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{{Header Nav|game=Kid Icarus: Uprising}} | {{Header Nav|game=Kid Icarus: Uprising}} | ||
Now that you've gotten used to the game's structure, Kid Icarus: Uprising throws a curve ball at you. This chapter focuses on the powerful three-headed serpent Hewdraw. You will fight them no less than three times throughout the chapter. | Now that you've gotten used to the game's structure, Kid Icarus: Uprising throws a curve ball at you. This chapter focuses on the powerful three-headed serpent Hewdraw. You will fight them no less than three times throughout the chapter. | ||
== Air Section == | == Air Section == | ||
This section begins with waves of enemies flying by and occasionally attacking. Palutena explains how to use Special Attacks, screen-clearing abilities that recharge over time. Use them in a pinch, but remember that it takes some time to recharge. Also remember that you can only store up to two special attacks at a time. | This section begins with waves of enemies flying by and occasionally attacking. Palutena explains how to use Special Attacks, screen-clearing abilities that recharge over time. Use them in a pinch, but remember that it takes some time to recharge. Also remember that you can only store up to two special attacks at a time. | ||
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The upcoming komaytos should be dispatched with melee attacks, as per usual. Up ahead, you'll find what appears to be a floating square moving back and forth. Just step around it and it won't hurt you. Jump along the series of jump pads to continue. You'll find a vase spawning shemums. It is necessary to destroy this and collect the key inside of it to continue. A Hewdraw head will pass by up ahead, and Palutena will tell you to go into a courtyard to the left. This is only possible with the key. Along the way, you might encounter a Merenguy. These dancers focus the in-game camera upon themselves, forcing you to focus your efforts on them. | The upcoming komaytos should be dispatched with melee attacks, as per usual. Up ahead, you'll find what appears to be a floating square moving back and forth. Just step around it and it won't hurt you. Jump along the series of jump pads to continue. You'll find a vase spawning shemums. It is necessary to destroy this and collect the key inside of it to continue. A Hewdraw head will pass by up ahead, and Palutena will tell you to go into a courtyard to the left. This is only possible with the key. Along the way, you might encounter a Merenguy. These dancers focus the in-game camera upon themselves, forcing you to focus your efforts on them. | ||
[[File: | [[File:Hewdraw_Head.jpg|thumb]] | ||
Inside the courtyard, you'll fight a Hewdraw head and some weaker enemies. The head can only attack by thrashing around, so try to fight them from a distance. It shouldn't take to long until this head bites the dust too. Outside of the courtyard is an intersection. To the left is a level 7 Intensity gate, containing a treasure chest guarded by two Wave Anglers. In the center is a pile of food that can be easily grabbed. To the right is the path forward, guarded by a clam-like Mega Mussel. Destroy its three pearls to slay it. | Inside the courtyard, you'll fight a Hewdraw head and some weaker enemies. The head can only attack by thrashing around, so try to fight them from a distance. It shouldn't take to long until this head bites the dust too. Outside of the courtyard is an intersection. To the left is a level 7 Intensity gate, containing a treasure chest guarded by two Wave Anglers. In the center is a pile of food that can be easily grabbed. To the right is the path forward, guarded by a clam-like Mega Mussel. Destroy its three pearls to slay it. | ||
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== Boss: Hewdraw == | == Boss: Hewdraw == | ||
The last head has grown back the rest of its body, and is now waiting for you in a lake. It uses several kinds of projectiles, each of which should be treated differently. The physical purple shots can be blasted out of the air, a good defensive tactic. The energy based purple shots, however, explode upon being hit, making them dangerous to attack. Fireballs should be dodged, as should his charged beams attack. By shooting one of the red energy shots down on top of Hewdraw, it is knocked onto the shore for a few moments, making it vulnerable to melee attacks. | The last head has grown back the rest of its body, and is now waiting for you in a lake. It uses several kinds of projectiles, each of which should be treated differently. The physical purple shots can be blasted out of the air, a good defensive tactic. The energy based purple shots, however, explode upon being hit, making them dangerous to attack. Fireballs should be dodged, as should his charged beams attack. By shooting one of the red energy shots down on top of Hewdraw, it is knocked onto the shore for a few moments, making it vulnerable to melee attacks. | ||
Generally speaking, this boss should be hit with ranged and charge attacks until you get it on the shore, at which point it becomes smart to melee away. | Generally speaking, this boss should be hit with ranged and charge attacks until you get it on the shore, at which point it becomes smart to melee away. | ||
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