Jump to navigation Jump to search

You are not logged in. Please consider registering an account. By having a StrategyWiki account, you can have your own user page, upload images for your guide, and even customize the look of the site to match your tastes! Also, another benefit of registering an account is that your IP address is not logged whenever you edit, so it adds security and privacy as well. Sign up today! It takes less than one minute and requires no personal information — you're not even required to provide an e-mail address!

If you choose not to register, don't worry! You can still edit StrategyWiki all the same, just with fewer luxuries than registered users have. Your IP address will be recorded in this page's edit history, you must use the Show Preview feature to check over your work before being allowed to save your changes, and your edit may be scrutinized a bit more than that of a registered user's edit. If you don't wish any of the preceding things to happen to you or your edit, please log in or register. Please make sure that you are following all applicable policies and guidelines when making your edit, and we hope that you continue to contribute to StrategyWiki in the future!

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Header Nav|game=Final Fantasy VII}}
{{Header Nav|game=Final Fantasy VII}}


Now would be a good time to get yourself a Gold Chocobo. This is the first occasion to get one, and it's good to have a reasonably well-grown Knights of Round materia around for the big end battles. For more on breeding, see the [[../Chocobos|Chocobos page]].
Now would be a good time to get yourself a Gold Chocobo. This is the first occasion to get one, and it's good to have a reasonably well-grown Knights of Round materia around for the big end battles. For more on breeding, see the [[../Chocobos|Chocobos page]]. To advance the game, your next stop is Junon.


{{sidebar|contents=You are now able to get [[../Limit Breaks#Tifa|Tifa's final limit break]].}}
==Submarine bay==
 
To advance the game, your next stop is Junon.
 
== Huge Materia on the sea bottom ==
===Submarine bay===
{{Final Fantasy VII/Recommended Level|45-55}}
{{Final Fantasy VII/Recommended Level|45-55}}


In Junon, head up to the airport. The basic idea of this section is to head to the Underwater Reactor. You go down the tunnel that begins from the upper level by heading the way you went to the cargo ship, until you come to the narrow tunnel to the left where Shinra soldiers are doing drills. They head to the tunnels. Fight your way through the relatively easy enemies, go through the seafloor tunnel, take elevator up, fight more soldiers, and stop Reno from loading the Huge Materia into a submarine. In the seafloor tunnel you can morph the Ghost Ship enemies into Guide Books, which is the item the trader in Kalm wants. You can trade them for Underwater materia, which can be handy when fighting the Emerald Weapon.
In Junon, head up to the airport. The basic idea of this section is to head to the Underwater Reactor. You go down the tunnel that begins from the upper level by heading the way you went to the cargo ship, until you come to the narrow tunnel to the left where Shin-Ra soldiers are doing drills. They head to the tunnels. Fight your way through the relatively easy enemies, go through the seafloor tunnel, take elevator up, fight more soldiers, and stop Reno from loading the Huge Materia into a submarine. In the seafloor tunnel you can morph the Ghost Ship enemies into Guide Books, which is the item the trader in Kalm wants. You can trade them for Underwater materia, which can be handy when fighting the Emerald Weapon.


Reno gets the thing packed to the sub despite your efforts, and leaves in a hurry while you fight the next enemy boss.
Reno gets the thing packed to the sub despite your efforts, and leaves in a hurry while you fight the next enemy boss.
Line 28: Line 23:
Good protection (MBarrier or Big Guard) is essential. Some techniques are effective, among them everything that has anything to do with lightning, including Bolts, Ramuh a little bit, and Magic Breath and Trine Enemy Skills. Aside from those, hit the boss with everything and anything.}}
Good protection (MBarrier or Big Guard) is essential. Some techniques are effective, among them everything that has anything to do with lightning, including Bolts, Ramuh a little bit, and Magic Breath and Trine Enemy Skills. Aside from those, hit the boss with everything and anything.}}


Carry Armor leaves God's Hand, a nice weapon for Tifa. After the fight, you take the other sub to catch Reno. In the submarine bay, be sure to check every box. You'll find Battle Trumpet (for Cait Sith), Scimitar (a weapon for Cid that has triple materia growth rate) and Leviathan Scales, a key item which will douse the flames in the Wutai cave.
Carry Armor leaves God's Hand, a nice weapon for Tifa. After the fight, you take the the other sub to catch Reno. In the submarine bay, be sure to check every box. You'll find Battle Trumpet (for Cait Sith), Scimitar (a weapon for Cid that has triple materia growth rate) and Leviathan Scales, a key item which will douse the flames in the Wutai cave.


In the other sub, you first need to fight your way in. There's a save point in the entryway. In the command cabin, you have the option to fight the commander and two soldiers, or you can take them hostage.
In the other sub, you first need to fight your way in. There's a save point in the entryway. In the command cabin, you have the option to fight the commander and two soldiers, or you can take them hostage.


===Submarine hunt===
==Submarine hunt==
The [[Final Fantasy VII/Submarine hunt|submarine hunt]] minigame has simple controls:
The [[Final Fantasy VII/Submarine hunt|submarine hunt]] minigame has simple controls:
{|{{prettytable}}
{|{{prettytable}}
Line 61: Line 56:
Speed after the red sub, and when you get a lock-on fire the torpedoes. If you fail you don't get the Huge Materia, so hopefully you saved back in the submarine bay. If you succeed, the enemy sub stays safe in the bottom of the ocean until you grab the Materia, so no need to hurry. You get orders to return to Junon, and when you get back you see an airplane going to Rocket town.
Speed after the red sub, and when you get a lock-on fire the torpedoes. If you fail you don't get the Huge Materia, so hopefully you saved back in the submarine bay. If you succeed, the enemy sub stays safe in the bottom of the ocean until you grab the Materia, so no need to hurry. You get orders to return to Junon, and when you get back you see an airplane going to Rocket town.


== Huge Materia in Rocket Town ==
==Rocket Town==
{{control selector|PlayStation,Windows}}
{{control selector|PlayStation,Windows}}
The next destination is Rocket Town.  New item chests have been scattered around if you haven't been here since picking up Cid. In the room behind the weapons shop is a Fourth Bracelet, and in the item shop is a Guard Source.
The next destination is Rocket Town.  New item chests have been scattered around if you haven't been here since picking up Cid. In the room behind the weapons shop is a Fourth Bracelet, and in the item shop is a Guard Source.


As you wander around Rocket Town, you find out the Shinra is fussing all over the rocket. As you head to the rocket, the soldiers spot you and attack you. Fight them off. If Cid isn't in your party, he comes along now, obviously eager to defend his beloved rocket. Rearrange your gear at this point if needed. Climb up. Rude and a few soldiers are responsible for this Huge Materia shipment - now it's time to fight them.
As you wander around Rocket Town, you find out the Shin-Ra is fussing all over the rocket. As you head to the rocket, the soldiers spot you and attack you. Fight them off. If Cid isn't in your party, he comes along now, obviously eager to defend his beloved rocket. Rearrange your gear at this point if needed. Climb up. Rude and a few soldiers are responsible for this Huge Materia shipment - now it's time to fight them.


{{Final Fantasy VII/Boss|name=Rude
{{Final Fantasy VII/Boss|name=Rude
Line 79: Line 74:
In the rocket, there's one more bad guy to beat. Enter the cockpit and a cutscene follows. Cid's workers leave the rocket to Cid, and then you hear that Palmer is launching the rocket.
In the rocket, there's one more bad guy to beat. Enter the cockpit and a cutscene follows. Cid's workers leave the rocket to Cid, and then you hear that Palmer is launching the rocket.


Once in space, you can go fetch the Huge Materia by using the ladders to the right. The combination lock needs button key presses; if you get it wrong, you have three minutes to get it right, so listen to Cid's ideas. The correct combination is {{control|{{psx|C}} {{dot}} {{psx|S}} {{dot}} {{psx|X}} {{dot}} {{psx|X}}|{{kbd|Enter}} {{dot}} {{(}}{{kbd|.}} or {{kbd|Delete}}{{)}} {{dot}} {{(}}{{kbd|0}} or {{kbd|Insert}}{{)}} {{dot}} {{(}}{{kbd|0}} or {{kbd|Insert}}{{)}}}}.  Functionally for those who have alternate controls: OK - SWITCH - CANCEL - CANCEL. Note if your have changed you controls, you must input the controls to what you changed them to instead.  
Once in space, you can go fetch the rocket by using the ladders to the right. The combination lock needs button key presses; if you get it wrong, you have three minutes to get it right, so listen to Cid's ideas. The correct combination is {{control|{{psx|C}} {{dot}} {{psx|S}} {{dot}} {{psx|X}} {{dot}} {{psx|X}}|{{kbd|Enter}} {{dot}} {{(}}{{kbd|.}} or {{kbd|Delete}}{{)}} {{dot}} {{(}}{{kbd|0}} or {{kbd|Insert}}{{)}} {{dot}} {{(}}{{kbd|0}} or {{kbd|Insert}}{{)}}}}.


To get to the escape pod, go left. There's a cutscene involving Shera, who shows up and leads you to the pod. The rocket will hit the Meteor, and won't cause much damage to it at all, even if you leave the Huge Materia in the rocket.
To get to the escape pod, go left. There's a cutscene involving Shera, who shows up and leads you to the pod. The rocket will hit the Meteor, and won't cause much damage to it at all, even if you leave the Huge Materia in the rocket.


==Cosmo Canyon==
==Cosmo Canyon==
Red XIII suggests going to ask Bugenhagen what to do next, and that would be prudent. However, at this point the immediate danger is gone, and you can explore a bit if you want.
Red XIII suggests going to ask Bugenhagen what to do next - and that would be prudent. However, at this point the immediate danger is gone, and you can explore a bit if you want.


Some things to do:
Some things to do:
* Take the submarine and visit the [[Final Fantasy VII/Things to Collect#Sunken Gelnika|sunken Gelnika]] near Costa del Sol.
* Take the submarine and visit the [[Final Fantasy VII/Things to Collect#Sunken Gelnika|sunken Gelnika]] near Costa del Sol.
* If you sunk the Red Submarine and didn't grab the Huge Materia yet, go and do that.
* If you sunk the Red Submarine and didn't grab the Huge Materia yet, go and do that.
* If you have the Guide Book, visit Kalm to exchange it for Underwater materia, even if you are way too weak to face Emerald Weapon right now.
* If you have the Guide Book, visit Kalm to exchange it for Underwater materia - even if you are way too weak to face Emerald Weapon right now.


If you were victorious in saving all the Huge Materia, it would be a good time to give them all to Bugenhagen. Leave them to his care when you visit Cosmo Canyon and ask the old man what to do next.
If you were victorious in saving all the Huge Materia, it would be a good time to give them all to Bugenhagen. Leave them to his care when you visit Cosmo Canyon and ask the old man what to do next.


* If you got all the four Huge Materias, the Bahamut materia and the Neo Bahamut materia, touch one of the Huge Materias to get the Bahamut Zero red materia.
{{Footer Nav|game=Final Fantasy VII|prevpage=A journey through cloudless skies|nextpage=Weapon Raid at Midgar and Requiem for Shin-Ra}}
 
This is also the place where you will be able to obtain [[Final_Fantasy_VII/Master_Materia|Master Materias]].
 
 
{{Footer Nav|game=Final Fantasy VII|prevpage=Leading Cid|nextpage=Back to Midgar}}
Please note that all contributions to StrategyWiki are considered to be released under the Creative Commons Attribution-ShareAlike (see StrategyWiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. DO NOT SUBMIT COPYRIGHTED WORK WITHOUT PERMISSION!
Cancel Editing help (opens in new window)

Notice to contributors: The StrategyWiki administration does not condone plagiarism or the use of materials from any other source. Period. By saving this page you are promising us that you wrote this yourself, or copied it from a public domain or similar free resource. With the exception of official media (screenshots, artwork, symbols, etc., but not text) and materials released under the CC-BY-SA you must have the rights to or ownership of all work you submit to StrategyWiki. Do not copy text or images from other websites without permission. They will be deleted.

Copy and paste: – — ° ′ ″ ≈ ≠ ≤ ≥ ± − × ÷ ← → · §   Cite your sources: <ref></ref>


{{}}   {{{}}}   |   []   [[]]   [[Category:]]   #REDIRECT [[]]   &nbsp;   <s></s>   <sup></sup>   <sub></sub>   <code></code>   <pre></pre>   <blockquote></blockquote>   <ref></ref> <ref name="" />   {{Reflist}}   <references />   <includeonly></includeonly>   <noinclude></noinclude>   {{DEFAULTSORT:}}   <nowiki></nowiki>   <!-- -->   <span class="plainlinks"></span>


{{Header Nav|game={{subst:BASEPAGENAME}}}}   {{Footer Nav|game={{subst:BASEPAGENAME}}|prevpage=|nextpage=}}   {{spoilers}}   {{spoiler|}}   {{delete|Unused}}   {{rename|MS Monster .png}}   {{floatingtoc}}   {{stub}}


Symbols: ~ | ¡ ¿ † ‡ ↔ ↑ ↓ • ¶   # ∞   ‘ ’ “ ” ‹› «»   ¤ ₳ ฿ ₵ ¢ ₡ ₢ $ ₫ ₯ € ₠ ₣ ƒ ₴ ₭ ₤ ℳ ₥ ₦ № ₧ ₰ £ ៛ ₨ ₪ ৳ ₮ ₩ ¥   ♠ ♣ ♥ ♦   ♭ ♯ ♮   © ® ™
Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ   B b   C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç   D d Ď ď Đ đ Ḍ ḍ Ð ð   E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə   F f   G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ   H h Ĥ ĥ Ħ ħ Ḥ ḥ   I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị   J j Ĵ ĵ   K k Ķ ķ   L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ   M m Ṃ ṃ   N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ   O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ   Ɔ ɔ   P p   Q q   R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ   S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß   T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ   U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ   V v   W w Ŵ ŵ   X x   Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ   Z z Ź ź Ż ż Ž ž   ß Ð ð Þ þ Ŋ ŋ Ə ə   {{Unicode|}}
Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
Cyrillic: А а Б б В в Г г   Ґ ґ Ѓ ѓ Д д Ђ ђ   Е е Ё ё Є є Ж ж   З з Ѕ ѕ И и І і   Ї ї Й й Ј ј К к   Ќ ќ Л л Љ љ М м   Н н Њ њ О о П п   Р р С с Т т Ћ ћ   У у Ў ў Ф ф Х х   Ц ц Ч ч Џ џ Ш ш   Щ щ Ъ ъ Ы ы Ь ь   Э э Ю ю Я я   ́
IPA: t̪ d̪ ʈ ɖ ɟ ɡ ɢ ʡ ʔ   ɸ β θ ð ʃ ʒ ɕ ʑ ʂ ʐ ç ʝ ɣ χ ʁ ħ ʕ ʜ ʢ ɦ   ɱ ɳ ɲ ŋ ɴ   ʋ ɹ ɻ ɰ   ʙ ⱱ ʀ ɾ ɽ   ɫ ɬ ɮ ɺ ɭ ʎ ʟ   ɥ ʍ ɧ   ʼ   ɓ ɗ ʄ ɠ ʛ   ʘ ǀ ǃ ǂ ǁ   ɨ ʉ ɯ   ɪ ʏ ʊ   ø ɘ ɵ ɤ   ə ɚ   ɛ œ ɜ ɝ ɞ ʌ ɔ   æ   ɐ ɶ ɑ ɒ   ʰ ʱ ʷ ʲ ˠ ˤ ⁿ ˡ   ˈ ˌ ː ˑ ̪   {{IPA|}}

Your changes will be visible immediately.
  • For testing, please use the sandbox instead.
  • On talk pages, please sign your comment by typing four tildes (~~~~).

Please note:
  • If you don't want your writing to be edited mercilessly or redistributed by others, do not submit it.
  • Only public domain resources can be copied without permission — this does not include the vast majority of web pages or images.
  • See our policies and guidelines for more information on editing.

This page is a member of a hidden category: