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Stats
Stat Advice
Stat Builds
Asura-Build
- STR
- needed for damage
- increases your weight limit (to carry blue potions or w/e u need to get SP)
- AGI
- Flee, Aspd
- VIT
- Somewhat needed for if you also want to go woe
- HP regeneration
- increases max. HP
- increases defense
- INT
- increases max. SP (more SP = higher damage)
- SP regeneration (if you buff before you asura for example, after asura u wont get SP natural)
- Potions give you more SP
- DEX
- reduces cast time
- increases hit
- LUK
- Not needed for asura-build
- I wont type my build here but give some suggestions.
- Many people do as much in INT as in STR for the damage, i don't go for it.
- I think its better to have more STR, can carry more seeds or pots, also can fight better with finger-offensive or sth else if its needed. Anyways you will still need a nice amount of INT.
- Much DEX is needed cause asura can be interrupted, except u have a bloody-butterfly-card or a phen-card. And anyways you shouldnt keep it low, cause assassins can hide/cloak before you asura them and it will miss.
- VIT is needed for woe in general.
- get some AGI for aspd and flee. not really needed, but helpful. i'd say its optional if u put it.
Job Stat Bonuses
Skills
Active Skills
Passive Skills
Skill Builds
Asura-Skill-Build
At least get these following skills for this build:
Ruwach LvL 1, Teleportation LvL 1 (ruwach needed for teleport, also useful to detect cloaked assassins; Teleportation quite useful to search for mobs for example)
Devine Protection LvL 10, Demon Bane LvL 10 (both skills needed for Iron Fist)
Heal LvL 10, Increase AGI LvL 10, Blessing LvL 10 (Agi needed for flee, Blessing gives bonus in str, dex and int, the 3 stats u mostly need)
Iron Fist LvL 10, Dodge (Flee) LvL 10 (Iron Fist gives u Bonus in Atk, which increases your Asura-Damage. Dodge gives you Flee-Bonus, you can always need that)
Summon Spirit Sphere LvL 5, Investigate LvL 3, Finger Offensive LvL 3 (needed to get certain skills; you can also put left skill points in Investigate or Finger Offensive. Investigate makes Damage depending on the defense of the enemy; Finger-offensive lets u throw till 5 spirit spheres, which hit a lot)
Spirit Sphere Absorbtion LvL 1, Critical Explosion (Fury) LvL 5 (needed for certain skills; Fury lvl 3 would be enough if you would not go for Zen, but Zen works much faster than summon spirit sphere and needs less SP. but careful, Zen can be interrupted)
Dangerous Soulcollect (Zen) LvL 1, Asura Strike (Guillotine Fist) LvL 5 (I guess thats clear)
Left Skill-Points
Like already said, u can put them in Finger-offensive or Investigate. Also Blade Stop (Root) is a nice skill, effective against assassins or other classes which attack fast, it stops moving the enemy and yourself, like stone curse maybe, but you can still use skills, depending on the skill lvl of blade stop. You can also go for pneuma, you would just have to put one more skill point in teleportation, 4 in warp portal, then you have pneuma. Nice against Bow-Classes, they wont be able to hit you if pneuma is between.