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< Bravoman
Revision as of 15:53, 2 January 2009 by Namcorules (talk | contribs)
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This article has been marked for deletion! Please refer to its talk page for discussion on the nomination.

Reason: I only did this to please Procyon since he said something about me never doing walkthroughs on my talk page. Namcorules 15:53, 2 January 2009 (UTC)

When Fukubiki Man leaves a power-up behind, don't grab it if it's a Shinkansen one - you'll pass up valuable points. Also, if he leaves a power-up behind in an inaccessible place, hit him at the end of the stage for it.

Stage 1 - City

Welcome to the game. Alpha Man will provide a "how to play" walkthrough of the game's controls. You don't have to be able to read Japanese to work out what he's telling you to do. Punch the four Unbaba, crouch, headbutt the three Mini Tanks, stand up and kick the Dokanga as it comes out of the pipe. Jump on to the pipe and collect the Fuku that the Dokanga has left behind, then jump onto the lower part of the platform constructed from pipes. Jump over the higher part of this platform and the stage is cleared.