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{{Header Nav|game=Final Fantasy VII}} | {{Header Nav|game=Final Fantasy VII}} | ||
Now would be a good time to get yourself a Gold Chocobo. This is the first occasion to get one, and it's good to have a reasonably well-grown Knights of Round materia around for the big end battles. For more on breeding, see the [[../Chocobos|Chocobos page]]. | Now would be a good time to get yourself a Gold Chocobo. This is the first occasion to get one, and it's good to have a reasonably well-grown Knights of Round materia around for the big end battles. For more on breeding, see the [[../Chocobos|Chocobos page]]. To advance the game, your next stop is Junon. | ||
==Submarine bay== | |||
{{Final Fantasy VII/Recommended Level|45-55}} | {{Final Fantasy VII/Recommended Level|45-55}} | ||
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Good protection (MBarrier or Big Guard) is essential. Some techniques are effective, among them everything that has anything to do with lightning, including Bolts, Ramuh a little bit, and Magic Breath and Trine Enemy Skills. Aside from those, hit the boss with everything and anything.}} | Good protection (MBarrier or Big Guard) is essential. Some techniques are effective, among them everything that has anything to do with lightning, including Bolts, Ramuh a little bit, and Magic Breath and Trine Enemy Skills. Aside from those, hit the boss with everything and anything.}} | ||
Carry Armor leaves God's Hand, a nice weapon for Tifa. After the fight, you take the other sub to catch Reno. In the submarine bay, be sure to check every box. You'll find Battle Trumpet (for Cait Sith), Scimitar (a weapon for Cid that has triple materia growth rate) and Leviathan Scales, a key item which will douse the flames in the Wutai cave. | Carry Armor leaves God's Hand, a nice weapon for Tifa. After the fight, you take the the other sub to catch Reno. In the submarine bay, be sure to check every box. You'll find Battle Trumpet (for Cait Sith), Scimitar (a weapon for Cid that has triple materia growth rate) and Leviathan Scales, a key item which will douse the flames in the Wutai cave. | ||
In the other sub, you first need to fight your way in. There's a save point in the entryway. In the command cabin, you have the option to fight the commander and two soldiers, or you can take them hostage. | In the other sub, you first need to fight your way in. There's a save point in the entryway. In the command cabin, you have the option to fight the commander and two soldiers, or you can take them hostage. | ||
==Submarine hunt== | |||
The [[Final Fantasy VII/Submarine hunt|submarine hunt]] minigame has simple controls: | The [[Final Fantasy VII/Submarine hunt|submarine hunt]] minigame has simple controls: | ||
{|{{prettytable}} | {|{{prettytable}} | ||
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Speed after the red sub, and when you get a lock-on fire the torpedoes. If you fail you don't get the Huge Materia, so hopefully you saved back in the submarine bay. If you succeed, the enemy sub stays safe in the bottom of the ocean until you grab the Materia, so no need to hurry. You get orders to return to Junon, and when you get back you see an airplane going to Rocket town. | Speed after the red sub, and when you get a lock-on fire the torpedoes. If you fail you don't get the Huge Materia, so hopefully you saved back in the submarine bay. If you succeed, the enemy sub stays safe in the bottom of the ocean until you grab the Materia, so no need to hurry. You get orders to return to Junon, and when you get back you see an airplane going to Rocket town. | ||
== | ==Rocket Town== | ||
{{control selector|PlayStation,Windows}} | {{control selector|PlayStation,Windows}} | ||
The next destination is Rocket Town. New item chests have been scattered around if you haven't been here since picking up Cid. In the room behind the weapons shop is a Fourth Bracelet, and in the item shop is a Guard Source. | The next destination is Rocket Town. New item chests have been scattered around if you haven't been here since picking up Cid. In the room behind the weapons shop is a Fourth Bracelet, and in the item shop is a Guard Source. | ||
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In the rocket, there's one more bad guy to beat. Enter the cockpit and a cutscene follows. Cid's workers leave the rocket to Cid, and then you hear that Palmer is launching the rocket. | In the rocket, there's one more bad guy to beat. Enter the cockpit and a cutscene follows. Cid's workers leave the rocket to Cid, and then you hear that Palmer is launching the rocket. | ||
Once in space, you can go fetch the Huge Materia by using the ladders to the right. The combination lock needs button key presses; if you get it wrong, you have three minutes to get it right, so listen to Cid's ideas. The correct combination is {{control|{{psx|C}} {{dot}} {{psx|S}} {{dot}} {{psx|X}} {{dot}} {{psx|X}}|{{kbd|Enter}} {{dot}} {{(}}{{kbd|.}} or {{kbd|Delete}}{{)}} {{dot}} {{(}}{{kbd|0}} or {{kbd|Insert}}{{)}} {{dot}} {{(}}{{kbd|0}} or {{kbd|Insert}}{{)}}}} | Once in space, you can go fetch the Huge Materia by using the ladders to the right. The combination lock needs button key presses; if you get it wrong, you have three minutes to get it right, so listen to Cid's ideas. The correct combination is {{control|{{psx|C}} {{dot}} {{psx|S}} {{dot}} {{psx|X}} {{dot}} {{psx|X}}|{{kbd|Enter}} {{dot}} {{(}}{{kbd|.}} or {{kbd|Delete}}{{)}} {{dot}} {{(}}{{kbd|0}} or {{kbd|Insert}}{{)}} {{dot}} {{(}}{{kbd|0}} or {{kbd|Insert}}{{)}}}}. Note if your have changed you controls, you must input the controls to what you changed them too instead. | ||
To get to the escape pod, go left. There's a cutscene involving Shera, who shows up and leads you to the pod. The rocket will hit the Meteor, and won't cause much damage to it at all, even if you leave the Huge Materia in the rocket. | To get to the escape pod, go left. There's a cutscene involving Shera, who shows up and leads you to the pod. The rocket will hit the Meteor, and won't cause much damage to it at all, even if you leave the Huge Materia in the rocket. | ||
==Cosmo Canyon== | ==Cosmo Canyon== | ||
Red XIII suggests going to ask Bugenhagen what to do next | Red XIII suggests going to ask Bugenhagen what to do next - and that would be prudent. However, at this point the immediate danger is gone, and you can explore a bit if you want. | ||
Some things to do: | Some things to do: | ||
* Take the submarine and visit the [[Final Fantasy VII/Things to Collect#Sunken Gelnika|sunken Gelnika]] near Costa del Sol. | * Take the submarine and visit the [[Final Fantasy VII/Things to Collect#Sunken Gelnika|sunken Gelnika]] near Costa del Sol. | ||
* If you sunk the Red Submarine and didn't grab the Huge Materia yet, go and do that. | * If you sunk the Red Submarine and didn't grab the Huge Materia yet, go and do that. | ||
* If you have the Guide Book, visit Kalm to exchange it for Underwater materia | * If you have the Guide Book, visit Kalm to exchange it for Underwater materia - even if you are way too weak to face Emerald Weapon right now. | ||
If you were victorious in saving all the Huge Materia, it would be a good time to give them all to Bugenhagen. Leave them to his care when you visit Cosmo Canyon and ask the old man what to do next. | If you were victorious in saving all the Huge Materia, it would be a good time to give them all to Bugenhagen. Leave them to his care when you visit Cosmo Canyon and ask the old man what to do next. | ||
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