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''When Fukubiki Man leaves a power-up behind, don't grab it if it's a Shinkansen one - you'll pass up valuable points. Also, if he leaves a power-up behind in an inaccessible place, hit him at the end of the stage for it.''
''When Fukubiki Man leaves a power-up behind, don't grab it if it's a Shinkansen one - you'll pass up valuable points. Also, if he leaves a power-up behind in an inaccessible place, hit him at the end of the stage for it.''


=== Stage 1 - City ===
== Stage 1 - City ==
Welcome to the game. Alpha Man will provide a "how to play" walkthrough of the game's controls. You don't have to be able to read Japanese to work out what he's telling you to do. Punch the four Unbaba, crouch, headbutt the three Mini Tanks, stand up and kick the Dokanga as it comes out of the pipe. Jump on to the pipe and collect the Fuku that the Dokanga has left behind, then jump onto the lower part of the platform constructed from pipes. Jump over the higher part of this platform and the stage is cleared.
Welcome to the game. Alpha Man will provide a "how to play" walkthrough of the game's controls. You don't have to be able to read Japanese to work out what he's telling you to do. Run forward, punch the four Unbaba, crouch, headbutt the three Mini Tanks, stand up and kick the Dokanga as it comes out of the pipe. Jump on to the pipe and collect the Fuku that the Dokanga has left behind, then jump onto the lower part of the platform constructed from pipes. Jump over the higher part of this platform and the stage is cleared.


== Stage 2 - City ==
Run forward, punch the first Unbaba, then crouch and headbutt the two Mogura Drills. Collect the Fuku that they have left behind, then stand up and punch the next three Unbaba. Jump on to the platform which is constructed from four pipes standing next to each other, then crouch and headbutt the four Unbaba. Continue running until you reach a telephone box with a Baninga standing on top of it. Kick it twice to kill it, then jump on to the telephone box and collect the Fuku that it has left behind. After this, there is a building with a Mokera on top of it. As it starts to make its way down the side of the building, kick it three times to kill it. Collect the Fuku that it has left behind, then jump on to the building and continue running until you come to another building. This building has pipes on top of it, and some of these pipes have Dokanga hiding in them. Jump on to the building, and if you see a Dokanga coming out of one of the pipes, kick it. Towards the end of the building is a Magneiza NP1. Jump up and kick it in the head twice to kill it, then collect the Fuku it has left behind. Once you are off the building, you will see some Totems. Kick the blue one, and jump as it comes ricocheting back at you. Punch the green one, then crouch as it comes ricocheting back at you. And finally, headbutt the red one, then jump as it comes ricocheting back at you. Once all of the Totems have been defeated, you must fight Black Beraboh. Simply punch him in the face six times to defeat him, and collect the Fuku that he has left behind. Continue running until you reach Fukubiki Man, who will give you one Onigiri energy bonus for every ten Fuku you have collected. Once he has cycled away, the stage is cleared.
{{Footer Nav|game=Beraboh Man}}
{{Footer Nav|game=Beraboh Man}}

Revision as of 10:58, 15 February 2009

When Fukubiki Man leaves a power-up behind, don't grab it if it's a Shinkansen one - you'll pass up valuable points. Also, if he leaves a power-up behind in an inaccessible place, hit him at the end of the stage for it.

Stage 1 - City

Welcome to the game. Alpha Man will provide a "how to play" walkthrough of the game's controls. You don't have to be able to read Japanese to work out what he's telling you to do. Run forward, punch the four Unbaba, crouch, headbutt the three Mini Tanks, stand up and kick the Dokanga as it comes out of the pipe. Jump on to the pipe and collect the Fuku that the Dokanga has left behind, then jump onto the lower part of the platform constructed from pipes. Jump over the higher part of this platform and the stage is cleared.

Stage 2 - City

Run forward, punch the first Unbaba, then crouch and headbutt the two Mogura Drills. Collect the Fuku that they have left behind, then stand up and punch the next three Unbaba. Jump on to the platform which is constructed from four pipes standing next to each other, then crouch and headbutt the four Unbaba. Continue running until you reach a telephone box with a Baninga standing on top of it. Kick it twice to kill it, then jump on to the telephone box and collect the Fuku that it has left behind. After this, there is a building with a Mokera on top of it. As it starts to make its way down the side of the building, kick it three times to kill it. Collect the Fuku that it has left behind, then jump on to the building and continue running until you come to another building. This building has pipes on top of it, and some of these pipes have Dokanga hiding in them. Jump on to the building, and if you see a Dokanga coming out of one of the pipes, kick it. Towards the end of the building is a Magneiza NP1. Jump up and kick it in the head twice to kill it, then collect the Fuku it has left behind. Once you are off the building, you will see some Totems. Kick the blue one, and jump as it comes ricocheting back at you. Punch the green one, then crouch as it comes ricocheting back at you. And finally, headbutt the red one, then jump as it comes ricocheting back at you. Once all of the Totems have been defeated, you must fight Black Beraboh. Simply punch him in the face six times to defeat him, and collect the Fuku that he has left behind. Continue running until you reach Fukubiki Man, who will give you one Onigiri energy bonus for every ten Fuku you have collected. Once he has cycled away, the stage is cleared.