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spoilers
spoilers

Spoiler warning! This section of the article contains spoilers, or hints about the game's storyline or progression.

You might want to skip down to the next heading if you do not want facts about the game's storyline or plot revealed to you.

Silver Points are prizes you win at the fairgrounds, and they can be traded for gold at the rate of 10Sp for 50G, or used in Norstein Bekkler's lab to win prizes. Save all your Sp for Bekkler's lab since there are a lot of prizes you can win for each character late in the game.

Gato Fight

  • Location: West area beyond the north plaza (Leene's Bell area).
  • Reward: 10Sp

Fight Gato to the death. If you beat him, he won't die and you'll gain 10 Silver Points, as well as XP and TP. If you die, you'll be mocked and then revived with a single Hp.

Race Betting

  • Location: East side of entrance plaza, talk to the man in the tent.
  • Reward: 20Sp

Pick a runner and wait for them to run a lap around the merchants. If you were correct you'll get the reward. The old guy below the racetrack will give you some tips on who may win if you talk to him just before the race starts, and you can also run in front of the racers and press A Button to talk to them to slow them down to help your guy win. The reward is 20 silver points.

Note that the race is completely random, so just choose and wait. If you're using an emulator, you can cheat by using the fast forward function.

Ding the Bell

  • Location: Southwest area of the entrance plaza.
  • Reward: 1Sp

Walk up to the bell, press A Button, you'll start sliding backwards. When you reach the point at which you begin to slide forwards again (the farthest point from the bell), press A Button to ram the bell as hard as you can. If you pressed A Button at the exact point, you'll ding the bell and the man will give you a single Silver Point.

Soda Drinking

  • Location: East side of the northern plaza (Leene's Bell area).
  • Reward: 5Sp

Tap A Button as fast as you can to guzzle soda. If you have a turbo controller, you will probably need its special functions to win.

Norstein Bekkler's lab

Bekkler's lab provides a fun little side reward for the Millenial Fair games as well as a plot event later in the game. Rewards given in the lab can be re-won for each character (the cats are all placed within Crono's home), so long as they are in the front of the party (you won't be able to do that until Chapter 24 of the Walkthrough). Rewards will appear in the winner's "bedroom":

  • Ayla: Appear within her hut.
  • Crono: Appears in his room and cats appear in the entrance to his home.
  • Frog: Appears within his forest hideout.
  • Lucca: Appears within her bedroom, the upper left room.
  • Marle: Appears within her room in Guardia Castle.
  • Magus: Appears within Magus's Lair, the final room.
  • Robo: Appears within Proto Dome.

Guess Who

Who's who?
  • Cost: 10Sp
  • Reward: Poyozo Doll

Three men (Vicks, Wedge and Pierre) will enter through the top door in 6th century Guardian soldier garb. They will introduce themselves and then walk horizontally back and forth randomly for a few moments. After mixing up they will stop moving and will prompt you to choose a specific one out of the three. Walk up to the one who you think it is and press A Button. You can cheat on this one with an emulator by using the rewind function after you select the wrong one.

The Poyozo Doll, when interacted with, will play the theme song of the character who's room it is in.

Copycat

  • Cost: 40Sp
  • Reward: Clone

Bekkler will summon a clone of the leader of your party and then pit you against your replica in a game of Simon Says.

The clone, when interacted with, will change positions to match selected sprite positions of the character, i.e. shock and glee.

Save your friend

  • Cost: 80Sp
  • Reward: A Cat, cat food.
  • Objective: Fight back the Kilwalas while keeping your friend suspended far from danger.

In this situation, Bekkler nabs one of your party members and hangs them by a rope while releasing three Kilwalas. The challenge? The Kilwalas will advance towards you, moving downwards in the room, and you must push them back by interacting with one of the three blue dots in front of each of their columns. If you "use" one of the dots, the corresponding Kilwala will be pushed back slightly. Repeated use of the dot will end up pushing the Kilwala back through the gate permanantly. Sounds easy huh? Well that's half of it. First of all, note that each blue dot has a second or so of cooldown time where you can't interact with it, this means you'll need to run around taking care of the others while you focus on the other challenge: your tied up friend. Supposedly they are being hung over a fire, as time wears on they will be let down slowly on top of the flame. What you must do is hit the blue dot on the far left to bring them back up; however you have to do this while fighting back the Kilwalas' advancement.

Once all three Kilwalas are out of the room, you win.

Winning a game more than once gives you cat food which can help you breed up to 11 cats if you put it in the bowl back home, and later on in the game you'll be able to win dolls and clones for each character by putting them at the front of the party.