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When you do eventually return to Dark Cave, there are a couple of items that are worth scooping up. The Black Glasses, given to you by a man close to the Blackthorn exit/entrance can power up all manner of dark-type moves such as Bite, Crunch, Dark Pulse and Feint Attack. | When you do eventually return to Dark Cave, there are a couple of items that are worth scooping up. The Black Glasses, given to you by a man close to the Blackthorn exit/entrance can power up all manner of dark-type moves such as Bite, Crunch, Dark Pulse and Feint Attack. | ||
There are two TM's in here as well. TM54 (False Swipe) isn't too helpful at this late stage of the game - it's main use is for helping catch Pokémon by getting their health down to 1HP - but fortune favours the prepared, so scoop it up and leave it in the bag until you may need it. The other TM, TM13 (Snore) is more helpful. Although not as powerful as its | There are two TM's in here as well. TM54 (False Swipe) isn't too helpful at this late stage of the game - it's main use is for helping catch Pokémon by getting their health down to 1HP - but fortune favours the prepared, so scoop it up and leave it in the bag until you may need it. The other TM, TM13 (Snore) is more helpful. Although not as powerful as its bother, Sleep Talk, Snore allows you to use a damaging move whilst asleep and is ideally used in conjunction with Rest. Quite why you would use this TM instead of simply waking the Pokémon up with an item is anyone's guess, but everyone has their own play style. | ||
Dark Cave leads to the following routes: | Dark Cave leads to the following routes: |