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{{Header Nav|game=Chrono Trigger}}
{{Header Nav|game=Chrono Trigger}}
'''Chapter 7: The Factory Ruins (2300 A.D. first time)'''
 
{{control selector|SNES,PlayStation,DS,Android}}
'''The Factory Ruins (2300 A.D. first time)'''
----
----


==The Factory==
==The Factory==
You'll need to pick Marle or Lucca to accompany Crono and Robo, I personally prefer Marle because she has the Aura spell.
{{Chrono Trigger/Section|{{ct/e|Acid}}, {{ctcontrol|{{ct/e|Debugger}}|{{ct/e|Deverminator}}}}}}
[[File:CTFactory.png|thumb|The first computer screen Robo must use.]]
You'll need to leave Marle or Lucca at Proto Dome to accompany Crono and Robo. Marle provides the Aura technique, which allows more mobile healing, while Lucca can attack additional targets.  


Interact with the computer screen, Robo will disable the security laser so you can use the conveyor belt on the right, however you'll be forced to fight an acid. Just use slash or some non-physical technique to kill it. Three security robots patrol the front hallway, they will start moving if you get too close to them. After you've dealt with them or not, you can take the left or the right passage to the lab or the factory proper (this area is split into two main areas). You'll probably want to head into the factory first, although if you feel like cheating you could skip it all together and head directly to the lab.
Interact with the computer screen, Robo will disable the security laser so you can use the conveyor belt on the right, however you'll be forced to fight an {{ct/e|Acid}}. Just use slash or some non-physical technique to kill it. Three security robots patrol the front hallway and they will start moving if you get too close to them. Whether you've dealt with them or not, you can take the left or the right passage to the lab or the factory proper (this area is split into two main areas). If you want experience and a new sword for Crono, head into the factory first (to the right). If you are trying to reach the secret while minimizing Crono's level, skip the factory and head directly to the lab (to the left).
{{-}}


===Right path, the factory===
===Right path, the factory===
*'''Items''': 2x '''Mid Ether''', 1x '''Robin Bow''', 2x '''Ether''', 1x '''Mid Tonic''', '''400GP''', 1x '''Shelter''', 1x '''Bolt Sword'''
{{Chrono Trigger/Section
On the factory side of things, search the room for chests. The first one is hidden in a passageway just to the left (head down, left, then back up and climb the little ladder through the door), you'll find the '''Mid Ether''' in the top right corner (the room is L shaped). Check out the conveyor belt to the south; first climb down the left ladder and follow the path all the way to the left where you can grab the '''Robin Bow'''. Head back, then take the right ladder down to where the room is (DON'T GO IN IT). Your goal will be to cross over it to the left, without bumping into any of the robots. If you touch a robot you'll have to go through a long series of fights before you get back where you started. It's easiest to wait until a group of two robots has gone by than run as fast as you can until you reach an alcove. The second alcove has an '''Ether''' in a chest, also note that you'll probably have a close call when running on the conveyor belt. Keep making it all the way to the end and then head south to enter a new room.
|{{ct/e|Bug}}, {{ctcontrol|{{ct/e|Debugger}}, {{ct/e|Proto 3}}|{{ct/e|Deverminator}}, {{ct/e|Version 3.0}}}}
|2x {{ctcontrol|{{ct/i|Mid Ether}}, {{ct/i|Robin Bow}}|{{ct/i|Mid-Ether}}, {{ct/i|Bandit's Bow}}}}, 2x {{ct/i|Ether}}, {{ctcontrol|{{ct/i|Mid Tonic}}|{{ct/i|Mid-Potion}}}}, 400 G, {{ct/i|Shelter}}, {{ctcontrol|{{ct/i|Bolt Sword}}|{{ct/i|Thunder Blade}}}}
}}
[[File:Chrono Trigger Factory fight series.png|thumb|left|Now you must fight 3x in series.]]
 
On the factory side, the goal is to search the room for chests. The first one is hidden in a passageway just to the left (head down, left, then back up and climb the little ladder through the door). You'll find the {{ctcontrol|{{ct/i|Mid Ether}}|{{ct/i|Mid-Ether}}}} in the top right corner (the room is 'L' shaped).
 
Climb down the left ladder and follow the path all the way to the left where you can grab the {{ctcontrol|{{ct/i|Robin Bow}}|{{ct/i|Bandit's Bow}}}}. Head back, then take the right ladder down to where the room is (but '''do not''' go in it). Your goal will be to cross over it to the left, without bumping into any of the robots. If you touch a robot you'll have to go through a long series of fights before you get back where you started. It's easiest to wait until a group of two robots has gone by, then run as fast as you can until you reach an alcove. The second alcove has an {{ct/i|Ether}} in a chest. Note that you'll probably have a close call when running on the conveyor belt. Keep moving all the way to the end and then head south to enter a new room.


You'll be forced to fight four Bugs. Afterwards, climb the ladder and head through the door into the main conveyor belt room. Cross the walkway and head to the far right corner for a '''Mid Tonic'''. Go through the right door then grab the two chests: you'll get '''400GP''' and another '''Mid Ether'''. Interact with the computer to learn the two codes which control the crane, {{snes|X}}{{snes|A}}, and {{snes|B}}{{snes|B}}. After you end the dialogue, the two robots that were stored in the wall will burst out, and then criss cross about the room in a mirrored fashion. Wait until a gap opens, then run down and out unless you wish to fight them.
As you enter you'll be forced to fight four {{ct/e|Bugs}}. Afterwards, climb the ladder and head through the door into the main conveyor belt room. Cross the walkway and head to the far right corner for a {{ctcontrol|{{ct/i|Mid Tonic}}|{{ct/i|Mid-Potion}}}}. Go through the right door then grab the two chests: you'll get '''400GP''' and another {{ctcontrol|{{ct/i|Mid Ether}}|{{ct/i|Mid-Ether}}}}. Interact with the computer to learn the two codes which control the crane, {{control|{{snes|X}}|{{psx|T}}|{{ds|X}}}}{{control|{{snes|A}}|{{psx|X}}|{{ds|A}}}}, and {{control|{{snes|B}}|{{psx|C}}|{{ds|B}}}}{{control|{{snes|B}}|{{psx|C}}|{{ds|B}}}}. After you end the dialogue, the two robots that were stored in the wall will burst out, and then criss-cross about the room in a mirrored fashion. Wait until a gap opens, then run down and out unless you wish to fight them.


Head into the left door to reach the control panel for the crane (that claw thing  suspended above the conveyor belt). Two Proto 3's will be patrolling, you can sneak by if you're patient but if you fight them you'll also have to fight two Debuggers. Grab the '''Shelter''' and another '''Ether''' before heading south to the control panel. Enter the codes you learned (one pair at a time) to move the barrels out of the way. This will open up a path to a new area and back to the start so you won't have to repeat the conveyor belt sequence.
Head into the left door to reach the control panel for the crane (that claw thing  suspended above the conveyor belt). Two {{ctcontrol|{{ct/e|Proto 3s}}|{{ct/e|Version 3.0s}}}} will be patrolling, but you can sneak by if you're patient. If you fight them you'll also have to fight two Debuggers. Grab the {{ct/i|Shelter}} and another {{ct/i|Ether}} before heading south to the control panel. Enter the codes you learned (one pair at a time) to move the barrels out of the way. This will open up a path to a new area and back to the start so you won't have to repeat the conveyor belt sequence.


Exit back through the room (avoiding the Proto 3's if you wish) and then head down the ladder to the left. Run to the left and go through the door to the north. Pick up the '''Bolt Sword''' for Crono, then use the computer to learn the security password ZABIE. Go back to the elevator (just head right following the conveyor belt and climb the ladder) and head out. Go down the other elevator, this time to the lab.
Exit back through the room (avoiding the {{ctcontrol|{{ct/e|Proto 3s}}|{{ct/e|Version 3.0s}}}} if you wish) and then head down the ladder to the left. Run to the left and go through the door to the north. Pick up the {{ctcontrol|{{ct/i|Bolt Sword}}|{{ct/i|Thunder Blade}}}} for Crono, then use the computer to learn the security password ZABIE. Go back to the elevator (just head right following the conveyor belt and climb the ladder) and head out. Go down the other elevator to reach the lab.


===Left path, the lab===
===Left path, the lab===
*'''Items''': 1x'''Shelter''', 1x'''Titan Vest''', 1x'''Hammer Arm''', 1x'''Plasma Gun'''
{{Chrono Trigger/Section
In the lab, you can save if you'd like but head north and fight the Acid and the two Alkalines.  Grab the '''Shelter''', then activate the computer to open the hatch to the next level.  Go down the hatch, head west across this first room where you'll be forced to fight two Alkalines, one at a time.  Loop around south into the center room.  Grab the '''Titan Vest''' on the left side of the room and the '''Hammer Arm''' on the right, then equip both on Robo.  Use the computer to the north to disable the lasers around the lab.  You'll have to fight three Acids and two Alkalines at the same time for a semi-difficult, Mp draining fight.  Use AOE techniques (Slash or dual techs work well).  When you're ready (you could save if you like), head down a level either by using the hatch in the center room or the elevator (it moves up and down).  Head north in the long passage, grab the '''Plasma Gun''' and then use the computer that requires the ZABIE password (press {{snes|X}}, {{snes|A}}, {{snes|B}}, {{snes|Y}} after the prompt).
|{{ct/e|Acid}}, {{ctcontrol|{{ct/e|Alkaline}}|{{ct/e|Alkali}}}}
|{{ct/i|Shelter}}, {{ctcontrol|{{ct/i|Titan Vest}}|{{ct/i|Titanium Vest}}}}, {{ct/i|Hammer Arm}}, {{ct/i|Plasma Gun}}
}}
[[File:Chrono Trigger Lab Laser Barrier out.png|thumb|right|Robo removes the barrier.]]


Regardless of whether or not you completed the factory portion of the place, you can just enter in the code "{{snes|X}}-{{snes|A}}-{{snes|B}}-{{snes|Y}}" to skip to the last part of the level.
In the lab, you can save if you'd like but head north and fight the {{ct/e|Acid}} and the two {{ctcontrol|{{ct/e|Alkalines}}|{{ct/e|Alkalis}}}} (both are resistant to physical damage). Grab the {{ct/i|Shelter}}, then activate the computer to open the hatch to the next level. After opening the hatch go to the bottom-right corner in the room to find a ladder leading to the room to turn off the lasers. Go down the hatch, head west across this first room where you'll be forced to fight two {{ctcontrol|{{ct/e|Alkalines}}|{{ct/e|Alkalis}}}}, one at a time. Loop around south into the center room.


Head north and use the button on the wall. An alarm will sound and you'll need to escape the factory before it goes haywire. Head south, where you'll almost get stuck in the hallway, then head up the ladder because the elevator has been shut offYou'll eventually come to the long walkway with robots embedded in the wall.  Upon entering Robo's old buddies will come out, beat him up and then throw him into a wall compartment.
Grab the {{ctcontrol|{{ct/i|Titan Vest}}|{{ct/i|Titanium Vest}}}} on the left side of the room and the {{ct/i|Hammer Arm}} on the right, then equip the vest on Crono and the arm on Robo. Use the computer to the north to disable the lasers around the lab. You'll have to fight three {{ct/i|Acids}} and two {{ctcontrol|{{ct/e|Alkalines}}|{{ct/e|Alkalis}}}} at the same time for a semi-difficult, MP draining fight. Use AOE techniques (Slash or dual techs work well). When you're ready (you could save if you like), head down a level either by using the hatch in the center room or the elevator (it moves up and down)Head north in the long passage, grab the {{ct/i|Plasma Gun}} and then use the computer that requires the ZABIE password (press {{control|{{snes|X}}|{{psx|T}}|{{ds|X}}}}, {{control|{{snes|A}}|{{psx|C}}|{{ds|A}}}}, {{control|{{snes|B}}|{{psx|X}}|{{ds|B}}}}, {{control|{{snes|Y}}|{{psx|S}}|{{ds|Y}}}} after the prompt).


Crono and whichever partner you picked will need to take on all six R Series robots alone.
Regardless of whether or not you completed the factory portion of the ruins, you can just enter in the code "{{control|{{snes|X}}|{{psx|T}}|{{ds|X}}}}-{{control|{{snes|A}}|{{psx|C}}|{{ds|A}}}}-{{control|{{snes|B}}|{{psx|X}}|{{ds|B}}}}-{{control|{{snes|Y}}|{{psx|S}}|{{ds|Y}}}}" to skip to the last part of the factory.
 
Head north and use the button on the wall. An alarm will sound and you'll need to escape the factory before it goes haywire. Head south, where you'll almost get stuck in the hallway, then head up the ladder because the elevator has been shut off. You'll eventually come to the long walkway with robots embedded in the wall. Upon entering, Robo's old buddies will come out, beat him up and then throw him into a wall compartment.
 
Crono and his human partner will need to take on all six {{ctcontrol|R Series|R-Series}} robots alone.
{{-}}


==Boss Fight==
==Boss Fight==
{{Chrono Trigger/Boss
{{Chrono Trigger/Boss
|age=Bosses in chapters 1-15
|name=R Series
|name=R Series
|image=
|dsname=R-Series
|image=Chrono Trigger Rtype.png
|side=left
|side=left
|size=150
|subtitle=6x R-Series
|subtitle=
|level=10
|level=10
|hp=150 each (900 total)
|hp=150 each (900 total)
|weak=None
|attack=12
|null=None
|defense=127
|magic=1
|magicdefense=50
|speed=9
|evade=8
|hit=100
|weak=Lightning
|strength=None
|absorb=None
|absorb=None
|charms=N/A
|charms=None
|drops=None
|drops=None
|xp=80
|xp=80
|tp=1
|tp=1
|gold=100
|gold=100
|text=This can sometimes be a difficult fight because almost all of the robots attack in a row, mostly on the same party member. Just concentrate on one of them at a time, and you should do fine. Using Crono's '''Cyclone''' on three of them at a time will quicken the battle; two doses of that should do it. If you have Lucca, use '''Flame Toss''' or dual tech '''Flame Whirl''' with Chrono and have her use Mid Tonics if necessary. If you're using Marle, have her use '''Aura''' to heal while Crono performs the attacks. It shouldn't take too long to defeat them all, as long as you concentrate on one of them (or 3 if you follow the '''Cyclone''' advice) at a time.
|attacks=
;Techs
*'''Robo Punch''': a punching attack which does about 25-30 physical damage to one person.
*'''Robo Wired Punch''': a ranged punch which does about 15 physical damage to one person.
*'''Robo Laser / Shadow''': a linear attack that deals shadow damage.
 
;Counters
*'''Robo Pitch''': if at least two of the R Series are destroyed, a counter-attack which juggles one character around between two of the R Series, before throwing them into your other party member, which does about 25 physical damage to both.
*'''Robo Explosion''': if one of the R Series remains, an explosive counter-attack that hits both party members for about 50 damage.
 
|text=This can sometimes be a difficult fight because almost all of the robots attack in a row, mostly on the same party member. Just concentrate on one of them at a time. Using Crono's '''Cyclone''' ability will quicken the battle; two uses on each group of three will work. To avoid any counter attacks, hit the front and back rows of robots with one '''Cyclone''' each, then finish them off with the same attack. If you have Lucca, use '''Flame Toss''' or dual tech '''Flame Whirl''' with Crono and have her use Mid Tonics if necessary. If you're using Marle, have her use '''Aura''' to heal while Crono performs the attacks. It shouldn't take too long to defeat them all, as long as you concentrate on one of them (or three if you follow the '''Cyclone''' advice) at a time.
 
If you attack the robots when at least three of them are destroyed, they begin to counter with a special attack that hits both characters. When only one robot is left, the counter attack becomes more powerful.
}}
}}


After the battle you'll pull Robo out of the wall and drag him back to the Proto Dome. Marle and Crono will sleep as Lucca pieces Robo back together. After his revival, Robo will want to join the crew in hopes of saving the planet. Together the group heads into another time gate.
After the battle you'll pull Robo out of the wall and drag him back to the Proto Dome. Marle and Crono will sleep as Lucca pieces Robo back together. After his revival, Robo will want to join the crew in hopes of saving the planet. Together, the group heads into another time gate.
 
==Challenging Lavos==
Impossible during this stage of the game since you have no access to a time gate.


{{Footer Nav|game=Chrono Trigger|prevpage=Walkthrough/Chapter 6|prevname=Chapter 6 (2300 A.D. first time)|here=Chapter 7|nextpage=Walkthrough/Chapter 8|nextname=Chapter 8 (End of Time)}}
{{Footer Nav|game=Chrono Trigger|prevpage=Beyond the Ruins|nextpage=The End of Time}}

Latest revision as of 01:06, 14 July 2022

Control selector Select controller:
SNES,PlayStation,DS,Android

The Factory Ruins (2300 A.D. first time)


The Factory[edit]

The first computer screen Robo must use.

You'll need to leave Marle or Lucca at Proto Dome to accompany Crono and Robo. Marle provides the Aura technique, which allows more mobile healing, while Lucca can attack additional targets.

Interact with the computer screen, Robo will disable the security laser so you can use the conveyor belt on the right, however you'll be forced to fight an Acid. Just use slash or some non-physical technique to kill it. Three security robots patrol the front hallway and they will start moving if you get too close to them. Whether you've dealt with them or not, you can take the left or the right passage to the lab or the factory proper (this area is split into two main areas). If you want experience and a new sword for Crono, head into the factory first (to the right). If you are trying to reach the secret while minimizing Crono's level, skip the factory and head directly to the lab (to the left).

Right path, the factory[edit]

Now you must fight 3x in series.

On the factory side, the goal is to search the room for chests. The first one is hidden in a passageway just to the left (head down, left, then back up and climb the little ladder through the door). You'll find the Mid Ether in the top right corner (the room is 'L' shaped).

Climb down the left ladder and follow the path all the way to the left where you can grab the Robin Bow. Head back, then take the right ladder down to where the room is (but do not go in it). Your goal will be to cross over it to the left, without bumping into any of the robots. If you touch a robot you'll have to go through a long series of fights before you get back where you started. It's easiest to wait until a group of two robots has gone by, then run as fast as you can until you reach an alcove. The second alcove has an Ether in a chest. Note that you'll probably have a close call when running on the conveyor belt. Keep moving all the way to the end and then head south to enter a new room.

As you enter you'll be forced to fight four Bugs. Afterwards, climb the ladder and head through the door into the main conveyor belt room. Cross the walkway and head to the far right corner for a Mid Tonic. Go through the right door then grab the two chests: you'll get 400GP and another Mid Ether. Interact with the computer to learn the two codes which control the crane, X ButtonA Button, and B ButtonB Button. After you end the dialogue, the two robots that were stored in the wall will burst out, and then criss-cross about the room in a mirrored fashion. Wait until a gap opens, then run down and out unless you wish to fight them.

Head into the left door to reach the control panel for the crane (that claw thing suspended above the conveyor belt). Two Proto 3s will be patrolling, but you can sneak by if you're patient. If you fight them you'll also have to fight two Debuggers. Grab the Shelter and another Ether before heading south to the control panel. Enter the codes you learned (one pair at a time) to move the barrels out of the way. This will open up a path to a new area and back to the start so you won't have to repeat the conveyor belt sequence.

Exit back through the room (avoiding the Proto 3s if you wish) and then head down the ladder to the left. Run to the left and go through the door to the north. Pick up the Bolt Sword for Crono, then use the computer to learn the security password ZABIE. Go back to the elevator (just head right following the conveyor belt and climb the ladder) and head out. Go down the other elevator to reach the lab.

Left path, the lab[edit]

Robo removes the barrier.

In the lab, you can save if you'd like but head north and fight the Acid and the two Alkalines (both are resistant to physical damage). Grab the Shelter, then activate the computer to open the hatch to the next level. After opening the hatch go to the bottom-right corner in the room to find a ladder leading to the room to turn off the lasers. Go down the hatch, head west across this first room where you'll be forced to fight two Alkalines, one at a time. Loop around south into the center room.

Grab the Titan Vest on the left side of the room and the Hammer Arm on the right, then equip the vest on Crono and the arm on Robo. Use the computer to the north to disable the lasers around the lab. You'll have to fight three Acids and two Alkalines at the same time for a semi-difficult, MP draining fight. Use AOE techniques (Slash or dual techs work well). When you're ready (you could save if you like), head down a level either by using the hatch in the center room or the elevator (it moves up and down). Head north in the long passage, grab the Plasma Gun and then use the computer that requires the ZABIE password (press X Button, A Button, B Button, Y Button after the prompt).

Regardless of whether or not you completed the factory portion of the ruins, you can just enter in the code "X Button-A Button-B Button-Y Button" to skip to the last part of the factory.

Head north and use the button on the wall. An alarm will sound and you'll need to escape the factory before it goes haywire. Head south, where you'll almost get stuck in the hallway, then head up the ladder because the elevator has been shut off. You'll eventually come to the long walkway with robots embedded in the wall. Upon entering, Robo's old buddies will come out, beat him up and then throw him into a wall compartment.

Crono and his human partner will need to take on all six R Series robots alone.

Boss Fight[edit]

R Series
(R-Series)
Chrono Trigger Rtype.png
HP
150 each (900 total)
Weaknesses
Lightning
Strengths
None
Absorbs
None
Suggested Level
10
Charmables
None
Drops
None
XP
80
TP
1
Gold
100
Attacks
Techs
  • Robo Punch: a punching attack which does about 25-30 physical damage to one person.
  • Robo Wired Punch: a ranged punch which does about 15 physical damage to one person.
  • Robo Laser / Shadow: a linear attack that deals shadow damage.
Counters
  • Robo Pitch: if at least two of the R Series are destroyed, a counter-attack which juggles one character around between two of the R Series, before throwing them into your other party member, which does about 25 physical damage to both.
  • Robo Explosion: if one of the R Series remains, an explosive counter-attack that hits both party members for about 50 damage.
Description/Strategy

This can sometimes be a difficult fight because almost all of the robots attack in a row, mostly on the same party member. Just concentrate on one of them at a time. Using Crono's Cyclone ability will quicken the battle; two uses on each group of three will work. To avoid any counter attacks, hit the front and back rows of robots with one Cyclone each, then finish them off with the same attack. If you have Lucca, use Flame Toss or dual tech Flame Whirl with Crono and have her use Mid Tonics if necessary. If you're using Marle, have her use Aura to heal while Crono performs the attacks. It shouldn't take too long to defeat them all, as long as you concentrate on one of them (or three if you follow the Cyclone advice) at a time.

If you attack the robots when at least three of them are destroyed, they begin to counter with a special attack that hits both characters. When only one robot is left, the counter attack becomes more powerful.

After the battle you'll pull Robo out of the wall and drag him back to the Proto Dome. Marle and Crono will sleep as Lucca pieces Robo back together. After his revival, Robo will want to join the crew in hopes of saving the planet. Together, the group heads into another time gate.