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== Commands (computer & consolle ports) ==
== Commands (computer & consolle ports) ==
Default order is according to NES menu, that is somewhat close to usefulness of commands.
{| {{prettytable|sortable=1}}
{| {{prettytable|sortable=1}}
! Letter || Command || Description || NES
! Letter || Command || Description || NES
|-
|-
| {{kbd|A}} || Attack || Attempts to damage foe with "ready weapon". Must be followed by indicating the direction for the attack. || 03. Fight
| {{kbd|E}} || Enter || Enter a town, castle, dungeon or other landmark. || {{n/a|(automatic)}}
|-
|-
| {{kbd|B}} || Board || Mount a horse or board a frigate. || {{n/a|(automatic)}}
| {{kbd|B}} || Board || Mount a horse or board a frigate. || {{n/a|(automatic)}}
|-
|-
| {{kbd|C}} || Cast || Cast a magic spell. When chosen, you will be asked for the character's number (1-4) and, for some professions, whether the spell will be W/C (Wizard/Cleric). Then the rank (A-P) of the spell will be requested. <br>'''In the NES port''', spells are chosen from a list. || 02. Magic
| {{kbd|T}} || Transact || Use to talk to townspeople or trade with merchants. || 01. Talk
|-
|-
| {{kbd|D}} || Descend || Climb down a ladder to the next lower dungeon level. || 08. Climb down
| {{kbd|Q}} || Quit (and save) || Use command to save your progress to disk (from the outside world only), before you quit playing. You can resume the game from this point. <br>'''In the NES port''', you can only save at an inn. || 01. Talk (to innkeeper)
|-
|-
| {{kbd|E}} || Enter || Enter a town, castle, dungeon or other landmark. || {{n/a|(automatic)}}
| {{kbd|C}} || Cast || Cast a magic spell. When chosen, you will be asked for the character's number (1-4) and, for some professions, whether the spell will be W/C (Wizard/Cleric). Then the rank (A-P) of the spell will be requested. <br>'''In the NES port''', spells are chosen from a list. || 02. Magic
|-
|-
| {{kbd|F}} || Fire || Fire a ship's cannons (after boarding) in direction indicated. Has a range of three tiles. Any enemy killed with ship's cannon yield neither treasure nor experience! || {{n/a}}
| {{kbd|A}} || Attack || Attempts to damage foe with "ready weapon". Must be followed by indicating the direction for the attack. || 03. Fight
|-
|-
| {{kbd|G}} || Get chest || Open chest. Must be followed by the number of the player who will search for traps, open the chest and acquire its contents. || 07. Get
| {{kbd|Z}} || ''Z''tats || Displays your vital statistics, possessions, and spells. || 04. Status
|-
|-
| {{kbd|H}} || Hand equipment || Trades equipment between two players. Followed by prompts to determine what is to be exchanged. || 06. Give
| {{kbd|W}} || Wear Armor || Outfits player with specified armor if owned. || 04. Status: armor
|-
|-
| {{kbd|I}} || Ignite torch || Lights a given player's torch. || 05. Tools: torch
| {{kbd|R}} || Get a weapon ready || Equip yourself with a specific weapon for use in combat. || 04. Status: weapons
|-
|-
| {{kbd|J}} || Join gold || Gives all gold in party to player indicated. Useful for buying special items or services that are expensive. || 10. Gold
| {{kbd|P}} || Peer at a gem || With the aid of a special item, you can temporarily see a map of where the party is located. On the surface, the map is of the entire world; in a town or castle, the map shows all the inside areas; in a dungeon, all of that level is visible. Even the ladders, doors, and special objects are shown. || 05. Tools: gem
|-
|-
| {{kbd|K}} || "K"-limb || Climb up a ladder in a dungeon. || 08. Climb up
| {{kbd|U}} || Unlock || Open doors if you have the key. Must be followed by direction to door and the player whose key is to be used. One use per key. || 05. Tools: key
|-
|-
| {{kbd|L}} || Look || Identifies an object in a specified direction. Look is particularly useful before entering unknown places or terrain. || {{n/a}}
| {{kbd|N}} || Negate time || When the proper item is found and used, time stops around the thief for several turns. This allows an audacious thief to steal vast treasures and escape the treasure's guardians. || 05. Tools: sands of time
|-
|-
| {{kbd|M}} || Modify order || Exchanges the positions of any two players within the party. || 12. Order
| {{kbd|Y}} || Yell || Allows player to yell any word desired. Allows words to be screamed over a distance. <br>''Very useful when being chased by a dragon. Yell: "Open (gate)!"'' || 05. Tools: silver horn
|-
| {{kbd|N}} || Negate time || When the proper item is found and used, time stops around the thief for several turns. This allows an audacious thief to steal vast treasures and escape the treasure's guardians. || 05. Tools: sands of time
|-
|-
| {{kbd|O}} || Other command || Enter any command desired during game play. Allows specific action commands in special situations or places. See the [[../Text transcript/]] for details. || 05 Tools: silver/gold pick <br>13. Bribe, <br>14. Pray
| {{kbd|O}} || Other command || Enter any command desired during game play. Allows specific action commands in special situations or places. See the [[../Text transcript/]] for details. || 05 Tools: silver/gold pick <br>13. Bribe, <br>14. Pray
|-
|-
| {{kbd|P}} || Peer at a gem || With the aid of a special item, you can temporarily see a map of where the party is located. On the surface, the map is of the entire world; in a town or castle, the map shows all the inside areas; in a dungeon, all of that level is visible. Even the ladders, doors, and special objects are shown. || 05. Tools: gem
| {{kbd|I}} || Ignite torch || Lights a given player's torch. || 05. Tools: torch
|-
|-
| {{kbd|Q}} || Quit (and save) || Use command to save your progress to disk (from the outside world only), before you quit playing. You can resume the game from this point. <br>'''In the NES port''', you can only save at an inn. || 01. Talk (to innkeeper)
| {{kbd|H}} || Hand equipment || Trades equipment between two players. Followed by prompts to determine what is to be exchanged. <br>'''In the NES port''', "food" distributes food equally between all party members. || 06. Give <br>09. Food
|-
|-
| {{kbd|R}} || Get a weapon ready || Equip yourself with a specific weapon for use in combat. || 04. Status: weapons
| {{kbd|G}} || Get chest || Open chest. Must be followed by the number of the player who will search for traps, open the chest and acquire its contents. || 07. Get
|-
|-
| {{kbd|S}} || Steal || Used to steal chests from behind store counters. Success depends on skill. || 07. Get
| {{kbd|S}} || Steal || Used to steal chests from behind store counters. Success depends on skill. || 07. Get
|-
|-
| {{kbd|T}} || Transact || Use to talk to townspeople or trade with merchants. || 01. Talk
| {{kbd|D}} || Descend || Climb down a ladder to the next lower dungeon level. || 08. Climb down
|-
| {{kbd|K}} || "K"-limb || Climb up a ladder in a dungeon. || 08. Climb up
|-
|-
| {{kbd|U}} || Unlock || Open doors if you have the key. Must be followed by direction to door and the player whose key is to be used. One use per key. || 05. Tools: key
| {{kbd|J}} || Join gold || Gives all gold in party to player indicated. Useful for buying special items or services that are expensive. || 10. Gold
|-
|-
| {{kbd|V}} || Volume || Toggles sound effects on and off. || {{n/a}}
| {{kbd|X}} || eXit || Leave behind or dismount your current transport and travel on foot. || 11. Horse (dismount)
|-
|-
| {{kbd|W}} || Wear Armor || Outfits player with specified armor if owned. || 04. Status: armor
| {{kbd|M}} || Modify order || Exchanges the positions of any two players within the party. || 12. Order
|-
|-
| {{kbd|X}} || eXit || Leave behind or dismount your current transport and travel on foot. || 11. Horse (dismount)
| {{kbd|F}} || Fire || Fire a ship's cannons (after boarding) in direction indicated. Has a range of three tiles. Any enemy killed with ship's cannon yield neither treasure nor experience! || {{n/a}}
|-
|-
| {{kbd|Y}} || Yell || Allows player to yell any word desired. Allows words to be screamed over a distance. <br>''Very useful when being chased by a dragon. Yell: "Open (gate)!"'' || 05. Tools: silver horn
| {{kbd|L}} || Look || Identifies an object in a specified direction. Look is particularly useful before entering unknown places or terrain. || {{n/a}}
|-
|-
| {{kbd|Z}} || ''Z''tats || Displays your vital statistics, possessions, and spells. || 04. Status
| {{kbd|V}} || Volume || Toggles sound effects on and off. || {{n/a}}
|}
|}




{{Footer Nav|game=Ultima III: Exodus|prevpage=Getting Started|nextpage=Characters}}
{{Footer Nav|game=Ultima III: Exodus|prevpage=Getting Started|nextpage=Characters}}

Revision as of 08:50, 22 October 2016

Computer ports

The keyboard allows 26 different commands (see below).

Movement outside dungeons is different from inside dungeons. Outside, the arrow keys move the party North, South, East, and West. In the dungeons, the same keys are used, but they move the party Forward, Retreat, Turn Right, and Turn Left respectively.

Key Command Description NES
 ↑  North Move north one tile,
or indicate north as your target direction.
Advance one step in dungeons.
 ↓  South Move south one tile,
or indicate south as your target direction. Retreat one step in dungeons.
West Move west one tile,
or indicate west as your target direction.
Turn to the left in dungeons.
East Move east one tile,
or indicate east as your target direction.
Turn to the right in dungeons.
 Space  Pass Pass one game turn without taking any action. Food is consumed.

NES controls

In the NES port, all commands are accessed from a menu, because obviously there is no keyboard.

Neutral dpad Use the direction pad to move the members of your party in the four cardinal directions when you are wandering around outdoors, or in castles and towns. You can move the ship in a similar manner while sailing on the ocean. In Battle Mode, you can move the currently selected (blinking) character one space in any of four directions, as well as indicate which direction to attack. When a menu screen is open, move the cursor with the direction pad. In a dungeon, press up to walk forward, down to walk backwards, and left or right to turn in either direction,
A button Call up the command window, and to select the command indicated by the cursor in a menu. You can also press A to advance a conversation.
B button Pass time, or pass a players turn in combat. If a command window is open, it closes it.
Start button Begin a game.
Select button Press the Select button while the command window is open to scroll over to another set of commands.

Commands (computer & consolle ports)

Default order is according to NES menu, that is somewhat close to usefulness of commands.


Letter Command Description NES
 E  Enter Enter a town, castle, dungeon or other landmark. (automatic)
 B  Board Mount a horse or board a frigate. (automatic)
 T  Transact Use to talk to townspeople or trade with merchants. 01. Talk
 Q  Quit (and save) Use command to save your progress to disk (from the outside world only), before you quit playing. You can resume the game from this point.
In the NES port, you can only save at an inn.
01. Talk (to innkeeper)
 C  Cast Cast a magic spell. When chosen, you will be asked for the character's number (1-4) and, for some professions, whether the spell will be W/C (Wizard/Cleric). Then the rank (A-P) of the spell will be requested.
In the NES port, spells are chosen from a list.
02. Magic
 A  Attack Attempts to damage foe with "ready weapon". Must be followed by indicating the direction for the attack. 03. Fight
 Z  Ztats Displays your vital statistics, possessions, and spells. 04. Status
 W  Wear Armor Outfits player with specified armor if owned. 04. Status: armor
 R  Get a weapon ready Equip yourself with a specific weapon for use in combat. 04. Status: weapons
 P  Peer at a gem With the aid of a special item, you can temporarily see a map of where the party is located. On the surface, the map is of the entire world; in a town or castle, the map shows all the inside areas; in a dungeon, all of that level is visible. Even the ladders, doors, and special objects are shown. 05. Tools: gem
 U  Unlock Open doors if you have the key. Must be followed by direction to door and the player whose key is to be used. One use per key. 05. Tools: key
 N  Negate time When the proper item is found and used, time stops around the thief for several turns. This allows an audacious thief to steal vast treasures and escape the treasure's guardians. 05. Tools: sands of time
 Y  Yell Allows player to yell any word desired. Allows words to be screamed over a distance.
Very useful when being chased by a dragon. Yell: "Open (gate)!"
05. Tools: silver horn
 O  Other command Enter any command desired during game play. Allows specific action commands in special situations or places. See the Text transcript for details. 05 Tools: silver/gold pick
13. Bribe,
14. Pray
 I  Ignite torch Lights a given player's torch. 05. Tools: torch
 H  Hand equipment Trades equipment between two players. Followed by prompts to determine what is to be exchanged.
In the NES port, "food" distributes food equally between all party members.
06. Give
09. Food
 G  Get chest Open chest. Must be followed by the number of the player who will search for traps, open the chest and acquire its contents. 07. Get
 S  Steal Used to steal chests from behind store counters. Success depends on skill. 07. Get
 D  Descend Climb down a ladder to the next lower dungeon level. 08. Climb down
 K  "K"-limb Climb up a ladder in a dungeon. 08. Climb up
 J  Join gold Gives all gold in party to player indicated. Useful for buying special items or services that are expensive. 10. Gold
 X  eXit Leave behind or dismount your current transport and travel on foot. 11. Horse (dismount)
 M  Modify order Exchanges the positions of any two players within the party. 12. Order
 F  Fire Fire a ship's cannons (after boarding) in direction indicated. Has a range of three tiles. Any enemy killed with ship's cannon yield neither treasure nor experience! N/A
 L  Look Identifies an object in a specified direction. Look is particularly useful before entering unknown places or terrain. N/A
 V  Volume Toggles sound effects on and off. N/A