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m (fix links)
(Fukubiki Man -> Lottery Man; also added this stage's opening dialogue)
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{{Header Nav|game=Bravoman}}
{{Header Nav|game=Bravoman}}
<center>'''[[Bravoman/Controls and Characters#Dr. Bomb (爆田博士)|Dr. Bomb]]''':</center>
<center>まだまにあうぞ、ひざまずけい! ''(Mada maniau zo, hizamazuke i!)''</center>
<center>プレイヤー'''1'''/'''2'''ステージ'''30'''じゃ. ''(Pureiyā '''1'''/'''2''' sutēji '''30''' ja.)''</center>


Once the background has reappeared behind Bravoman and his energy bar at the bottom of the screen has refilled, start out running to the right; you will immediately be drawn into a second consecutive boss fight with [[Bravoman/Controls and Characters#Black Beraboh (ブラックベラボー)|Black Beraboh]], and a fourth pair of [[Bravoman/Controls and Characters#Kaname (カナメ)|Kaname]]. You first have to jump up and kick both of those Kaname between one and three times to knock them off the screen, then punch Black Beraboh in the face six times to defeat him - and once he has spoken the Hiragana text ''Oboe tero.'' (おぼえてろ.) to Bravoman, he will run away off the right side of the screen. If [[Bravoman/Controls and Characters#Fukubiki Man (福引男)|Fukubiki Man]] appears to leave a powerup behind for you once you have collected the Fuku he has left behind, jump up and collect it regardless of what it is for the extra energy, power, or points; you then have to finish the Kaname off by punching them the remaining number of times when they come back onto the screen, and once you have collected the Fuku they have left behind, the "stage clear" theme will be heard from the Yamaha YM-2151 for a thirtieth time and Bravoman will proceed to the thirty-first stage (which is the sixth of the "immediate boss fight" variety, and the penultimate one before [[Bravoman/Controls and Characters#Dr. Bakuda (爆田博士)|Dr. Bakuda]]'s Secret Laboratory).
Once the background has reappeared behind Bravoman and his energy bar at the bottom of the screen has refilled, start running to the right; you will now immediately be drawn into a second consecutive boss fight against [[Bravoman/Controls and Characters#Black Bravo (ブラックベラボー)|Black Bravo]] and a fourth pair of [[Bravoman/Controls and Characters#Kaname (カナメ)|Kaname]]. You'll first have to jump up and kick both of the Kaname between one and three times to knock them off the right side of the screen, then punch Black Bravo in the face six times to defeat him - and once he's spoken the Hiragana text ''Oboe tero.'' (おぼえてろ.) to Bravoman, he shall run away off the right side of the screen. If [[Bravoman/Controls and Characters#Lottery Man (福引男)|Lottery Man]] should appear to leave a powerup behind for you once you've collected the Fuku he has left behind, you should jump up and collect it regardless of what it may be for the extra energy, power or points; you now have to finish the Kaname off by punching them the remaining number of times when they come back onto the screen, and once you have collected the Fuku they have left behind, the "stage clear" theme shall be heard from the Yamaha YM-2151 for a thirtieth time and Bravoman shall proceed to the [[Bravoman/Stage 31|thirty-first stage]] (which is the sixth and last one of the "immediate boss fight" variety, as well as the penultimate one before [[Bravoman/Controls and Characters#Dr. Bomb (爆田博士)|Dr. Bomb]]'s Secret Laboratory, and much like this stage, you again cannot afford to lose too much energy to both bosses on it).
 
{{Footer Nav|game=Bravoman|prevpage=Stage 29|nextpage=Stage 31}}
{{Footer Nav|game=Bravoman|prevpage=Stage 29|nextpage=Stage 31}}

Revision as of 22:00, 25 November 2019

Dr. Bomb:
まだまにあうぞ、ひざまずけい! (Mada maniau zo, hizamazuke i!)
プレイヤー1/2ステージ30じゃ. (Pureiyā 1/2 sutēji 30 ja.)

Once the background has reappeared behind Bravoman and his energy bar at the bottom of the screen has refilled, start running to the right; you will now immediately be drawn into a second consecutive boss fight against Black Bravo and a fourth pair of Kaname. You'll first have to jump up and kick both of the Kaname between one and three times to knock them off the right side of the screen, then punch Black Bravo in the face six times to defeat him - and once he's spoken the Hiragana text Oboe tero. (おぼえてろ.) to Bravoman, he shall run away off the right side of the screen. If Lottery Man should appear to leave a powerup behind for you once you've collected the Fuku he has left behind, you should jump up and collect it regardless of what it may be for the extra energy, power or points; you now have to finish the Kaname off by punching them the remaining number of times when they come back onto the screen, and once you have collected the Fuku they have left behind, the "stage clear" theme shall be heard from the Yamaha YM-2151 for a thirtieth time and Bravoman shall proceed to the thirty-first stage (which is the sixth and last one of the "immediate boss fight" variety, as well as the penultimate one before Dr. Bomb's Secret Laboratory, and much like this stage, you again cannot afford to lose too much energy to both bosses on it).