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Knowing the maps of the game is vital to collecting all of the secrets, avoiding traps, and dodging enemy encounters.
World maps
World maps tend to be less important, as the game is fairly linear. However, these should help you identify locations you've never been to or that you are trying to find while reading the walkthrough.
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65,000,000 B.C. unchanged
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12,000 B.C. pre-impact
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12,000 B.C. Kingdom of Zeal
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12,000 B.C. post-impact
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600 A.D.
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1000 A.D. unchanged
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1000 A.D. altered
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1999 A.D.
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2300 A.D.
Dungeon maps
These dungeon maps should help you minimize the amount of time you spend running around and reduce number of monster encounters.
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The Cathedral
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Guardia Prison
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Zenan Bridge
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Dactyl Nest
Miscellaneous maps
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Guardia Forest
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Hunting Grounds