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{{Header Nav|game=Final Fantasy IV}}
{{control selector|Super NES,PlayStation,Game Boy Advance,PlayStation Portable,Nintendo DS}}
==Locate Sealed Cave==
==Locate Sealed Cave==
[[Image:FF4 WT 10a.jpg|left]]
[[Image:FF2 WT 10a.jpg|left]]
To the south in the underground is a cave which is completely surrounded, and can only be entered from above.  This is the sealed cave, so land the airship and enter the cave.
To the south in the underground is a cave which is completely surrounded, and can only be entered from above.  This is the sealed cave, so land the airship and enter the cave.
 
<br clear="both" />
'''Note''': if you already obtained the Dark Crystal by having Rydia cast Warp in the Dwarven Castle throne room, you do not have to complete the Sealed Cave. This only works in the SNES version.
 
It would be prudent to carry at least 15+ Phoenix Down/Life items into this dungeon, just in case.
{{-}}
 
==Enter the Cave==
==Enter the Cave==
{|{{FFIV/EnemyTable|area=Sealed Cave}}
[[Image:FF2 WT 10b.jpg|right]]
|-
When you enter the cave, approach the door.  Use the Luca key on it and it will be unsealed.  In the next room follow the path all the way around the room, until you reach the second door in the room.  Like almost every door in the cave, this door is a trap, and you will have to fight it in order to pass through.
| #123 || Vampire Bat || 1014 || Fire, Thrown || - || - || 355 || 2306 || -
<br clear="both" />
|-
==Trap Door==
| #124 || Lesser Marilith || 1400 || - || - || - || 205 || 3082 || Handled easily with Poison Axe
[[Image:FF2 WT 10c.jpg|left]]
|-
TrapDoors attack using a combination Search, then Disrupt.  They will first use Search, then about 2 rounds later they will use Disrupt which will automatically kill that member of your party.  If you have not defeated the TrapDoor past a certain point, it will change into another monster, which you will have to defeat also in order to pass.
| #125 || Nagaraja || 1480 || - || - || - || 238 || 3582 || -
<br clear="both" />
|-
==Many Doors==
| #126 || Vampiress || 2375 || Fire, Holy || - || - || 188 || 3582 || -
[[Image:FF2 WT 10d.jpg|right]]
|-
| #127 || Yellow Dragon || 3100 || - || - || Lightning || 1500 || 28000 || Counters with Lightning; Vulnerable to Tornado; Drops Silver Apple; Summoned by Trap Door
|-
| #128 || Chimera Brain || 3400 || - || - || Fire, Ice, Lightning || 1200 || 28000 || Summoned by Trap Door
|-
| #129 || Trap Door || 5000 || - || - || - || 4500 || 30000 || Can be countered with Reflect
|}
[[File:FF4 WT 10b.jpg|right]]
{|{{prettytable|float=left|notwide=1}}
!colspan=1|Sealed Cave Checklist:
|-
|
;Equipment
*Kotetsu x2
*Lustrous Sword
*Black Cowl
;Items
*Ether x3
*Bestiary x2
*Hi-Potion x2
*Phoenix Down x2
*Light Curtain
*Fuma Shuriken
*Elixir
*Silent Bell
*Dry Ether
*X-Potion
|}
When you enter the cave, approach the door.  Use the Luca key (necklace) on it and it will be unsealed.  In the next room follow the path all the way around the room, until you reach the second door in the room.  Like almost every door in the cave, this door is a trap, and you will have to fight it in order to pass through.
{{-}}
 
===Trap Door===
[[Image:FF4 WT 10c.jpg|left]]
Trap Doors attack using a combination Target, then Ninth Dimension.  They will first use Target, then about 2 rounds later they will use Ninth Dimension which will automatically kill that member of your party.  If you have not defeated the Trap Door past a certain point, it will change into another monster, which you will have to defeat also in order to pass.
{{-}}
 
===Many Doors===
[[Image:FF4 WT 10d.jpg|right]]
In the next room you can ignore all the doors, and continue into the next room.  In this room, go to the right, then up and you will reach a long stretch with many trap doors.  None of them are necessary to continue, but some contain chests, and one has a save point.  Continue past them to the door at the bottom left of the room to continue through the cave.
In the next room you can ignore all the doors, and continue into the next room.  In this room, go to the right, then up and you will reach a long stretch with many trap doors.  None of them are necessary to continue, but some contain chests, and one has a save point.  Continue past them to the door at the bottom left of the room to continue through the cave.
{{-}}
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==Keep Moving==
===Keep Moving===
[[Image:FF2 WT 10e.jpg|left]]
[[Image:FF4 WT 10e.jpg|left]]
The next two rooms are small, continue through them, ignoring the trap door in the second room.  In the large room you next reach, cross the rope in the center of the room, then go to the left and down the staircase.
The next two rooms are small, continue through them, ignoring the trap door in the second room.  In the large room you next reach, cross the rope in the center of the room, then go to the left and down the staircase.
{{-}}
<br clear="both" />
 
==Save Point==
===Save Point===
[[Image:FF2 WT 10f.jpg|right]]
[[Image:FF4 WT 10f.jpg|right]]
Use the savepoint in the next room, then continue on.  The next room is a large circle.  Ignore the ropes and go all the way around the edge and down the stairs in the middle.  In this room you will see a bridge with one final trap door.  Enter it and defeat it.
Use the savepoint in the next room, then continue on.  The next room is a large circle.  Ignore the ropes and go all the way around the edge and down the stairs in the middle.  In this room you will see a bridge with one final trap door.  Enter it and defeat it.
{{-}}
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==EvilWall==
===Boss: Demon Wall===
[[Image:FF2 WT 10g.jpg|left]]
{|{{prettytable}}
Retrieve the crystal, and attempt to leave the cave.  When you try to cross the bridge, you will be interrupted by another trap.  This one is a Wall that will move toward you as you attack, killing you if it gets too close. The only strategy is to attack as quickly as possible in order to defeat it.
|-
<br clear="both" />
! Number !! Name !! HP !! Weakness !! Resist !! Absorb !! Gil !! Exp
|-
| #224 || Demon Wall || 28000 || - || - || - || 8000 || 2300
|}
[[Image:FF4 WT 10g.jpg|left]]
Retrieve the crystal, and attempt to leave the cave.  When you try to cross the bridge, you will be interrupted by another trap.  This one is a Wall that will move toward you as you attack, using a devastating move called Crush if it reaches you. You must defeat it as quickly as possible. Cast Berserk on Cecil and Edge (and maybe Kain), and have Rydia cast Virus/Bio. If you're not fast enough, when the wall closes in it will begin using Crush spell on a random party member. You can use items or spells to revive that member and continue the fight.
{{-}}
 
==Kain==
==Kain==
[[Image:FF4 WT 10h.jpg|right]]
[[Image:FF2 WT 10h.jpg|right]]
Now you can leave the cave (Exit and Warp will not work so you have to walk).  Just as you are about to exit the cave, Kain will steal the crystal and leave your party.  After this occurs, leave the cave and fly back to the Gnome City.
Now you can leave the cave (Exit and Warp will not work so you have to walk).  Just as you are about to exit the cave, Kain will steal the crystal and leave your party.  After this occurs, leave the cave and fly back to the Gnome City.
{{-}}
<br clear="both" />
 
==Visit Cid==
==Visit Cid==
[[Image:FF4 WT 10i.jpg|left]]
[[Image:FF2 WT 10i.jpg|left]]
First, go visit the king, and he will tell you that you must return to Mysidia to get the ship necessary to fly to the moon.  Cid will enter the room then attach a drill to your airship.  Finally, get in the airship and go to the circle in the northeast part of the underground, place your airship above it, then press the button to land, and you will drill your way out of the underground.
First, go visit the king, and he will tell you that you must return to Mysidia to get the ship necessary to fly to the moon.  Cid will enter the room then attach a drill to your airship.  Finally, get in the airship and go to the circle in the northeast part of the underground, place your airship above it, then press the button to land, and you will drill your way out of the underground.
{{-}}
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==Optional Sidequest==
==Optional Sidequest==
If you have finished the Passage of the Eidolons and unlocked Asura and Leviathan as a result, this would be a good point to attempt the [[Final Fantasy IV/Odin|Odin]] sidequest, as well as starting the first half of the [[Final Fantasy IV/Excalibur Sword|Excalibur]] Sidequest. Now that you have access to both the overworld and underworld, you can also get the Sylph summon if you have finished the Sylph Cave.
This would be a good point to attempt the Sylph Cave. 
{{-}}
<br clear="both" />
 
<div style="text-align:center">
===Bestiary Roundup===
[[Final Fantasy II US/Walkthrough/SylphCave|Sylph Cave]]
[[Image:FF4 PSP strip.jpg|504px|right]]
[[Final Fantasy II US/Walkthrough/TowerofBabil2|<< Tower of Babil Pt. 2]] | [[Final Fantasy II US/Walkthrough/ToTheMoon|To The Moon >>]]
On the far South-West wall of the underworld is a strip of land 3 tiles long, where a few rare enemies can be encountered.
<br clear="both" />
{|{{FFIV/EnemyTable|area=Three Step Strip}}
</div>
|-
| #075 || Blood Flower || 370 || Fire || - || - || 445 || 703 || -
|-
| #084 || Gloomwing || 1580 || Thrown || Magic || - || 510 || 2837 || -
|-
| #085 || Gorgon || 2550 || - || - || - || 248 || 3003 || -
|-
| #086 || Mystery Egg || ? || ? || ? || ? || ? || ? || ?
|-
| #091 || Medusa || 490 || - || - || - || 225 || 1208 || -
|-
| #093 || Coeurl || 593 || - || - || - || 345 || 2759 || Counters with Blaster
|-
| #107 || Stone Golem || 2560 || Ice || - || - || 238 || 2908 || -
|-
| #132 || Hornworm || 1855 || - || - || - || 538 || 3437 || -
|-
| #137 || Alraune || 2315 || Thrown || - || - || 598 || 2744 || -
|}
 
 
{{Footer Nav|game=Final Fantasy IV|prevpage=Tower of Babil - Part 2|nextpage=To The Moon}}
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