From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
(Expanded description of the third stage.)
mNo edit summary
 
(5 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Header Nav|game=Beraboh Man}}
{{Header Nav|game=Bravoman}}
Once the background has reappeared and Beraboh Man's energy bar has refilled at the bottom of the screen he will plunge into the water and transform into a fish-like creature; in this form, he will always be moving forward, and you cannot direct him further than the centre of the screen. Three [[Beraboh Man/Controls and Characters#Kurage (クラゲ)|Kurage]] will then swim by at the top of the screen - and once you have fired off a missile at each of them to kill them three more Kurage will swim by at the bottom of the screen. Once you have fired a missile at or dropped a depth charge on each of them to kill them, an [[Beraboh Man/Controls and Characters#Ika (イカ)|Ika]] will drop down from the surface of the ocean as you pass under its hiding position; once you have fired a missile at or dropped a depth charge on it to kill it, three more will Kurage swim by at the top of the screen. Once you have fired a missile at each of them to kill them, you will come to a [[Beraboh Man/Controls and Characters#Maimai Men (マイマイ男)|Maimai Man]] who is walking along the ocean floor while firing spiked balls at you - and once you've fired a missile at or dropped a depth charge on it, to kill it, you will come up to three [[Beraboh Man/Controls and Characters#Doragon (ドラゴン)|Doragon]] that are swimming up and down in a fixed position. Once you have fired off a missile at or dropped a depth charge on each of them, to kill them, you will come up to eight more Kurage that are waiting on the ocean floor; once you have fired a missile or dropped a depth charge on each of these, to kill them, two more Ika will drop down from the surface of the ocean. Once you have fired a missile at or dropped a depth charge on both of these, to kill them, you will come to an [[Beraboh Man/Controls and Characters#Isogin (イソギン)|Isogin]] that is firing spiked balls at you - and once you've fired a missile at or dropped a depth charge on it to kill it, a [[Beraboh Man/Controls and Characters#Tamashii (魂)|Tamashii]] will start to swim towards you. If it manages to latch on to Beraboh Man before you have fired three missiles or depth charges at it to kill it, it will slowly but surely drain his energy, and you will have to shake it off by wiggling the joystick back and forth; three groups of nine [[Beraboh Man/Controls and Characters#Pirania (ピラニア)|Pirania]] will now come swimming up towards you, and once you have fired a missile or dropped a depth charge on each of their leading ones to kill them all, two groups of three [[Beraboh Man/Controls and Characters#Tako (タコ)|Tako]] will come swimming towards you before firing a spiked ball at Beraboh Man and then quickly retreating off the right side of the screen once they have seen him. Once you have fired a missile or dropped a depth charge on each of these to kill them, six final Maimai Men will come swimming directly towards Beraboh Man - and once you have fired a missile at or dropped a depth charge upon each of these to kill them, you will have to fight the [[Beraboh Man/Controls and Characters#Twin Scuren (ツインスキュレーン)|Twin Scuren]] for the first time. Both of its heads take five hits to destroy; once you have destroyed them, you will have to fire a missile at that [[Beraboh Man/Controls and Characters#King of Atlantis's Henchmen (アトランチスの大王の子分)|King of Atlantis's Henchman]] who was riding it to make it retreat, and if you manage to fire off another missile at it as it is retreating, it will explode and you will receive 2000 extra points (but it will still reappear for the end of the [[Beraboh Man/Stage 11|eleventh stage]]). Once Beraboh Man has collected the Onigiri powerup to restore some of his energy, that "stage clear" theme will be heard from the Yamaha YM-2151 for a third time and he will proceed onto the fourth stage - which is the first of the [[Beraboh Man/Environments#Ninja Dojo (忍者屋敷)|Ninja Dojo]] variety and takes place back on dry land.
<center>'''[[Bravoman/Gameplay#Dr. Bomb (爆田博士)|Dr. Bomb]]''':<br>
{{Footer Nav|game=Beraboh Man|prevpage=Stage 2|nextpage=Stage 4}}
ヤツは、ウミにおちた. カイテイぐんだんGO! ''(Yatsu ha, umi ni ochita. Kaitei gundan GO!)''<br>
プレイヤー'''1'''/'''2'''ステージ'''3'''じゃ. ''(Pureiyā '''1'''/'''2''' sutēji '''3''' ja.)''</center>
 
Once the background has reappeared and Bravoman's energy bar has refilled at the bottom of the screen he will plunge into the water and transform into a fish-like creature; in this form, he will always be moving forward, and you cannot direct him further than the centre of the screen. Three [[Bravoman/Gameplay#Kurage (クラゲ)|Kurage]] will then swim by at the top of the screen - and once you have fired off a missile at each of them to kill them three more Kurage will swim by at the bottom of the screen. Once you have fired a missile at or dropped a depth charge on each of them to kill them, an [[Bravoman/Gameplay#Ika (イカ)|Ika]] will drop down from the surface of the ocean as you pass under its hiding position; once you have fired a missile at or dropped a depth charge on it to kill it, three more will Kurage swim by at the top of the screen. Once you have fired a missile at each of them to kill them, you will come to a [[Bravoman/Gameplay#Maimai Men (マイマイ男)|Maimai Man]] who is walking along the ocean floor while firing spiked balls at you - and once you've fired a missile at or dropped a depth charge on it, to kill it, you will come up to three [[Bravoman/Gameplay#Dragons (ドラゴンズ)|Dragons]] that are swimming up and down in a fixed position. Once you have fired off a missile at or dropped a depth charge on each of them, to kill them, you will come up to eight more Kurage that are waiting on the ocean floor; once you have fired a missile or dropped a depth charge on each of these, to kill them, two more Ika will drop down from the surface of the ocean. Once you have fired a missile at or dropped a depth charge on both of these, to kill them, you will come to an [[Bravoman/Gameplay#Isogin (イソギン)|Isogin]] that is firing spiked balls at you - and once you've fired a missile at or dropped a depth charge on it to kill it, a [[Bravoman/Gameplay#Tamashii (魂)|Tamashii]] will start to swim towards you. If it manages to latch on to Bravoman before you have fired three missiles or depth charges at it to kill it, it will slowly but surely drain his energy, and you will have to shake it off by wiggling the joystick back and forth; three groups of nine [[Bravoman/Gameplay#Pirania (ピラニア)|Pirania]] will now come swimming up towards you, and once you have fired a missile or dropped a depth charge on each of their leading ones to kill them all, two groups of three [[Bravoman/Gameplay#Tako (タコ)|Tako]] will come swimming towards you before firing a spiked ball at Bravoman and then quickly retreating off the right side of the screen once they have seen him. Once you have fired a missile or dropped a depth charge on each of these to kill them, six final Maimai Men will come swimming directly towards Bravoman - and once you have fired a missile at or dropped a depth charge upon each of these to kill them, you will have to fight the [[Bravoman/Gameplay#Twin Scuren (ツインスキュレーン)|Twin Scuren]] for the first time. Both of its heads take five hits to destroy; once you have destroyed them, you will have to fire a missile at that [[Bravoman/Gameplay#King of Atlantis's Henchmen (アトランチスの大王の子分)|King of Atlantis's Henchman]] who was riding it to make it retreat, and if you manage to fire off another missile at it as it is retreating, it will explode and you will receive 2000 extra points (but it will still reappear for the end of the [[Bravoman/Stage 11|eleventh stage]]). Once Bravoman has collected the Onigiri powerup to restore some of his energy, that "stage clear" theme will be heard from the Yamaha YM-2151 for a third time and he will proceed onto the [[Bravoman/Stage 4|fourth stage]] - which is the first of the [[Bravoman/Environments#Ninja Dojo (忍者屋敷)|Ninja Dojo]] variety and takes place back on dry land.
{{Footer Nav|game=Bravoman|prevpage=Stage 2|nextpage=Stage 4}}

Latest revision as of 16:18, 15 July 2022

Dr. Bomb:

ヤツは、ウミにおちた. カイテイぐんだんGO! (Yatsu ha, umi ni ochita. Kaitei gundan GO!)

プレイヤー1/2ステージ3じゃ. (Pureiyā 1/2 sutēji 3 ja.)

Once the background has reappeared and Bravoman's energy bar has refilled at the bottom of the screen he will plunge into the water and transform into a fish-like creature; in this form, he will always be moving forward, and you cannot direct him further than the centre of the screen. Three Kurage will then swim by at the top of the screen - and once you have fired off a missile at each of them to kill them three more Kurage will swim by at the bottom of the screen. Once you have fired a missile at or dropped a depth charge on each of them to kill them, an Ika will drop down from the surface of the ocean as you pass under its hiding position; once you have fired a missile at or dropped a depth charge on it to kill it, three more will Kurage swim by at the top of the screen. Once you have fired a missile at each of them to kill them, you will come to a Maimai Man who is walking along the ocean floor while firing spiked balls at you - and once you've fired a missile at or dropped a depth charge on it, to kill it, you will come up to three Dragons that are swimming up and down in a fixed position. Once you have fired off a missile at or dropped a depth charge on each of them, to kill them, you will come up to eight more Kurage that are waiting on the ocean floor; once you have fired a missile or dropped a depth charge on each of these, to kill them, two more Ika will drop down from the surface of the ocean. Once you have fired a missile at or dropped a depth charge on both of these, to kill them, you will come to an Isogin that is firing spiked balls at you - and once you've fired a missile at or dropped a depth charge on it to kill it, a Tamashii will start to swim towards you. If it manages to latch on to Bravoman before you have fired three missiles or depth charges at it to kill it, it will slowly but surely drain his energy, and you will have to shake it off by wiggling the joystick back and forth; three groups of nine Pirania will now come swimming up towards you, and once you have fired a missile or dropped a depth charge on each of their leading ones to kill them all, two groups of three Tako will come swimming towards you before firing a spiked ball at Bravoman and then quickly retreating off the right side of the screen once they have seen him. Once you have fired a missile or dropped a depth charge on each of these to kill them, six final Maimai Men will come swimming directly towards Bravoman - and once you have fired a missile at or dropped a depth charge upon each of these to kill them, you will have to fight the Twin Scuren for the first time. Both of its heads take five hits to destroy; once you have destroyed them, you will have to fire a missile at that King of Atlantis's Henchman who was riding it to make it retreat, and if you manage to fire off another missile at it as it is retreating, it will explode and you will receive 2000 extra points (but it will still reappear for the end of the eleventh stage). Once Bravoman has collected the Onigiri powerup to restore some of his energy, that "stage clear" theme will be heard from the Yamaha YM-2151 for a third time and he will proceed onto the fourth stage - which is the first of the Ninja Dojo variety and takes place back on dry land.