternal Darkness Shadow Marle
Lucca
Magus
8
8
20
Ice2
Fire2
Dark Matter
The Black Rock, which activates this tech, is found by going to Kajar in 12,000 B.C. before the disaster, and activating the "water"-"wind"-"fire" books to reveal a secret area.
Grand Dream Mastermune Shadow/ Physical Frog
Marle
Robo
15
15
2
Frog Squash
Life2
Cure Beam
The Gold Rock, which activates this tech, is found in 600 A.D. within the Denadaro Mountains. After completing Frog's Sidequest (to receive the upgraded Masamune) put him at the front of the party and have him catch one of the Free Lancer's rocks (simply stand where a rock would strike you). This tech is only available if the rock is equipped on Frog. If you are playing new game plus you must get the upgraded Masamune to use this tech again. The lower the combined health of all three party members the more damage this tech does.
Omega Flare Omega Flare Shadow Lucca
Robo
Magus
20
3
8
Flare
Laser Spin
Dark Bomb
The Blue Rock, which activates this tech, is found in a chest in the Giant's Claw, in the raised version you explore in 600 A.D. while doing Marle's Sidequest.
Poyozo Dance Poyozo Dance Status Effect/ Non-Elemental Marle
Lucca
Ayla
1
1
10
Provoke
Hypno Wave
Tail Spin
The White Rock, which activates this tech, is found in a chest in the Black Omen, see The Fated Hour for more details. This also has the distinction of being one of the two Non-Elemental attacks in the game, along with Ayla's Tailspin, which works regardless of magic defense or defense, it also affects the ghost version of Cyrus in 1000 A.D. at the Northern Ruins.
Spin Strike Spin Strike Physical Frog
Robo
Ayla
4
4
10
Leap Slash
Robo Tackle
Tail Spin
The Silver Rock, which activates this tech, is found in 65,000,000 B.C. at Laruba ruins. Talk to the Nu there (in the very north) to receive it.

References[edit]

  1. The original SNES version has a limit for the number of displayable characters so some names were artificially shortened to fit the available space.