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'''''Street Fighter''''' (ストリートファイター Sutorîto Faitâ) is a 1987 arcade game developed by [[Capcom]]. It is the first competitive fighting game produced by the company and the inaugural game in the ''Street Fighter'' series. While it did not achieve the same popularity as its sequels (particularly ''[[Street Fighter II]]'') when it was first released, the original ''Street Fighter'' introduced some of the conventions made standard in later games, such as six attack buttons (only found on some versions of the game) and special command based techniques.  
'''''Street Fighter''''' (ストリートファイター Sutorîto Faitâ) is a 1987 arcade game developed by [[Capcom]]. It is the first competitive fighting game produced by the company and the inaugural game in the ''Street Fighter'' series. While it did not achieve the same popularity as its sequels (particularly ''[[Street Fighter II]]'') when it was first released, the original ''Street Fighter'' introduced some of the conventions made standard in later games, such as six attack buttons (only found on some versions of the game) and special command based techniques.  


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Two different arcade cabinets were sold for the game: a "Regular" version that featured the same six button configuration later used in ''Street Fighter II'' and a "Deluxe" cabinet that featured two pressure-sensitive rubber pads. The pressure-sensitive pads determine the strength and speed of the player's attacks based on how hard they were pressed.


The game begins with the player being prompted to choose one of two destinations (or four, depending on the DIP switch settings) as the setting of their first fight. The player has four countries to choose from: U.S.A., Japan, England and China. Once a country has been selected, the player must fight against the nation's two fighters in best two-out-of-three matches. Once the player has defeated both of the nation's fighters, they must go through a bonus round before proceeding to the next destination. Once all four countries have been cleared, the player character travels to Thailand for the final two opponents in the game.
The game features a cast of twelve fighters: two playable characters and ten CPU-controlled opponents. Unlike the subsequent Street Fighter games, the player cannot choose their own character. Instead, the first player is assigned to play as Ryu, while a second player can play as Ken. Two players can also compete in competitive matches. The player can perform all three of Ryu and Ken's signature special moves.  This was the first game to ever use such a concept. Unlike the subsequent Street Fighter sequels and other later fighting games, the specific commands for these special moves are not given in the arcade game's instruction card, which instead encouraged the player to discover these techniques on their own.


There are two types of bonus rounds in the game: one in which the player must break wooden boards held by three or four men (depending on the progress) and another in which the player character must break a set of stacked roof tiles with proper timing.
In the American and Worldwide versions of the game, Ryu's and Ken's voices were dubbed so that they yelled the names of their moves in English (i.e.: ''Psycho Fire'', ''Dragon Punch'', ''Hurricane Kick''). Subsequent localized releases left the Japanese voices intact.
 
A port for the [[TurboGrafx-CD|PC Engine/TurboGrafx CD]] was released under the title {{nihongo|'''Fighting Street'''|ファイティング・ストリート|Faitingu Sutorīto}} in [[1988]].  This same version was later re-released for the [[Wii]]'s [[Virtual Console]] in North Americ] on November 2, 2009, and in the PAL region on November 5, 2009.
 
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The game features a cast of twelve fighters: two playable characters and ten CPU-controlled opponents. Unlike the subsequent Street Fighter games, the player cannot choose their own character. Instead, the first player is assigned to play as Ryu, while a second player can play as Ken. Two players can also compete in competitive matches. The player can perform all three of Ryu and Ken's signature special moves, but the timing is very difficult. Also unlike later games, doing 1 or 3 of these moves could easily defeat an opponent.
<gallery>
<gallery>
Image:Street Fighter us cover.jpg|Cover for US consoles.
File:Street Fighter ARC title.png|Title screen
Image:Street fighter cover.jpg|Cover for European consoles.
File:Street Fighter ARC screen.png|Game screen
Image:Street Fighter atari st cover.jpg|Atari ST cover art.
Image:Street Fighter pce cover.jpg|TurboGrafx-CD cover art.
</gallery>
</gallery>


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[[Category:Sinclair ZX Spectrum]]
[[Category:Sinclair ZX Spectrum]]
[[Category:Mobile]]
[[Category:Mobile]]
[[Category:TurboGrafx-CD]]
[[Category:GameTap]]
[[Category:GameTap]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:Single player]]
[[Category:Single player]]

Revision as of 04:10, 7 August 2016

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Street Fighter (ストリートファイター Sutorîto Faitâ) is a 1987 arcade game developed by Capcom. It is the first competitive fighting game produced by the company and the inaugural game in the Street Fighter series. While it did not achieve the same popularity as its sequels (particularly Street Fighter II) when it was first released, the original Street Fighter introduced some of the conventions made standard in later games, such as six attack buttons (only found on some versions of the game) and special command based techniques.

Two different arcade cabinets were sold for the game: a "Regular" version that featured the same six button configuration later used in Street Fighter II and a "Deluxe" cabinet that featured two pressure-sensitive rubber pads. The pressure-sensitive pads determine the strength and speed of the player's attacks based on how hard they were pressed.

The game features a cast of twelve fighters: two playable characters and ten CPU-controlled opponents. Unlike the subsequent Street Fighter games, the player cannot choose their own character. Instead, the first player is assigned to play as Ryu, while a second player can play as Ken. Two players can also compete in competitive matches. The player can perform all three of Ryu and Ken's signature special moves. This was the first game to ever use such a concept. Unlike the subsequent Street Fighter sequels and other later fighting games, the specific commands for these special moves are not given in the arcade game's instruction card, which instead encouraged the player to discover these techniques on their own.

In the American and Worldwide versions of the game, Ryu's and Ken's voices were dubbed so that they yelled the names of their moves in English (i.e.: Psycho Fire, Dragon Punch, Hurricane Kick). Subsequent localized releases left the Japanese voices intact.

A port for the PC Engine/TurboGrafx CD was released under the title Fighting Street (ファイティング・ストリート Faitingu Sutorīto?) in 1988. This same version was later re-released for the Wii's Virtual Console in North Americ] on November 2, 2009, and in the PAL region on November 5, 2009.

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