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(→‎Stat Explanations: raising heading to divide page into stats and skills)
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This skill is uses bolts of fire to deal Fire elemental damage to a given enemy. The number of strikes, casting time, aftercast delay and SP consumption all increase as the level of the skill used increases. The basic damage is a value in the caster's MATK range. The most efficient level to use, in terms of both damge-per-SP and damage-per-time is Level 10, though many magicians choose not to obtain that level of this skill as it consumes skill points that may be better used with other skills.
This skill is uses bolts of fire to deal Fire elemental damage to a given enemy. The number of strikes, casting time, aftercast delay and SP consumption all increase as the level of the skill used increases. The basic damage is a value in the caster's MATK range. The most efficient level to use, in terms of both damge-per-SP and damage-per-time is Level 10, though many magicians choose not to obtain that level of this skill as it consumes skill points that may be better used with other skills.
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===Fire Bolt===
{| class="wikitable" style="float: right; text-align: center; width: 40%"
! Level || Number of Blocks || Casting Time || Duration || SP Consumption
|-
| 1  || 3  || 2.00 sec. || 5 sec.  || 40
|-
| 2  || 4  || 1.85 sec. || 6 sec.  || 40
|-
| 3  || 5  || 1.70 sec. || 7 sec.  || 40
|-
| 4  || 6  || 1.55 sec. || 8 sec.  || 40
|-
| 5  || 7  || 1.40 sec. || 9 sec.  || 40
|-
| 6  || 8  || 1.25 sec. || 10 sec. || 40
|-
| 7  || 9  || 1.10 sec. || 11 sec. || 40
|-
| 8  || 10  || 0.95 sec. || 12 sec. || 40
|-
| 9  || 11  || 0.80 sec. || 13 sec. || 40
|-
| 10 || 12 || 0.65 sec. || 14 sec. || 40
|}
* Active
* Requirements: None
* Mastered at Level 10
This skill creates a wall of fire which will block monsters approaching the caster. Any monster (except bosses and undead) which attempts to go through the fire wall will be knocked back and receive Fire elemental damage equal to half of the caster's MATK. It is useful for repelling cast sensor monsters long enough for you to use stronger magic (such as a high-level bolt) to do damage to them, while also doing a bit of damage on its own. Undead monsters and bosses, however, will simply pass through the wall immediately. They will still receive the same amount of damage, albeit instantaneously. You can have up to three fire walls up simultaneously.
{{-}}
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Revision as of 16:11, 10 December 2006

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A mage is an apprentice magic user. The mage's skills are a mixture of damaging elemental bolts and other skills that provide debilititation, knockback, and protection.

Stats

Strength Magicians do not need any strength as its primary function is to improve physical attack strength, something magicians have no use for.
Agility Arguably a magician's second most important stat, agility will allow you to dodge enemies, possibly letting you survive longer in tough environments and increasing your effectiveness against monsters. It will not, however, help very much in WoE or PvP as there are many high-dexterity characters that will be able to hit you in spite of your increased dodge rate. Whether or not you want to increase this depends on your build.
Vitality Sometimes the fourth stat in a magician's arsenal, WoE and PvP magicians may benefit by increasing this somewhat, but only to a maximum of 25
Intelligence Unquestionably the most important stat for magicians of all varieties, you should maximize this as soon as possible. You should put all of your stat points into this until the base stat is at 99, after which you should focus on other stats, depending on your build.
Dexterity Arguably a magician's second most important stat, dexterity's primary effect for you is that it will decrease your casting time, by a lot if you increase it by a significant amount. Whether or not you want 99 of this contingent on your build, but 50 is still the bare minimum.
Luck The effects of a higher luck, primarily an increase in critical hit rate, increase in success in weapon creation and potion brewing, and increasing physical attack damage, are not useful for a magician. It is therefore safe to completely ignore this stat.

Stat builds

Note: These builds assume you are a permanent magician. If you plan to job change to Wizard or Sage, use a build on their respective pages.

Note 2: These builds are for base stats only. The appropriate level 50 bonus numbers are included for reference purposes. These builds assume you are wearing no stat-boosting equipment.

Speed Magician

Stat Value
Strength 1
Agility 76 +4
Vitality 21
Intelligence 99 +8
Dexterity 51 +3
Luck 1 +3

This build will be strong in PvM, but not so much in PvP or WoE. Your high agility means that while monsters will hit hard, they won't hit much. Your vitality also means that you will have significantly more HP and defensive abilities than the average magician. You do, however, sacrifice faster casting times by trading a higher dexterity for higher viability. Nonetheless, if you want quick leveling, go for this build.

Power Magician

Stat Value
Strength 1
Agility 9 + 4
Vitality 1
Intelligence 99 + 8
Dexterity 99 + 3
Luck 1 + 3

This build can be fairly strong in PvM, though it won't be as safe without a party as the speed build above. This build is all about doing a lot of damage and doing it quickly, reflected in the maximization of both dexterity and intelligence. This is the best build for WoE and generally also for PvP. Leveling without a party will be harder, but you'll be far more successful against other players than the alternative.

Job Stat Bonuses

Level Strength Agility Vitality Intelligence Dexterity Luck
1 +0 +0 +0 +0 +0 +0
2 ~ 5 +0 +0 +0 +1 +0 +0
6 ~ 9 +0 +0 +0 +1 +1 +0
10 ~ 13 +0 +0 +0 +1 +2 +0
14 ~ 17 +0 +0 +0 +2 +2 +0
18 ~ 21 +0 +1 +0 +2 +2 +0
22 ~ 25 +0 +1 +0 +3 +2 +0
26 ~ 29 +0 +2 +0 +3 +2 +0
30 ~ 32 +0 +2 +0 +3 +2 +1
33 ~ 35 +0 +2 +0 +4 +2 +1
36 ~ 37 +0 +2 +0 +4 +3 +1
38 ~ 39 +0 +2 +0 +5 +3 +1
40 ~ 41 +0 +3 +0 +5 +3 +1
42 ~ 43 +0 +3 +0 +5 +3 +2
44 ~ 45 +0 +3 +0 +6 +3 +2
46 +0 +3 +0 +7 +3 +2
47 ~ 48 +0 +4 +0 +7 +3 +2
49 +0 +4 +0 +7 +3 +3
50 +0 +4 +0 +8 +3 +3

Skills

Cold Bolt

Level Number of Hits Casting Time Aftercast Delay SP Consumption
1 1 0.7 sec. 1.0 sec. 12
2 2 1.4 sec. 1.2 sec. 14
3 3 2.1 sec. 1.4 sec. 16
4 4 2.8 sec. 1.6 sec. 18
5 5 3.5 sec. 1.8 sec. 20
6 6 4.2 sec. 2.0 sec. 22
7 7 4.9 sec. 2.2 sec. 24
8 8 5.6 sec. 2.4 sec. 26
9 9 6.3 sec. 2.6 sec. 28
10 10 7.0 sec. 2.8 sec. 30
  • Active
  • Requirements: None
  • Mastered at Level 10

This skill is uses bolts of ice to deal Water elemental damage to a given enemy. The number of strikes, casting time, aftercast delay and SP consumption all increase as the level of the skill used increases. The basic damage is a value in the caster's MATK range. The most efficient level to use, in terms of both damge-per-SP and damage-per-time is Level 10, though many magicians choose not to obtain that level of this skill as not a very large number of monsters in Ragnarok are weak to the Water element.

Energy Coat

Current SP Damage Reduction SP Consumed on attack SP Consumption (at cast)
1~20% 6% 1.0% 30
21~40% 12% 1.5% 30
41~60% 18% 2.0% 30
61~80% 24% 2.5% 30
81~100% 30% 3.0% 30
  • Active
  • Requirements: Job Lv 35
  • Quest Skill

This skill is uses the caster's SP to decrease the amount of damage he or she sustains in combat. It does, however, require an upkeep of SP in order to maintain it when the player is hit. As the current amount of SP the caster has decreases, the upkeep decreases, but so does the damage reduction it offers.

Acquiring this skill requires completing a special quest, which is described in detail on the Skill Quests: Magician page.

Fire Ball

Level MATK Casting Time Aftercast Delay SP Consumption
1 80% 1.5 sec. 1.5 sec. 25
2 90% 1.5 sec. 1.5 sec. 25
3 100% 1.5 sec. 1.5 sec. 25
4 110% 1.5 sec. 1.5 sec. 25
5 120% 1.5 sec. 1.5 sec. 25
6 130% 1.0 sec. 1.0 sec. 25
7 140% 1.0 sec. 1.0 sec. 25
8 150% 1.0 sec. 1.0 sec. 25
9 160% 1.0 sec. 1.0 sec. 25
10 170% 1.0 sec. 1.0 sec. 25
  • Active
  • Requirements: Fire Bolt Lv 4
  • Mastered at Level 10

This skill creates a fire ball to deal Fire elemental damage to a given enemy and all enemies in a 2.5 cell radius. Many mages forgo getting a level higher than 5 of this skill, as while it is a requirement for Fire Wall, the skill is generally held to be less useful than Napalm Beat.

Fire Bolt

Level Number of Hits Casting Time Aftercast Delay SP Consumption
1 1 0.7 sec. 1.0 sec. 12
2 2 1.4 sec. 1.2 sec. 14
3 3 2.1 sec. 1.4 sec. 16
4 4 2.8 sec. 1.6 sec. 18
5 5 3.5 sec. 1.8 sec. 20
6 6 4.2 sec. 2.0 sec. 22
7 7 4.9 sec. 2.2 sec. 24
8 8 5.6 sec. 2.4 sec. 26
9 9 6.3 sec. 2.6 sec. 28
10 10 7.0 sec. 2.8 sec. 30
  • Active
  • Requirements: None
  • Mastered at Level 10

This skill is uses bolts of fire to deal Fire elemental damage to a given enemy. The number of strikes, casting time, aftercast delay and SP consumption all increase as the level of the skill used increases. The basic damage is a value in the caster's MATK range. The most efficient level to use, in terms of both damge-per-SP and damage-per-time is Level 10, though many magicians choose not to obtain that level of this skill as it consumes skill points that may be better used with other skills.

Fire Bolt

Level Number of Blocks Casting Time Duration SP Consumption
1 3 2.00 sec. 5 sec. 40
2 4 1.85 sec. 6 sec. 40
3 5 1.70 sec. 7 sec. 40
4 6 1.55 sec. 8 sec. 40
5 7 1.40 sec. 9 sec. 40
6 8 1.25 sec. 10 sec. 40
7 9 1.10 sec. 11 sec. 40
8 10 0.95 sec. 12 sec. 40
9 11 0.80 sec. 13 sec. 40
10 12 0.65 sec. 14 sec. 40
  • Active
  • Requirements: None
  • Mastered at Level 10

This skill creates a wall of fire which will block monsters approaching the caster. Any monster (except bosses and undead) which attempts to go through the fire wall will be knocked back and receive Fire elemental damage equal to half of the caster's MATK. It is useful for repelling cast sensor monsters long enough for you to use stronger magic (such as a high-level bolt) to do damage to them, while also doing a bit of damage on its own. Undead monsters and bosses, however, will simply pass through the wall immediately. They will still receive the same amount of damage, albeit instantaneously. You can have up to three fire walls up simultaneously.