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m (Abacos moved page Ultima III: Exodus/Guided solution to Ultima III: Exodus/Shortcuts and cheats: After moving all redundant contents to other pages, cheats are all that remains.)
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== Cheating ==
== Cheating ==
These techniques were not supposed to be used. They are available probably because the game programmers did not think about them.
=== Starting out ===
=== Starting out ===
Try forming a party and transferring all food and weapons to one member. This is best done within the Castle, avoiding monsters with which you can't cope. Leave the town to save the game, quit out of the game and then relaunch it, delete the empty character shells, and create three more.  
Try forming a party and transferring all food and weapons to one member. This is best done within the Castle, avoiding monsters with which you can't cope. Leave the town to save the game, quit out of the game and then relaunch it, delete the empty character shells, and create three more. The extra gold makes starting out a bit easier.
 
Avoid starting a game with four brand new characters whenever possible or learn to handle death.


=== Gold from Death Gulch ===
=== Gold from Death Gulch ===
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Go east to the locked gate. This one requires using a key. Go south to the entry on the left side of the screen. Go west to the first north possibility, west to the next south possibility, and west again. This should put you next to a guard. Bribe him (unless you are strong enough to kill off all the guards, not bloody likely!). To the west lies a treasure area, good for about 1100 gold (about 2000 if you have the Mark of Force). It's good to have a Thief who can grab the chests, and a Cleric who can heal him. Repeat this process until you've got quite a load of gold, say 13000 or so.
Go east to the locked gate. This one requires using a key. Go south to the entry on the left side of the screen. Go west to the first north possibility, west to the next south possibility, and west again. This should put you next to a guard. Bribe him (unless you are strong enough to kill off all the guards, not bloody likely!). To the west lies a treasure area, good for about 1100 gold (about 2000 if you have the Mark of Force). It's good to have a Thief who can grab the chests, and a Cleric who can heal him. Repeat this process until you've got quite a load of gold, say 13000 or so.
You can accumulate gold pretty quickly in some of the dungeons and from the Armory in Death Gulch. It's found on large island to the east of Sosaria, and is a treasure trove of wealth. If you have a thief with good dexterity and all of your players have the marks of Fire and Force you can clean up by stealing all the chests you find within it. If you have no powerful fighters, you may want to bring along a lot of powders to freeze time while you run outside to safety. Use the <O>ther command to BRIBE guards to get out of your way. Enter without a key by going through the maze to the south of the town entrance.
=== Boat bridges ===
* Be advised that ships are very hard to come by. Since most of your travels will be on land, you will have to leave any boats you may have acquired from time to time. Because of their relative scarcity, you don't want them parked anywhere in the open, because they will be destroyed if the whirlpool comes along. The best way to leave them and be assured that you will be able to find them later is to park them on the other side of the silver snake and exit via the moon gate. If you wish, you can even fill up this entire waterway with boats and eventually be able to walk right into the castle Death from entrance at the moon gate.
(NES: You can only have one ship at a time, It seems like the whirlpool does still get them, but they don't seem quite as scarce).


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Revision as of 16:59, 15 October 2016

There is no set solution to this game. It's long, even with these gold and time saving clues.

Cheating

These techniques were not supposed to be used. They are available probably because the game programmers did not think about them.

Starting out

Try forming a party and transferring all food and weapons to one member. This is best done within the Castle, avoiding monsters with which you can't cope. Leave the town to save the game, quit out of the game and then relaunch it, delete the empty character shells, and create three more. The extra gold makes starting out a bit easier.

Avoid starting a game with four brand new characters whenever possible or learn to handle death.

Gold from Death Gulch

You can save the 100 gold bribe fee and a key by entering the maze south of the main entrance. Go north at the first place you can, then straight east as far as you can, and then north to inside the gate.

Go east to the locked gate. This one requires using a key. Go south to the entry on the left side of the screen. Go west to the first north possibility, west to the next south possibility, and west again. This should put you next to a guard. Bribe him (unless you are strong enough to kill off all the guards, not bloody likely!). To the west lies a treasure area, good for about 1100 gold (about 2000 if you have the Mark of Force). It's good to have a Thief who can grab the chests, and a Cleric who can heal him. Repeat this process until you've got quite a load of gold, say 13000 or so.

You can accumulate gold pretty quickly in some of the dungeons and from the Armory in Death Gulch. It's found on large island to the east of Sosaria, and is a treasure trove of wealth. If you have a thief with good dexterity and all of your players have the marks of Fire and Force you can clean up by stealing all the chests you find within it. If you have no powerful fighters, you may want to bring along a lot of powders to freeze time while you run outside to safety. Use the <O>ther command to BRIBE guards to get out of your way. Enter without a key by going through the maze to the south of the town entrance.

Boat bridges

  • Be advised that ships are very hard to come by. Since most of your travels will be on land, you will have to leave any boats you may have acquired from time to time. Because of their relative scarcity, you don't want them parked anywhere in the open, because they will be destroyed if the whirlpool comes along. The best way to leave them and be assured that you will be able to find them later is to park them on the other side of the silver snake and exit via the moon gate. If you wish, you can even fill up this entire waterway with boats and eventually be able to walk right into the castle Death from entrance at the moon gate.

(NES: You can only have one ship at a time, It seems like the whirlpool does still get them, but they don't seem quite as scarce).