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{{Header Nav|game=Professor Layton and the Curious Village}} | {{Header Nav|game=Professor Layton and the Curious Village}} | ||
'''Chapter Goal''': Make your way to Reinhold Manor on the east side of town. | '''Chapter Goal''': Make your way to Reinhold Manor on the east side of town. | ||
==Plaza== | ==Plaza== | ||
{{sidebar|width=200px|title=Hint Coins | {{sidebar|width=200px|title=Hint Coins|contents=In the Window of the house with the Smoking Chimney<br />In the Barrel in front of the House with Ivy<br />In the Trash Can, on the far left}} | ||
|contents= | Talk to Percy (the guy looking at his watch) to trigger [[Professor Layton and the Curious Village/Puzzles 1-25|Puzzle 004]]. If you solve the puzzle, he shares some gossip about the Reinholds. | ||
Talk to Percy (the guy looking at his watch) to trigger [[ | |||
Tap the clock face on the Clock Tower to trigger [[ | Tap the clock face on the Clock Tower to trigger [[Professor Layton and the Curious Village/Puzzles 1-25|Puzzle 005]]. | ||
Leave the Plaza to the right to get to Manor Road. | Leave the Plaza to the right to get to Manor Road. | ||
==Manor Road== | ==Manor Road== | ||
{{sidebar|width=200px|title=Hint Coins | {{sidebar|width=200px|title=Hint Coins|contents=In the Pouch on the right<br />In the door-side Window of the Small House<br />In the Signboard outside the Store}} | ||
Talk to Marco (the guy with the sunglasses) to trigger [[Professor Layton and the Curious Village/Puzzles 1-25|Puzzle 006]]. Once the puzzle is solved, Marco moves out of the street and allows you to pass. | |||
Talk to Marco (the guy with the sunglasses) to trigger [[ | |||
Move North to the Manor Border. | Move North to the Manor Border. | ||
==Manor Border== | ==Manor Border== | ||
{{sidebar|width=200px|title=Hint Coins|contents=In the Tree on the right<br />In the Steps leading up from the River<br />In the Hat on the Rowboat}} | |||
{{sidebar|width=200px|title=Hint Coins | In order to cross the river, talk to Ramon (the guy with the big lips). This triggers [[Professor Layton and the Curious Village/Puzzles 1-25|Puzzle 007]]. | ||
In order to cross the river, talk to Ramon (the guy with the big lips). This triggers [[ | |||
Tap the flower patch lining the river to trigger [[ | Tap the flower patch lining the river to trigger [[Professor Layton and the Curious Village/Puzzles 1-25|Puzzle 008]]. | ||
Move across the River to Reinhold Manor. This concludes Chapter 1. | Move across the River to Reinhold Manor. This concludes Chapter 1. | ||
{{ | |||
{{sidebar|width=100%|title=End of Chapter 1|contents=}} | |||
==Reinhold Manor== | ==Reinhold Manor== | ||
{{sidebar|width=200px|title=Hint Coins | {{sidebar|width=200px|title=Hint Coins|contents=In the Tiny Window on the bottom of the Manor<br />In the Dark Mark on the Path<br />In the Window of the Manor Tower}} | ||
Just search for Hint Coins here. | Just search for Hint Coins here. | ||
Tap on the Manor door to enter. | Tap on the Manor door to enter. | ||
==Manor Foyer== | ==Manor Foyer== | ||
{{sidebar|width=200px|title=Hint Coins | {{sidebar|width=200px|title=Hint Coins|contents=In the Small Portrait under the Three Large Portraits<br />In the Top Shelf of the Bookcase<br />In the Small Lamp above Matthew's head}} | ||
Matthew will automatically start talking. He asks you to solve [[Professor Layton and the Curious Village/Puzzles 1-25|Puzzle 009]]. Solve the puzzle to get access to the Manor Parlor. | |||
Matthew will automatically start talking. He asks you to solve [[ | |||
Tap on the portraits along the right wall. The portraits are of the late Baron Reinhold and his daughter Flora. Matthew notices your interest in art and gives you an empty Painting Frame. He also gives you a [[ | Tap on the portraits along the right wall. The portraits are of the late Baron Reinhold and his daughter Flora. Matthew notices your interest in art and gives you an empty Painting Frame. He also gives you a [[Professor Layton and the Curious Village/Painting Scraps|painting scrap]] to start your collection. | ||
Tap the middle of the bookcase to trigger [[ | Tap the middle of the bookcase to trigger [[Professor Layton and the Curious Village/Puzzles 1-25|Puzzle 010]]. | ||
Head upstairs. A cinema scene occurs as Professor and Lady Dahlia meet. Just as they are about to shake hands, a loud noise shakes the manor and startles Lady Dahlia's cat. | Head upstairs. A cinema scene occurs as Professor and Lady Dahlia meet. Just as they are about to shake hands, a loud noise shakes the manor and startles Lady Dahlia's cat. | ||
==Manor Parlor== | ==Manor Parlor== | ||
{{sidebar|width=200px|title=Hint Coins | {{sidebar|width=200px|title=Hint Coins|contents=In the Flowerpot by the Window<br />In the Picture Frame above Simon's head<br />In the Edge of the Rug between Gordon and Matthew}} | ||
Talk to Simon (the skinny guy) to trigger [[Professor Layton and the Curious Village/Puzzles 1-25|Puzzle 011]]. | |||
Talk to Simon (the skinny guy) to trigger [[ | |||
Tap the chandelier above Gordon's head (the large guy) to trigger [[ | Tap the chandelier above Gordon's head (the large guy) to trigger [[Professor Layton and the Curious Village/Puzzles 101-125|Puzzle 110]]. | ||
Talk to Lady Dahlia or Matthew. Lady Dahlia is inconsolably distraught at the disappearance of her cat, Claudia. She blames Professor Layton for her escape and insists that he go find her. Layton promises to do so. | Talk to Lady Dahlia or Matthew. Lady Dahlia is inconsolably distraught at the disappearance of her cat, Claudia. She blames Professor Layton for her escape and insists that he go find her. Layton promises to do so. | ||
Thus begins [[ | Thus begins [[Professor Layton and the Curious Village/Chapter 2: The Fugitive Feline|Chapter 2]]. | ||
{{Footer Nav|game=Professor Layton and the Curious Village|prevpage=Walkthrough|nextpage=Chapter 2: The Fugitive Feline}} | {{Footer Nav|game=Professor Layton and the Curious Village|prevpage=Walkthrough|nextpage=Chapter 2: The Fugitive Feline}} |