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{{Header Nav|game=Mega Man 3}} | {{Header Nav|game=Mega Man 3}} | ||
This spike-laden level requires the Rush Jet to complete. | This spike-laden level requires the Rush Jet to complete. | ||
Again, it's pretty straightforward. Just go through the spike-lined corridor after the first shaft, using the Rush Jet to get through. Grab all the item energy capsules you can to keep it up and running. Otherwise you'll be sleeping on a bed of spikes tonight. | Again, it's pretty straightforward. Just go through the spike-lined corridor after the first shaft, using the Rush Jet to get through. Grab all the item energy capsules you can to keep it up and running. Otherwise you'll be sleeping on a bed of spikes tonight. | ||
At the end, you'll meet an old enemy - the Yellow Devil, whom you may remember from [[Mega Man]]. The routine is the same here. Dodge the chunks of his body, and fire at his eye when he fully forms. His weakness is the '''Hard Knuckle''' but you can get much easier access to his weak point (his eye) by using '''Shadow Blade'''. To avoid his chunk transferences, use the Rush Jet. | |||
At the end, you'll meet an old enemy | |||
His weakness is the '''Hard Knuckle''' | |||
{{Footer Nav|game=Mega Man 3|prevpage=Wily Fortress 1|nextpage=Wily Fortress 3}} | {{Footer Nav|game=Mega Man 3|prevpage=Wily Fortress 1|nextpage=Wily Fortress 3}} |