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Under Construction

New Super Mario Bros guide is being completed to serve as an example for future layout standards. It would well serve the StrategyWiki project if you have knowledge of this game and are willing to contribute to this guide.


  • "Mushroom Houses," for lack of a better term (why go to the trouble of getting to these, just for a single item?)

power ups

  • Mushroom: The mushroom turns normal Mario to super Mario. If hit as super mario, you turn back into regular mario
  • Fire Flower: The Fire flower turns Mario into fire Mario enabling him to shoot fireballs. If you're hit as fire Mario, you turn into super Mario.
  • Mega Mushroom: The mega mushroom turns Mario into "mega Mario" for a limited amount of time. While mega Mario, everything/anything you hit will die or break.
  • Poison Mushroom: Turns Mario into mini mario. As mini Mario, one hit from anything will kill you but, you also can get into areas the other Marios cannot.
  • Shell: The shell turns Mario into Shell Mario, which is Mario as a shell. If you're hit as shell Mario, you turn into super Mario. The special attack as shell Mario is if you run at a certain speed, you duck into the shell and roll around
  • Green Mushroom: Gives an extra life (1-up)


Mushroom Houses

There are 4 different kinds of Mushroom houses in the game Red, Green, Mega, Blue

After entering a house (except for the blue houses) they dissapear.

  • Red house: Lets you randomly get one of the power-ups except for the mega mushroom
  • Green house: This house has 6 "?" blocks in it 3 are 1-ups, 1 is 3 1-ups, 1 doubles all the 1-ups found and the last is a bowser block which makes it so you get all the 1-ups you found.
  • Mega House: This house gives you a Mega Mushroom.
  • Blue House: Lets you buy backgrounds for the touch screen for 20 star coins a piece