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(Expanded description of sixteenth stage)
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{{Header Nav|game=Beraboh Man}}
{{Header Nav|game=Bravoman}}
Once Beraboh Man's energy bar has refilled at the bottom of the screen and the background has reappeared, he
<center>'''[[Bravoman/Gameplay#Dr. Bomb (爆田博士)|Dr. Bomb]]''':<br>
will plunge into the water and transform into his fish-like underwater form for a fourth time; as with the [[Beraboh Man/Stage 7|seventh stage]], the rocks that Beraboh Man will encounter here are harmless, but if he gets trapped between one and the left side of the screen, it will slowly but surely drain his energy. Once you have passed through the gap in the middle of the rock wall, two groups of two [[Beraboh Man/Controls and Characters#Kurage (クラゲ)|Kurage]] will swim past at the top and bottom of the screen as a group of two [[Beraboh Man/Controls and Characters#Tako (タコ)|Tako]] approaches Beraboh Man between them; once the Tako have seen Beraboh Man, they will fire a spiked ball at him, then retreat off the right side of the screen. Once you have fired a missile at or dropped a depth charge on each of them to kill them, three [[Beraboh Man/Controls and Characters#Maimai Men (マイマイ男)|Maimai Men]] will come swimming towards you - and once you've fired a missile at or dropped a depth charge on each of them to kill them, you will have to pass through the gap in the middle of a second rock wall and enter a zigzagging passage in a rock formation. Five more Kurage will swim directly towards you as you enter their lines of fire in this passage; once you have fired a missile at each of them to kill them, you will come to an [[Beraboh Man/Controls and Characters#Isogin (イソギン)|Isogin]] that is blocking the exit. Once you have fired a missile at it to kill it, you will come to three [[Beraboh Man/Controls and Characters#Tatsunoko (タツノコ)|Tatsunoko]] that are moving up and down in a fixed position and firing spiked balls at you; two more groups of two Tako will also be approaching you at the top and bottom of the screen (but once they have seen Beraboh Man, they will fire a spiked ball at him, then retreat off the right side of the screen), and a tenth Kurage will swim directly towards you once you have entered its line of fire. Once you have fired a missile at or dropped a depth charge on each of them to kill them, you will have to swim over one long horizontal rock as three [[Beraboh Man/Controls and Characters#Ika (イカ)|Ika]] drop down from the surface of the ocean and six more Kurage swim directly towards you - and once you have fired a missile at or dropped a depth charge on each of these, to kill them, you will come up to four more Tatsunoko that are moving up and down in a fixed position and firing spiked balls at you. Once you have fired a missile at or dropped a depth charge upon each of them to kill them, a [[Beraboh Man/Controls and Characters#Tamashii (魂)|Tamashii]] will start swimming towards you, from its position on the sea floor; once you have fired three missiles at or dropped three depth charges on it to kill it, three more Tako will approach you, fire a spiked ball at you once they have seen you then retreat off the right side of the screen. Once you have fired a missile at or dropped a depth charge on each of these to kill them, a group of [[Beraboh Man/Controls and Characters#Pirania (ピラニア)|Pirania]] will come zigzagging towards you - and once you have fired a missile at the group leader to kill them all, you'll come to three more Tatsunoko that are moving up and down in a fixed position while firing spiked balls at you - and once you have fired a missile at or dropped a depth charge on each of these, to kill them, you will have to pass through the gap near the top of a third rock wall as eight more Ika drop down from the surface of the ocean. Once you have fired a missile at or dropped a depth charge upon each of them to kill them, you will come to two more Kurage that are waiting upon the ocean floor; once you have fired a missile at or dropped a depth charge on both of them to kill them, you will have to pass through the gap in the middle of a fourth rock wall and collect the Kantsūken powerup in order to increase your firepower. Once you have passed through the gap in the middle of the fifth rock wall, six more Tako will approach you, fire a spiked ball at you once they have seen you, then retreat off the right side of the screen - and once you have fired a missile at or dropped a depth charge on each of these to kill them, another group of Pirania will come zigzagging towards you. Once you have fired a missile at the group leader to kill them all, you will meet up with the [[Beraboh Man/Controls and Characters#King of Atlantis (アトランチスの大王)|King of Atlantis]] for a second time; once he has seen Beraboh Man, he will speak that Hiragana/Katakana text ''Washi ga Atoranchisu Daiō ja.'' (わしがアトランチスだいおうじゃ.) to him. Once you have fired a Kantsūken-charged missile at all four of his [[Beraboh Man/Controls and Characters#King of Atlantis's Henchmen (アトランチスの大王の子分)|henchmen]] to kill them (it has made BM's attacks five times more powerful), he will speak the Hiragana/Katakana text ''Yokumo kobun wo koroshita na! Kono kataki ha kitto, toru.'' (よくもコブンをころしたな! このかたきはきっと、とる.) to Beraboh Man before retreating off the right side of the screen - and you will continue onward before coming to the [[Beraboh Man/Controls and Characters#Twin Scuren (ツインスキュレーン)|Twin Scuren]] for the third time. Once you have fired a Kantsūken-charged missile at both of its heads to destroy them, you will have to fire one at that King of Atlantis' Henchman riding it to make it retreat and explode for 2000 extra points (but this will not prevent it from reappearing on that [[Beraboh Man/Stage 25|twenty-fifth stage]]); once you have passed through the gap in the middle of a sixth rock wall, entered a horizontal passage in another rock formation and collected the singular Onigiri powerup, the "stage clear" theme will be heard from the Yamaha YM-2151 for a sixteenth time and Beraboh Man will proceed to the seventeenth stage, which is the fifth of the [[Beraboh Man/Environments#Ninja Dojo (忍者屋敷)|Ninja Dojo]] variety (and the first of only two where [[Beraboh Man/Controls and Characters#Ugo 401 (ウ号401)|Ugo 401]] appears automatically regardless of how much time has passed in it).
イワにはさまり、しんでゆけーぃ! ''(Iwa ni hasamari, shin de yukēi!)''<br>
{{Footer Nav|game=Beraboh Man|prevpage=Stage 15|nextpage=Stage 17}}
プレイヤー'''1'''/'''2'''ステージ'''16'''じゃ. ''(Pureiyā '''1'''/'''2''' sutēji '''16''' ja.)''</center>
 
Once Bravoman's energy bar has refilled at the bottom of the screen and the background has reappeared, he will plunge into the water and transform into his fish-like underwater form for a fourth time; as with the [[Bravoman/Stage 7|seventh stage]], the rocks that Bravoman will encounter here are harmless, but if he gets trapped between one and the left side of the screen, it shall slowly and surely drain his energy. Once you have passed through the gap in the middle of a rock wall, two groups of two [[Bravoman/Gameplay#Kurage (クラゲ)|Kurage]] will swim past at the top and bottom of the screen as a group of two [[Bravoman/Gameplay#Tako (タコ)|Tako]] approaches Bravoman between them - and once the Tako have seen Bravoman, they will fire a spiked ball at him and retreat off the right side of the screen. Once you have fired a missile at or dropped a depth charge on each of them to kill them, three [[Bravoman/Gameplay#Maimai Men (マイマイ男)|Maimai Men]] will come swimming towards you; once you have fired a missile at or dropped a depth charge on each of them to kill them, you will have to pass through the gap in the middle of a second rock wall and enter a zigzagging passage in a rock formation. Five more Kurage will then swim directly towards you as you enter their lines of fire - and once you have fired a missile at each of them to kill them, you shall come to an [[Bravoman/Gameplay#Isogin (イソギン)|Isogin]] that is blocking the passage's exit. Once you fire a missile at it to kill it, you will come to three [[Bravoman/Gameplay#Tatsunoko (タツノコ)|Tatsunoko]] that are moving up and down in a fixed position and firing spiked balls at you; two more groups of two Tako will also be approaching you at the top and bottom of the screen (but once they have seen Bravoman, they will fire a spiked ball at him, then retreat off the right side of the screen), and a tenth Kurage will swim directly towards you once you have entered its line of fire. Once you have fired a missile at or dropped a depth charge on each of them to kill them, you shall have to swim over a long horizontal rock, as three [[Bravoman/Gameplay#Ika (イカ)|Ika]] drop down from the surface of the ocean and six more Kurage swim directly towards you - and once you have fired a missile at or dropped a depth charge on each of these to kill them, you shall come to four more Tatsunoko which are moving up and down in a fixed position while firing spiked balls at you. Once you have fired a missile at, or dropped a depth charge on, each of them to kill them, a [[Bravoman/Gameplay#Tamashii (魂)|Tamashii]] will start swimming towards you, from its position on the sea floor; once you have fired three missiles at or dropped three depth charges on it to kill it, three more Tako will approach you, fire a spiked ball at you once they have seen you, and retreat off the right side of the screen. Once you have fired a missile at or dropped a depth charge on each of these to kill them, a group of [[Bravoman/Gameplay#Pirania (ピラニア)|Pirania]] will come zigzagging towards you - and once you have fired a missile at the group leader to kill them all, you'll come to three more Tatsunoko that are moving up and down in a fixed position while firing spiked balls at you. Once you have fired a missile at, or dropped a depth charge on, each of them to kill them, you shall have to pass through the gap near the top of a third rock wall as eight more Ika drop down from the surface of the ocean; once you've fired a missile at or dropped a depth charge on each of them to kill them, you will come to two more Kurage which are waiting on the ocean floor. Once you have fired a missile at or dropped a depth charge on both of them to kill them, you shall have to pass through the gap in the middle of a fourth rock wall, and collect a Kantsūken powerup to increase your firepower - and after you have passed through the gap in the middle of a fifth rock wall, six more Tako shall approach you, fire a spiked ball at you once they have seen you and retreat off the right side of the screen. Once you've fired a missile at, or dropped a depth charge on, all of them to kill them, another group of Pirania will come zigzagging towards you; once you have fired a missile at the group leader to kill them all, you shall meet up with the [[Bravoman/Gameplay#King of Atlantis (アトランチスの大王)|King of Atlantis]] for a second time. Once he has seen Bravoman, he will speak the Hiragana/Katakana text ''Washi ga Atoranchisu Daiō ja.'' (わしがアトランチスだいおうじゃ.) to him - and once you've fired a Kantsūken-charged missile at all four of his [[Bravoman/Gameplay#King of Atlantis's Henchmen (アトランチスの大王の子分)|henchmen]] to kill them (the powerup has made Bravoman's attacks five times more powerful), he will speak that Hiragana/Katakana text ''Yokumo kobun wo koroshita na! Kono kataki ha kitto, toru.'' (よくもコブンをころしたな! このかたきはきっと、とる.) to Bravoman before retreating off the right side of the screen. Bravoman will now continue onward before coming to the [[Bravoman/Gameplay#Twin Scuren (ツインスキュレーン)|Twin Scuren]] for the third time; once you've fired a Kantsūken-charged missile at both of its heads to destroy them, you shall have to fire one at the King of Atlantis' Henchman riding it to make it retreat and explode for 2000 extra points (but this will not prevent it from reappearing on the [[Bravoman/Stage 25|twenty-fifth stage]]). Once you've passed through the gap in the middle of a sixth rock wall, entered a horizontal passage in another rock formation, and collected the Onigiri powerup, the "stage clear" theme will be heard from the Yamaha YM-2151 for a sixteenth time and Bravoman will proceed to the [[Bravoman/Stage 17|seventeenth stage]], which is the fifth of the [[Bravoman/Environments#Ninja Dojo (忍者屋敷)|Ninja Dojo]] variety (and the first of only two where [[Bravoman/Gameplay#Ugo 401 (ウ号401)|Ugo 401]] appears automatically regardless of how much time has passed in it).
{{Footer Nav|game=Bravoman|prevpage=Stage 15|nextpage=Stage 17}}

Latest revision as of 16:03, 15 July 2022

Dr. Bomb:

イワにはさまり、しんでゆけーぃ! (Iwa ni hasamari, shin de yukēi!)

プレイヤー1/2ステージ16じゃ. (Pureiyā 1/2 sutēji 16 ja.)

Once Bravoman's energy bar has refilled at the bottom of the screen and the background has reappeared, he will plunge into the water and transform into his fish-like underwater form for a fourth time; as with the seventh stage, the rocks that Bravoman will encounter here are harmless, but if he gets trapped between one and the left side of the screen, it shall slowly and surely drain his energy. Once you have passed through the gap in the middle of a rock wall, two groups of two Kurage will swim past at the top and bottom of the screen as a group of two Tako approaches Bravoman between them - and once the Tako have seen Bravoman, they will fire a spiked ball at him and retreat off the right side of the screen. Once you have fired a missile at or dropped a depth charge on each of them to kill them, three Maimai Men will come swimming towards you; once you have fired a missile at or dropped a depth charge on each of them to kill them, you will have to pass through the gap in the middle of a second rock wall and enter a zigzagging passage in a rock formation. Five more Kurage will then swim directly towards you as you enter their lines of fire - and once you have fired a missile at each of them to kill them, you shall come to an Isogin that is blocking the passage's exit. Once you fire a missile at it to kill it, you will come to three Tatsunoko that are moving up and down in a fixed position and firing spiked balls at you; two more groups of two Tako will also be approaching you at the top and bottom of the screen (but once they have seen Bravoman, they will fire a spiked ball at him, then retreat off the right side of the screen), and a tenth Kurage will swim directly towards you once you have entered its line of fire. Once you have fired a missile at or dropped a depth charge on each of them to kill them, you shall have to swim over a long horizontal rock, as three Ika drop down from the surface of the ocean and six more Kurage swim directly towards you - and once you have fired a missile at or dropped a depth charge on each of these to kill them, you shall come to four more Tatsunoko which are moving up and down in a fixed position while firing spiked balls at you. Once you have fired a missile at, or dropped a depth charge on, each of them to kill them, a Tamashii will start swimming towards you, from its position on the sea floor; once you have fired three missiles at or dropped three depth charges on it to kill it, three more Tako will approach you, fire a spiked ball at you once they have seen you, and retreat off the right side of the screen. Once you have fired a missile at or dropped a depth charge on each of these to kill them, a group of Pirania will come zigzagging towards you - and once you have fired a missile at the group leader to kill them all, you'll come to three more Tatsunoko that are moving up and down in a fixed position while firing spiked balls at you. Once you have fired a missile at, or dropped a depth charge on, each of them to kill them, you shall have to pass through the gap near the top of a third rock wall as eight more Ika drop down from the surface of the ocean; once you've fired a missile at or dropped a depth charge on each of them to kill them, you will come to two more Kurage which are waiting on the ocean floor. Once you have fired a missile at or dropped a depth charge on both of them to kill them, you shall have to pass through the gap in the middle of a fourth rock wall, and collect a Kantsūken powerup to increase your firepower - and after you have passed through the gap in the middle of a fifth rock wall, six more Tako shall approach you, fire a spiked ball at you once they have seen you and retreat off the right side of the screen. Once you've fired a missile at, or dropped a depth charge on, all of them to kill them, another group of Pirania will come zigzagging towards you; once you have fired a missile at the group leader to kill them all, you shall meet up with the King of Atlantis for a second time. Once he has seen Bravoman, he will speak the Hiragana/Katakana text Washi ga Atoranchisu Daiō ja. (わしがアトランチスだいおうじゃ.) to him - and once you've fired a Kantsūken-charged missile at all four of his henchmen to kill them (the powerup has made Bravoman's attacks five times more powerful), he will speak that Hiragana/Katakana text Yokumo kobun wo koroshita na! Kono kataki ha kitto, toru. (よくもコブンをころしたな! このかたきはきっと、とる.) to Bravoman before retreating off the right side of the screen. Bravoman will now continue onward before coming to the Twin Scuren for the third time; once you've fired a Kantsūken-charged missile at both of its heads to destroy them, you shall have to fire one at the King of Atlantis' Henchman riding it to make it retreat and explode for 2000 extra points (but this will not prevent it from reappearing on the twenty-fifth stage). Once you've passed through the gap in the middle of a sixth rock wall, entered a horizontal passage in another rock formation, and collected the Onigiri powerup, the "stage clear" theme will be heard from the Yamaha YM-2151 for a sixteenth time and Bravoman will proceed to the seventeenth stage, which is the fifth of the Ninja Dojo variety (and the first of only two where Ugo 401 appears automatically regardless of how much time has passed in it).