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Dr. Bomb:
ウミは、さむいよちゃっぷいよ! (Umi ha, samui yo chappui yo!)
プレイヤー1/2ステージ7じゃ. (Pureiyā 1/2 sutēji 7 ja.)

Once the background has reappeared, and Bravoman's energy bar has refilled at the bottom of the screen, he will plunge into the water, and change into his fish-like "underwater form" for the second time in the game; the rocks that you will encounter during this stage are harmless, but if Bravoman gets trapped between one and the left side of the screen, it will slowly, but surely, drain his energy. Once you have passed through the gap at the top of the first rock wall, you will come to three Kurage that are waiting on the ocean floor - and once you have dropped a depth charge on each of them to kill them, an Ika will drop down on you, from the surface of the ocean. Once you've fired a missile at or dropped a depth charge on it to kill it, you'll come to two rock-mounted Isogin that are firing spiked balls at you; once you have fired a missile at or dropped a depth charge on both of them to kill them, four more Ika will drop down on you from the surface of the ocean. Once you have fired a missile at or dropped a depth charge on each of them to kill them, you will come to three Umihebi, that are waiting on the ocean floor - and once you have fired a missile at or dropped a depth charge on each of them to kill them, three more Kurage will also swim by, at the top of the screen. Once you've fired a missile at each of them to kill them, three Tamashii will start swimming towards you; once you've fired three missiles at or dropped three depth charges on each of them to kill them, you will come to a Maimai Man who is firing spiked balls at you while walking along the ocean floor. Once you have fired a missile at (or dropped a depth charge on) him to kill him and passed through the gap in the middle of the second rock wall, you will come to two Dragons, that are moving up and down in a fixed position - and once you have fired a missile at (or dropped a depth charge on) both of them to kill them and passed through the gap at the top of the third rock wall, you will come to two Shells that are waiting on the ocean floor. Once you have dropped a depth charge on both of them to kill them and passed through the gap at the bottom of the fourth rock wall, a Kame and a Gupi will appear on the right side of the screen and start firing more spiked balls at you; once you've fired three missiles at or dropped three depth charges on each of them to kill them, and passed through a downwardly zigzagging gap in the middle of a rock formation, you'll come to two Tatsunoko that are moving up and down in a fixed position while firing spiked balls at you. Once you've fired a missile at both of them to kill them, a Tako shall approach you at the top of the screen before firing off a spiked ball at you and retreating off the right side of the screen - and once you have fired a missile at him to kill him you will come to four more Shells that are waiting on the left side of a rock staircase leading upwards. Once you've dropped a depth charge on all of them to kill them, you shall come to two more Isogin that are firing spiked balls at you from their positions on the right side of the same rock staircase (leading downwards); once you drop a depth charge on both of them to kill them and start passing under another rock formation at the top of the screen another Ika will drop down on you from its hiding position on the second rock formation. Once you have fired a missile at or dropped a depth charge on it to kill it, and passed through the gap in the middle of the fifth and final rock wall, you will meet up with the King of Atlantis, for the first time - and he'll speak the Hiragana/Katakana text of Washi ga Atoranchisu Daiō ja. (わしがアトランチスだいおうじゃ.) to Bravoman once he has seen him and is protected by four of his henchmen, who will attack by throwing spiked balls at Bravoman and take five hits to kill. Once you kill all four henchmen, he shall speak the Hiragana/Katakana text Yokumo kobun wo koroshita na! Kono kataki ha kitto, toru. (よくもコブンをころしたな! このかたきはきっと、とる.) to Bravoman before retreating off the right side of the screen; once Bravoman has collected the sole Onigiri powerup to restore some of his energy, the "stage clear" theme will be heard from the Yamaha YM-2151 for a seventh time, and he will proceed to the eighth stage (which is not only the second of the Ninja Dojo variety, but it also introduces a boss character who will later gain a game of his own).