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==Stats== | ==Stats== | ||
===Stat Advice=== | ===Stat Advice=== | ||
{| class="wikitable" width="100%" | |||
| width="10%" valign="top" | Strength | |||
| width="90%" valign="top" | Most Biochemists have little need for Strength, unlike their High Merchant predecessors. It has few uses for this class. | |||
|- | |||
|Agility | |||
|Agility provides similar benefits to Biochemists as it does to other classes: less chance to be hit, and faster attack rate. This makes the stat of prime importance to Biochemists, as a faster attack rate greatly increases damage output. | |||
|- | |||
|Vitality | |||
|Vitality gives the staying power most Biochemists may desire, but such power may also come from a lack of being hit from a high Agility, as well as higher attack speed, where Vitality lacks that extra benefit. A balance may exist between the two, however. | |||
|- | |||
|Intelligence | |||
|Intelligence is the primary (or close to it) stat for Biochemists. Many skills they have are based off of this stat, and as such, it should be quite high for this class. | |||
|- | |||
|Dexterity | |||
|Dexterity increases HIT rate, although this, again, is something Biochemists may not need as they do to the extent of Intelligence. | |||
|- | |||
|Luck | |||
|Luck determines the success rate of brewing potions. While some builds may ignore this stat, most Biochemists need it as much as their Alchemist predicessors do. | |||
|} | |||
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===Stat Builds=== | ===Stat Builds=== |
Revision as of 02:28, 13 May 2007
The Biochemist Stats Stat Advice • Stat Builds • Job Stat Bonuses Skills Active Skills • Passive Skills • Skill Builds Quests Skill Quests • Job Change Quest |
Stats
Stat Advice
Strength | Most Biochemists have little need for Strength, unlike their High Merchant predecessors. It has few uses for this class. |
Agility | Agility provides similar benefits to Biochemists as it does to other classes: less chance to be hit, and faster attack rate. This makes the stat of prime importance to Biochemists, as a faster attack rate greatly increases damage output. |
Vitality | Vitality gives the staying power most Biochemists may desire, but such power may also come from a lack of being hit from a high Agility, as well as higher attack speed, where Vitality lacks that extra benefit. A balance may exist between the two, however. |
Intelligence | Intelligence is the primary (or close to it) stat for Biochemists. Many skills they have are based off of this stat, and as such, it should be quite high for this class. |
Dexterity | Dexterity increases HIT rate, although this, again, is something Biochemists may not need as they do to the extent of Intelligence. |
Luck | Luck determines the success rate of brewing potions. While some builds may ignore this stat, most Biochemists need it as much as their Alchemist predicessors do. |