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Revision as of 18:52, 6 October 2019 by Namcorules (talk | contribs) (Namcorules moved page Beraboh Man/Stage 12 to Bravoman/Stage 12)
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Once Beraboh Man has made it back to dry land (for the third time), the background has reappeared behind him, and his energy bar at the bottom of the screen has refilled, start running to the right until you come up to a "Kanameishi" platform that is moving up and down in front of an enormous tree trunk; once you have jumped onto it to be lifted up to the top of the tree trunk, you will have to drop down onto another "Kanameishi" platform that is moving up and down in front of another tree trunk. There is also a Tekyuu moving up and down in a fixed position above this tree trunk and you will have to time the next jump onto a third "Kanameishi" platform that is moving up and down in front of a third tree trunk carefully to avoid getting hit by it - so once you have landed on that third "Kanameishi" platform and been lifted up to the top of that third tree trunk, you will come to a Yogandohito that is preparing to curl up into a ball and bounce towards you. Once you have punched it to kill it and collected the Fuku it has left behind, you can drop off that left side of that tree trunk to fall through an invisible hole in the ground and land in a cavern before continuing to the right and jumping over seven more tree trunks of varying sizes - and you will then come to six powerups (they are an Onigiri, a Rāmen, a Kantsūken and three Suka). Once you have collected them all to restore your energy and boost your attacking power, three Green Ninjas will come walking towards you, while throwing orange projectiles at you - and once you have given each of them a Kantsūken-charged punch to kill them, you will have to jump up the stone staircase leading out of the cavern. Once you have made it to the top of the staircase, Waya Hime will drop down into view, from the sky; if you can jump up and kick her four times before she lands (unlike the Attack Bomber V9, the hits are registered by her flinching), you can kill her before she even manages to do anything. However, if you cannot do this, you will have to wait while she is creating small explosions on the ground, because there are three more Tekyuu that are moving up and down in front of her - and once she has thrown out four knives at Beraboh Man, she will start running towards him, so you will have to crouch down and headbutt her the required number of times, before she manages to reach you. Once you have collected the Fuku she has left behind, you will have to jump over the three additional Tekyuu and continue running to the right until you come to another series of tree trunks; jump onto the fourth one before jumping onto the fifth one, then jumping over two more Tekyuu that are moving up and down in a fixed position and landing upon the sixth one, before jumping over a seventh Tekyuu that is moving up and down in a fixed position and landing on the seventh one. If that aforementioned seventh Tekyuu on the left side of this tree trunk is not in your way, you should again drop off it in order to fall through a second invisible hole in the ground and land in a second cavern - but unlike the first one there is nothing of interest in it. Once you have jumped up the stone staircase at the end of the cavern, a Karasu Tengu will come flying into view from the right side of the screen; jump up and kick him to kill him before collecting the Fuku he has left behind and jumping onto the stone platform, then crouching down and crawling to the right in order to avoid being injured by an eighth Tekyuu which is moving up and down in a fixed position above you. Once you have dropped back down to the ground the game's second Raigan will come walking towards you and speak the Katakana/Hiragana text Dosu koi! Gottsu andesu. (ドスコイ! ごっつあんです.) to you - and if you remember the first one of them from the end of the eighth stage, they can only be attacked from behind. However, there are two additional Tekyuu moving up and down on either side of the screen, making it slightly harder to jump over him as he is pushing his way towards you; but once you have killed him, and collected the Fuku he has left behind, the song you had been hearing from the Yamaha YM-2151 will fade out, and Fukubiki Man will speak the Katakana/Hiragana text Biba!! Berabōman. Onigiri, ku wan kai. (ビバ!! ベラボーマン. おにぎり、くわんかい) to Beraboh Man, before giving him one Onigiri energy bonus for every ten Fuku he collected during the stage. Once he has cycled away, the "stage clear" theme will be heard from the Yamaha YM-2151 for a twelfth time and Beraboh Man will proceed to the thirteenth stage - which is the first of the "immediate boss fight" variety, and filled with statues of Buddha (like the one which Pistol Daimyo had set up his first invisible wall behind). It is also worth noting that the "Kanameishi" platforms, whose name is written in Kanji as 要石 and Katakana as カナメイシ, look somewhat like this: File:BM Kanameishi Platform.gif