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(addition)
(copied info from hp & mp gains)
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Every level, a character will gain some bonus to at least one of their stats.  Check out the following sub pages to view each character's stat progression.
Every level, a character will gain some bonus to at least one of their stats.  Check out the following sub pages to view each character's stat progression.


Each stat has its own pattern of progression, although most are unpredictable, and there are stats that have a similar progression.  For example, HP and MP gains are on a level range basis for all characters.  The other stats, depending on the character, either take on a grouping progression (for 2-3 levels the stat stays the same, then it changes) or a sporatic addition progression (every level the stat increases 1-2).
Each stat has its own pattern of progression, although most are unpredictable, and there are stats that have a similar progression.  For example, HP and MP gains are on a level range basis for all characters.
 
Whenever a character levels up, they gain a bonus to their maximum HPThe amount of HP added to their maximum is determined by the achieved level.  Each character has a different set of level ranges and related HP bonuses. 
 
The additions to MP are quite low, since the game caps it at 99.  Thus, each character only has two level ranges for MP progression; the first range is when the character gains two MP for every level, and the second is when they only gain one.
 
The other stats, depending on the character, either take on a grouping progression (for 2-3 levels the stat stays the same, then it changes) or a sporatic addition progression (every level the stat increases 1-2).


*[[Chrono Trigger/Stat Gains/Ayla|Ayla]]
*[[Chrono Trigger/Stat Gains/Ayla|Ayla]]

Revision as of 07:09, 20 April 2007

Template:All Game Nav Every level, a character will gain some bonus to at least one of their stats. Check out the following sub pages to view each character's stat progression.

Each stat has its own pattern of progression, although most are unpredictable, and there are stats that have a similar progression. For example, HP and MP gains are on a level range basis for all characters.

Whenever a character levels up, they gain a bonus to their maximum HP. The amount of HP added to their maximum is determined by the achieved level. Each character has a different set of level ranges and related HP bonuses.

The additions to MP are quite low, since the game caps it at 99. Thus, each character only has two level ranges for MP progression; the first range is when the character gains two MP for every level, and the second is when they only gain one.

The other stats, depending on the character, either take on a grouping progression (for 2-3 levels the stat stays the same, then it changes) or a sporatic addition progression (every level the stat increases 1-2).