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{{ | {{All Game Nav|game=Final Fantasy II US}} | ||
==Comet== | |||
[[Image:FF2_ST_Comet.jpg|left]] | |||
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{| width="25%" border="1" | |||
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! width="50%"| | |||
MP Cost | |||
|- | | width="50%"| | ||
| | 20 | ||
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! width="50%"| | |||
Target | |||
| width="50%"| | |||
All<br> | |||
|} | |||
</center> | |||
This spell is a mini version of the spell Meteo, and is one of two random spells that can be cast, when Palom and Porom use their "Twin" Ability. Both must be alive from when the spell is cast until when it is completed, or else it will fail. | |||
<br clear="both" /> | |||
==Flare== | |||
[[Image:FF2_ST_Flare.jpg|right]] | |||
<center> | |||
{| width="25%" border="1" | |||
|- | |||
! width="50%"| | |||
MP Cost | |||
| width="50%"| | |||
10 | |||
|- | |||
! width="50%"| | |||
Target | |||
| width="50%"| | |||
All<br> | |||
|} | |} | ||
</center> | |||
This spell is a mini version of the spell Nuke, and is one of two random spells that can be cast, when Palom and Porom use their "Twin" Ability. Both must be alive from when the spell is cast until when it is completed, or else it will fail. | |||
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{{Footer_Nav|game=Final Fantasy II US|backpage=Walkthrough/Ninja magic|backname=Call Magic}} | |||
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