The Gunslinger Stats Stat Advice • Stat Builds • Job Stat Bonuses Skills Active Skills • Passive Skills • Skill Builds Quests Skill Quests • Job Change Quest |
Stats
Stat Advice
Strength | Strength is not necessary for a gunslinger besides increasing their weight limit to carry more bullets with them. |
Agility | Gunslingers specialty is their high attack speed so this is required since they don't deal very high damage. Gunslingers have very low HP so they also require a high flee rate. This is the second most important stat behind Dexterity. |
Vitality | Gunslingers are fragile with very low hp and defense. Some Vitality may be necessary depending on what build you're aiming for. |
Intelligence | Intelligence is great if you are aiming to spam skills such as Rapid Shower and Desperado instead of relying on ASPD. |
Dexterity | Gunslingers require Dexterity in every build. Dexterity increases gunslinger's damage. |
Luck | Luck is not required but can help if you have a DEX/AGI build and want to deal critical hits on the way. |
I would personally advise you to go mostly dex and agility. Gunslingers are basically like snipers. Yet they also have the ability to become rambo but if you want a siege type gunslinger, you should probably do dex and vitality as they are a good combination.
There are two main builds stat wise- Dex/agi and dex/vit/int. First is mainly for normal attack, relying on passive/buff skills like chain action and madness canceler to increase aspd. While they can use the same skills as the vit/int build, it is overall not as effective - you can't desperado and count on ur flee to protect you. If you want to be a skill spammer (aka desperado spamming), go for the vit/int build, as the main attack skills for gunslinger (rapid fire/trigger happy shot, full blast, desp) are NOT affected cool-down wise by agi or ASPD. However, this build has a hard time leveling, and needs a priest to mob effectively (although once a mobbing party is started exp is quite nice).
Stat Builds
DEX/AGI
INT/VIT
Job Stat Bonuses
Skills
Active Skills
Flip The Coin
- Active
- Requirements:None
- Mastered at Level 5
- Weapon Type:Any
When this skill is used there will be a percent chance of failing the skill depending on the skill level, this also uses up 1zeny. If you successfully use this skill a sphere will appear floating around you. Each sphere increases your damage by 3. You can have a total of 10 spheres.
Magical Bullet
- Active
- Requirements:Flip The Coin Lv1
- Mastered at Level 1
- Weapon Type:Any
This skill requires a single Sphere/Coin. When you use this skill it does not use a bullet and is ghost property.
Cracker
- Active
- Requirements:Flip The Coin Lv1
- Mastered at Level 1
- Weapon Type:Any
This skill requires a single Sphere/Coin. When you use this skill it will have a percent chance to stun a monster. This does not work on players.
Fling
- Active
- Requirements:Flip The Coin Lv1
- Mastered at Level 1
- Weapon Type:Any
This skill requires 1-5 Spheres/Coins. When you use this skill it will lower the target's defense depending on how many coins are used.
Triple Action
- Active
- Requirements:Flip The Coin Lv1, Chain Action Lv10
- Mastered at Level 1
- Weapon Type:Handgun, Rifle
This skill requires a single Sphere/Coin. When you use this skill you will deal three hits. This skill does not use up a bullet.
Rapid Shower
- Active
- Requirements:Chain Action Lv3
- Mastered at Level 10
- Weapon Type:Handgun
When you use this skill you will deal 5 hits.
Desperado
- Active
- Requirements:Rapid Shower Lv5
- Mastered at Level 10
- Weapon Type:Handgun
This skill will hit all targets around you.
Tracking
- Active
- Requirements:Single Action Lv5
- Mastered at Level 10
- Weapon Type:Handgun, Rifle
Take a few seconds to aim to do a high damage shot.
Piercing Shot
- Active
- Requirements:Tracking Lv5
- Mastered at Level 5
- Weapon Type:Handgun, Rifle
This skill has a percent chance to cause bleeding depending on skill level.
Disarm
- Active
- Requirements:Tracking Lv7
- Mastered at Level 5
- Weapon Type:Handgun, Rifle
Aim at the targets hand forcing them to drop their weapon. This decreases monster's attack. Against players, it will unequip their current weapon.
Bull's Eye
- Active
- Requirements:Flip The Coin Lv5, Tracking Lv10
- Mastered at Level 1
- Weapon Type:Handgun, Rifle
This skill requires a single Sphere/Coin. Can only be used against Demihuman and Brute monsters.
Gatling Fever
- Active
- Requirements:Rapid Shower Lv7, Desperado Lv5
- Mastered at Level 10
- Weapon Type:Gatling Gun
This skill increases ASPD with Gatling Gun type weapons.
Dust
- Active
- Requirements:Single Action Lv5
- Mastered at Level 10
- Weapon Type:Shotgun
To use this skill you are required to be standing in front of your target. This skill pushes your target 5 cells backwards.
Full Buster
- Active
- Requirements:Dust Lv3
- Mastered at Level 5
- Weapon Type:Shotgun
Inflict high damage to a target with chance of causing blind.
Spread Attack
- Active
- Requirements:Full Buster Lv5
- Mastered at Level 10
- Weapon Type:Shotgun
Fire a shot that will hit a large area.
Ground Drift
- Active
- Requirements:Full Buster Lv5, Spread Attack Lv7
- Mastered at Level 10
- Weapon Type:Grenade Launcher
This skill places a grenade onto the floor. It will activate when stepped on.
Adjustment
- Active
- Requirements:Flip The Coin Lv4, Disarm Lv5
- Mastered at Level 1
- Weapon Type:Any
This skill requires 2 Spheres/Coins. When this skill is used you receive less damage from ranged attacks. Your flee is increased but your accuracy is decreased.
Madness Canceler
- Active
- Requirements:Flip The Coin Lv4, Gatling Fever Lv10
- Mastered at Level 1
- Weapon Type:Any
This skill requires 4 Spheres/Coins. When this skill is used your damage and ASPD is increased but you cannot move.
Increasing Accuracy
- Active
- Requirements:Snake Eye Lv10
- Mastered at Level 1
- Weapon Type:Any
This skill requires 4 Spheres/Coins. This skill increases HIT, DEX, and AGI.
Passive Skills
Single Action
- Passive
- Requirements:None
- Mastered at Level 10
- Weapon Type:Handgun
This skill increases ASPD and HIT.
Chain Action
- Passive
- Requirements:Single Action Lv1
- Mastered at Level 10
- Weapon Type:Handgun
This skill gives a percent chance to attack twice when using Handgun type weapons.
Snake Eye
- Passive
- Requirements:None
- Mastered at Level 10
- Weapon Type:Any
This skill increases attacking range of all weapons and some skills.