Jump to navigation Jump to search

You are not logged in. Please consider registering an account. By having a StrategyWiki account, you can have your own user page, upload images for your guide, and even customize the look of the site to match your tastes! Also, another benefit of registering an account is that your IP address is not logged whenever you edit, so it adds security and privacy as well. Sign up today! It takes less than one minute and requires no personal information — you're not even required to provide an e-mail address!

If you choose not to register, don't worry! You can still edit StrategyWiki all the same, just with fewer luxuries than registered users have. Your IP address will be recorded in this page's edit history, you must use the Show Preview feature to check over your work before being allowed to save your changes, and your edit may be scrutinized a bit more than that of a registered user's edit. If you don't wish any of the preceding things to happen to you or your edit, please log in or register. Please make sure that you are following all applicable policies and guidelines when making your edit, and we hope that you continue to contribute to StrategyWiki in the future!

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Header Nav|game=Professor Layton and the Curious Village}}
{{Header Nav|game=Professor Layton and the Curious Village}}


[[File:PLatCV chapter 01.png|thumb]]
==Chapter 1: Reinhold Manor Awaits==
 
'''Chapter Goal''': Make your way to Reinhold Manor on the east side of town.
'''Chapter Goal''': Make your way to Reinhold Manor on the east side of town.


==Plaza==
Talk to Percy (the guy looking at his watch) to trigger [[Professor Layton and the Curious Village/Puzzles 1-25|Puzzle 004]]. If you solve the puzzle, he shares some gossip about the Reinholds.
{{sidebar|width=200px|title=Hint Coins In:
|contents=
#The Window below the Smoke
#The Barrel on the Right
#The Trash Can}}
Talk to Percy (the guy looking at his watch) to trigger [[../Puzzles 1-25#Puzzle 004|Puzzle 004]]. If you solve the puzzle, he shares some gossip about the Reinholds.


Tap the clock face on the Clock Tower to trigger [[../Puzzles 1-25#Puzzle 005|Puzzle 005]].   
Tap the clock face on the Clock Tower to trigger [[Professor Layton and the Curious Village/Puzzles 1-25|Puzzle 005]].   
 
Check for Hint Coins:
:In the Window of the house with the Smoking Chimney
:In the Barrel in front of the House with Ivy
:In the Trash Can on the far left


Leave the Plaza to the right to get to Manor Road.
Leave the Plaza to the right to get to Manor Road.
{{-}}


==Manor Road==
Talk to Marco (the guy with the sunglasses) to trigger [[Professor Layton and the Curious Village/Puzzles 1-25|Puzzle 006]].  Once the puzzle is solved, Marco moves out of the street and allows you to pass.
{{sidebar|width=200px|title=Hint Coins In:|contents=
#The Pouch on the Right
#The Window of the Small House
#The Signboard outside the Store}}
Talk to Marco (the guy with the sunglasses) to trigger [[../Puzzles 1-25#Puzzle 006|Puzzle 006]].   


Once the puzzle is solved, Marco moves out of the street and allows you to pass.
Check for Hint Coins:
:In the Pouch on the right
:In the door-side Window of the Small House
:In the Signboard outside the Store 


Move North to the Manor Border.
Move North to the Manor Border.
{{-}}


==Manor Border==
In order to cross the river, talk to Ramon (the guy with the big lips). This triggers [[Professor Layton and the Curious Village/Puzzles 1-25|Puzzle 007]].
[[File:PLatCV chapter 01s.png|thumb]]
 
{{sidebar|width=200px|title=Hint Coins In:|contents=
Tap the flower patch lining the river to trigger [[Professor Layton and the Curious Village/Puzzles 1-25|Puzzle 008]].
#The Tree on the right
 
#The Steps by the River
Check for Hint Coins:
#The Hat on the Rowboat}}
:In the Tree on the right
In order to cross the river, talk to Ramon (the guy with the big lips). This triggers [[../Puzzles 1-25#Puzzle 007|Puzzle 007]].
:In the Steps leading up from the River
:In the Hat on the Rowboat


Tap the flower patch lining the river to trigger [[../Puzzles 1-25#Puzzle 008|Puzzle 008]].
Move across the River to Reinhold Manor. This concludes Chapter 1.


Move across the River to Reinhold Manor. This concludes Chapter 1.
==Between Chapter 1 and 2==
{{-}}


==Reinhold Manor==
Check for Hint Coins:
{{sidebar|width=200px|title=Hint Coins In:|contents=
:In the Tiny Window on the bottom right of the Manor
#The Bottom-Right Window
:In the Dark Mark on the Path leading to the Manor
#The Dark Mark on the Path
:In the Window in the Lower Roof section of the Manor Tower
#The Window of the Manor Tower}}
Just search for Hint Coins here.


Tap on the Manor door to enter.
Tap on the Manor door to enter.
{{-}}


==Manor Foyer==
Matthew will automatically start talking. He asks you to solve [[Professor Layton and the Curious Village/Puzzles 1-25|Puzzle 009]]. Solve the puzzle to get access to the Manor Parlor.
{{sidebar|width=200px|title=Hint Coins In:|contents=
 
#The Small Portrait under the Three Larger Portraits
Tap on the portraits along the right wall.  The portraits are of the late Baron Reinhold and his daughter Flora.  Matthew notices your interest in art and gives you an empty Painting Frame.  He also gives you a [[Professor Layton and the Curious Village/Painting Scraps|painting scrap]] to start your collection.
#The Top Shelf of the Bookcase
 
#The Lamp above Matthew}}
Tap the middle of the bookcase to trigger [[Professor Layton and the Curious Village/Puzzles 1-25|Puzzle 010]].
Matthew will automatically start talking. He asks you to solve [[../Puzzles 1-25#Puzzle 009|Puzzle 009]]. Solve the puzzle to get access to the Manor Parlor.


Tap on the portraits along the right wall. The portraits are of the late Baron Reinhold and his daughter Flora. Matthew notices your interest in art and gives you an empty Painting Frame. He also gives you a [[File:PLatCV_Painting_Scraping_Corner.png]] [[../Painting Scraps|painting scrap]] to start your collection.
Check for Hint Coins:
:In the Small Portrait under the Three Large Portraits
:In the Top Shelf of the Bookcase
:In the Small Lamp above Matthew's head


Tap the middle of the bookcase to trigger [[../Puzzles 1-25#Puzzle 010|Puzzle 010]].
Head upstairs. A cinema scene occurs as Professor and Lady Dahlia meet. Just as they are about to shake hands, a loud noise shakes the manor and startles Lady Dahlia's cat.


Head upstairs. A cinema scene occurs as Professor and Lady Dahlia meet. Just as they are about to shake hands, a loud noise shakes the manor and startles Lady Dahlia's cat.
Check for Hint Coins:
{{-}}
:In the Flowerpot by the Window
:In the Picture Frame above Simon's head
:In the Edge of the Rug between Gordon and Matthew


==Manor Parlor==
Talk to Simon (the skinny guy) to trigger [[Professor Layton and the Curious Village/Puzzles 1-25|Puzzle 011]].   
{{sidebar|width=200px|title=Hint Coins In:|contents=
#The Flowerpot by the Window
#The Picture Frame above Simon
#The Edge of the Rug between Gordon and Matthew}}
Talk to Simon (the skinny guy) to trigger [[../Puzzles 1-25#Puzzle 011|Puzzle 011]].   


Tap the chandelier above Gordon's head (the large guy) to trigger [[../Puzzles 101-120#Puzzle 110|Puzzle 110]].
Tap the chandelier above Gordon's head (the large guy) to trigger [[Professor Layton and the Curious Village/Puzzles 101-125|Puzzle 110]].


Talk to Lady Dahlia or Matthew. Lady Dahlia is inconsolably distraught at the disappearance of her cat, Claudia. She blames Professor Layton for her escape and insists that he go find her. Layton promises to do so.
Talk to Lady Dahlia or Matthew. Lady Dahlia is inconsolably distraught at the disappearance of her cat, Claudia. She blames Professor Layton for her escape and insists that he go find her. Layton promises to do so.


Thus begins [[../Chapter 2: The Fugitive Feline|Chapter 2]].  
Thus begins [[Professor Layton and the Curious Village/Chapter 2|Chapter 2]].  


{{Footer Nav|game=Professor Layton and the Curious Village|prevpage=Walkthrough|nextpage=Chapter 2: The Fugitive Feline}}
{{Footer Nav|game=Professor Layton and the Curious Village|prevpage=Walkthrough|nextpage=Chapter 2}}
Please note that all contributions to StrategyWiki are considered to be released under the Creative Commons Attribution-ShareAlike (see StrategyWiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. DO NOT SUBMIT COPYRIGHTED WORK WITHOUT PERMISSION!
Cancel Editing help (opens in new window)

Notice to contributors: The StrategyWiki administration does not condone plagiarism or the use of materials from any other source. Period. By saving this page you are promising us that you wrote this yourself, or copied it from a public domain or similar free resource. With the exception of official media (screenshots, artwork, symbols, etc., but not text) and materials released under the CC-BY-SA you must have the rights to or ownership of all work you submit to StrategyWiki. Do not copy text or images from other websites without permission. They will be deleted.

Copy and paste: – — ° ′ ″ ≈ ≠ ≤ ≥ ± − × ÷ ← → · §   Cite your sources: <ref></ref>


{{}}   {{{}}}   |   []   [[]]   [[Category:]]   #REDIRECT [[]]   &nbsp;   <s></s>   <sup></sup>   <sub></sub>   <code></code>   <pre></pre>   <blockquote></blockquote>   <ref></ref> <ref name="" />   {{Reflist}}   <references />   <includeonly></includeonly>   <noinclude></noinclude>   {{DEFAULTSORT:}}   <nowiki></nowiki>   <!-- -->   <span class="plainlinks"></span>


{{Header Nav|game={{subst:BASEPAGENAME}}}}   {{Footer Nav|game={{subst:BASEPAGENAME}}|prevpage=|nextpage=}}   {{spoilers}}   {{spoiler|}}   {{delete|Unused}}   {{rename|MS Monster .png}}   {{floatingtoc}}   {{stub}}


Symbols: ~ | ¡ ¿ † ‡ ↔ ↑ ↓ • ¶   # ∞   ‘ ’ “ ” ‹› «»   ¤ ₳ ฿ ₵ ¢ ₡ ₢ $ ₫ ₯ € ₠ ₣ ƒ ₴ ₭ ₤ ℳ ₥ ₦ № ₧ ₰ £ ៛ ₨ ₪ ৳ ₮ ₩ ¥   ♠ ♣ ♥ ♦   ♭ ♯ ♮   © ® ™
Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ   B b   C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç   D d Ď ď Đ đ Ḍ ḍ Ð ð   E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə   F f   G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ   H h Ĥ ĥ Ħ ħ Ḥ ḥ   I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị   J j Ĵ ĵ   K k Ķ ķ   L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ   M m Ṃ ṃ   N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ   O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ   Ɔ ɔ   P p   Q q   R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ   S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß   T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ   U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ   V v   W w Ŵ ŵ   X x   Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ   Z z Ź ź Ż ż Ž ž   ß Ð ð Þ þ Ŋ ŋ Ə ə   {{Unicode|}}
Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
Cyrillic: А а Б б В в Г г   Ґ ґ Ѓ ѓ Д д Ђ ђ   Е е Ё ё Є є Ж ж   З з Ѕ ѕ И и І і   Ї ї Й й Ј ј К к   Ќ ќ Л л Љ љ М м   Н н Њ њ О о П п   Р р С с Т т Ћ ћ   У у Ў ў Ф ф Х х   Ц ц Ч ч Џ џ Ш ш   Щ щ Ъ ъ Ы ы Ь ь   Э э Ю ю Я я   ́
IPA: t̪ d̪ ʈ ɖ ɟ ɡ ɢ ʡ ʔ   ɸ β θ ð ʃ ʒ ɕ ʑ ʂ ʐ ç ʝ ɣ χ ʁ ħ ʕ ʜ ʢ ɦ   ɱ ɳ ɲ ŋ ɴ   ʋ ɹ ɻ ɰ   ʙ ⱱ ʀ ɾ ɽ   ɫ ɬ ɮ ɺ ɭ ʎ ʟ   ɥ ʍ ɧ   ʼ   ɓ ɗ ʄ ɠ ʛ   ʘ ǀ ǃ ǂ ǁ   ɨ ʉ ɯ   ɪ ʏ ʊ   ø ɘ ɵ ɤ   ə ɚ   ɛ œ ɜ ɝ ɞ ʌ ɔ   æ   ɐ ɶ ɑ ɒ   ʰ ʱ ʷ ʲ ˠ ˤ ⁿ ˡ   ˈ ˌ ː ˑ ̪   {{IPA|}}

Your changes will be visible immediately.
  • For testing, please use the sandbox instead.
  • On talk pages, please sign your comment by typing four tildes (~~~~).

Please note:
  • If you don't want your writing to be edited mercilessly or redistributed by others, do not submit it.
  • Only public domain resources can be copied without permission — this does not include the vast majority of web pages or images.
  • See our policies and guidelines for more information on editing.

This page is a member of a hidden category: