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A mage is an apprentice magic user. The mage's skills are a mixture of damaging elemental bolts and other skills that provide debilititation, knockback, and protection.

Skills

Cold Bolt

Level Number of Hits Casting Time Aftercast Delay SP Consumption
1 1 0.7 sec. 1.0 sec. 12
2 2 1.4 sec. 1.2 sec. 14
3 3 2.1 sec. 1.4 sec. 16
4 4 2.8 sec. 1.6 sec. 18
5 5 3.5 sec. 1.8 sec. 20
6 6 4.2 sec. 2.0 sec. 22
7 7 4.9 sec. 2.2 sec. 24
8 8 5.6 sec. 2.4 sec. 26
9 9 6.3 sec. 2.6 sec. 28
10 10 7.0 sec. 2.8 sec. 30
  • Active
  • Requirements: None
  • Mastered at Level 10

This skill is uses bolts of ice to deal Water elemental damage to a given enemy. The number of strikes, casting time, aftercast delay and SP consumption all increase as the level of the skill used increases. The basic damage is a value in the caster's MATK range. The most efficient level to use, in terms of both damge-per-SP and damage-per-time is Level 10, though many magicians choose not to obtain that level of this skill as not a very large number of monsters in Ragnarok are weak to the Water element.

Energy Coat

Current SP Damage Reduction SP Consumption (on attack) SP Consumption (at cast)
1~20% 6% 1.0% 30
21~40% 12% 1.5% 30
41~60% 18% 2.0% 30
61~80% 24% 2.5% 30
81~100% 30% 3.0% 30
  • Active
  • Requirements: Job Lv 35
  • Quest Skill

This skill is uses the caster's SP to decrease the amount of damage he or she sustains in combat. It does, however, require an upkeep of SP in order to maintain it when the player is hit. As the current amount of SP the caster has decreases, the upkeep decreases, but so does the damage reduction it offers.

Acquiring this skill requires completing a special quest, which is described in detail on the Skill Quests: Magician page.

Fire Ball

Level MATK Casting Time Aftercast Delay SP Consumption
1 80% 1.5 sec. 1.5 sec. 25
2 90% 1.5 sec. 1.5 sec. 25
3 100% 1.5 sec. 1.5 sec. 25
4 110% 1.5 sec. 1.5 sec. 25
5 120% 1.5 sec. 1.5 sec. 25
6 130% 1.0 sec. 1.0 sec. 25
7 140% 1.0 sec. 1.0 sec. 25
8 150% 1.0 sec. 1.0 sec. 25
9 160% 1.0 sec. 1.0 sec. 25
10 170% 1.0 sec. 1.0 sec. 25
  • Active
  • Requirements: Fire Bolt Lv 4
  • Mastered at Level 10

This skill creates a fire ball to deal Fire elemental damage to a given enemy and all enemies in a 2.5 cell radius. Many mages forgo getting a level higher than 5 of this skill, as while it is a requirement for Fire Wall, the skill is generally held to be less useful than Napalm Beat.

Fire Bolt

Level Number of Hits Casting Time Aftercast Delay SP Consumption
1 1 0.7 sec. 1.0 sec. 12
2 2 1.4 sec. 1.2 sec. 14
3 3 2.1 sec. 1.4 sec. 16
4 4 2.8 sec. 1.6 sec. 18
5 5 3.5 sec. 1.8 sec. 20
6 6 4.2 sec. 2.0 sec. 22
7 7 4.9 sec. 2.2 sec. 24
8 8 5.6 sec. 2.4 sec. 26
9 9 6.3 sec. 2.6 sec. 28
10 10 7.0 sec. 2.8 sec. 30
  • Active
  • Requirements: None
  • Mastered at Level 10

This skill is uses bolts of fire to deal Fire elemental damage to a given enemy. The number of strikes, casting time, aftercast delay and SP consumption all increase as the level of the skill used increases. The basic damage is a value in the caster's MATK range. The most efficient level to use, in terms of both damge-per-SP and damage-per-time is Level 10, though many magicians choose not to obtain that level of this skill as it consumes skill points that may be better used with other skills.