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*>GauntletWizard
*>GauntletWizard
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*[[SM64:Bowser in the Fire Sea|Bowser in the Fire Sea]]
*[[SM64:Bowser in the Fire Sea|Bowser in the Fire Sea]]
*[[SM64:Bowser in the Sky|Bowser in the Sky]]
*[[SM64:Bowser in the Sky|Bowser in the Sky]]
*[[SM64:Tower of the Wing Cap|Tower of the Wing Cap]]
*[[SM64:Tower of the Wing Cap|Tower of the Wing Cap]] - Requires 15 stars
*[[SM64:Cavern of the Metal Cap|Cavern of the Metal Cap]]
*[[SM64:Cavern of the Metal Cap|Cavern of the Metal Cap]] - Requires beating Bowser in the Dark World
*[[SM64:Vanish Cap Under the Moat|Vanish Cap Under the Moat]]
*[[SM64:Vanish Cap Under the Moat|Vanish Cap Under the Moat]] - Requires draining the moat
*[[SM64:Secret Castle Stars|Secret Castle Stars]]
*[[SM64:Secret Castle Stars|Secret Castle Stars]]



Revision as of 19:03, 1 February 2005

For more information see the Wikipedia's article on Super Mario 64.

Star Guide

Every course contains 7 stars that can be obtained by Mario.

Accessible after beating Bowser in the Dark World

Accessible after beating Bowser in the Fire Sea

Others

Maneuvers

  • Jump - Press the A button.
  • Double Jump - Press the A button twice in a row. Mario will go higher than a regular jump.
  • Triple Jump - While running, press the A button three times in a row. Mario will do a flip in the air. With the wing cap, the triple jump is used to start flying.
  • Crouch - Hold the Z button.
  • Crawl - Move the Control Stick while crouching.
  • Backflip - Jump (press A) while crouching (hold Z).
  • Somersault - Run in one direction, then push the Control Stick in the opposite direction and jump simultaneously.
  • Butt-stomp - Jump and press the Z button.
  • Dive - Jump and press the B button.
  • Punch - Press the B button.
  • Kick - Press the B button while jumping.

Various Topics

Glitches

This Wikibook also clasifies each star based on its difficulty using STARS (Star Trickiness & Asperity Rating System), where one (1) STAR is really easy, and twenty (20) STARS is really hard. Factors taken into consideration include length (both distance and time), enemies, precision, and how evil the course is overall.