From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 6: Line 6:
|developer=[[SNK]]
|developer=[[SNK]]
|publisher=[[SNK]]
|publisher=[[SNK]]
|distributor=[[Wii Virtual Console]], [[GameTap]]
|released={{rd|1993|August 11}}
|released={{rd|1993|August 11}}
{{sys|vc}}{{jp|2007|October 16}}
{{sys|wii}}{{jp|2007|October 16}}
|genre=[[Fighting]]
|genre=[[Fighting]]
|players=1-2
|systems=[[Arcade]], [[SNES]], [[Sega Genesis]], [[Game Boy]], [[3DO Interactive Multiplayer]], [[Sega Game Gear]], [[Sega CD]], [[Neo Geo]], [[Neo Geo CD]], [[Wii]]
|systems=[[Arcade]], [[SNES]], [[Sega Genesis]], [[Game Boy]], [[3DO Interactive Multiplayer]], [[Sega Game Gear]], [[Sega CD]], [[Neo Geo]], [[Neo Geo CD]], [[Wii]]
|ratings={{CERO|B}}{{ESRB|T}}{{PEGI|12}}{{USK|12}}{{OFLC|MA15}}{{OFLC old|M15}}{{OFLC/NZ|R15}}{{ELSPA|12}}{{RSAC|3|1|1}}
|ratings={{CERO|B}}{{ESRB|T}}{{PEGI|12}}{{USK|12}}{{OFLC|MA15}}{{OFLC old|M15}}{{OFLC/NZ|R15}}{{ELSPA|12}}{{RSAC|3|1|1}}
|modes=Arcade, Versus
|modes=[[Single player]], [[multiplayer]]
|website=[http://samuraianiv.snkplaymore.co.jp/ snkplaymore.co.uk]
|website=[https://samuraianiv.snk-corp.co.jp/ snk-corp.co.jp]
|followed by=[[Samurai Shodown II]]
|followed by=[[Samurai Shodown II]]
|series=Samurai Shodown
|series=Samurai Shodown
}}
}}
{{series disambig}}
{{series disambig}}
{{game disambig||the 1998 [[Neo Geo Pocket]] game|[[Samurai Shodown!]]}}
{{game disambig||the 1998 [[Neo Geo Pocket]] game|[[Samurai Shodown!]]|the 2019 reboot|[[Samurai Shodown (2019)]]}}
{{game disambig||the 2019 reboot|[[Samurai Shodown (2019)]]}}
'''Samurai Shodown''', known as '''Samurai Spirits''' (サムライスピリッツ) in Japan, is the first game in [[SNK]]'s popular series of fighting games.


'''Samurai Shodown''', known as '''Samurai Spirits''' (サムライスピリッツ) in Japan, is the first game in [[:Category:SNK Playmore|SNK Playmore]]'s popular series of fighting games.
It is set in the late 18th century and all of its characters wield weapons. It also bears comparatively authentic music from the time period and a refined version of the camera zoom first found in Art of Fighting. True to its use of bladed weapons, the game also includes copious amounts of blood. Its overall aesthetic drew in the curious, and made SNK many fans.
 
It is set in the late 18th century and all of its characters wield weapons. It also bears comparatively authentic music from the time period and a refined version of the camera zoom first found in Art of Fighting. True to its use of bladed weapons, the game also includes copious amounts of blood.
 
The game was set in the late 18th century and all of its characters wielded weapons. It also bore comparatively authentic music from the time period and a refined version of the camera zoom first found in Art of Fighting. True to its use of bladed weapons, the game also included copious amounts of blood. Its overall aesthetic drew in the curious, and made SNK many fans.


''Samurai Shodown'' quickly became renowned for its fast pace, focused more on quick, powerful strikes than combos. As to emphasize the distinction of this gameplay system, slow motion was added to intensify damage dealt from hard hits. Also during a match, a referee held flags representing each player (player 1 was white; player 2 red). When a player landed a successful hit, the referee would lift the corresponding flag, letting everyone watching know who dealt the blow. To lessen the repetition of fights, a delivery man running in the background threw items such as chicken (that healed) or bombs, which could significantly change the outcome of a play.
''Samurai Shodown'' quickly became renowned for its fast pace, focused more on quick, powerful strikes than combos. As to emphasize the distinction of this gameplay system, slow motion was added to intensify damage dealt from hard hits. Also during a match, a referee held flags representing each player (player 1 was white; player 2 red). When a player landed a successful hit, the referee would lift the corresponding flag, letting everyone watching know who dealt the blow. To lessen the repetition of fights, a delivery man running in the background threw items such as chicken (that healed) or bombs, which could significantly change the outcome of a play.
Line 45: Line 39:
[[Category:Sega Genesis]]
[[Category:Sega Genesis]]
[[Category:Game Boy]]
[[Category:Game Boy]]
[[Category:Super Game Boy]]
[[Category:Sega Game Gear]]
[[Category:Sega Game Gear]]
[[Category:Wii]]
[[Category:Wii]]

Revision as of 21:47, 27 April 2020

This is the first game in the Samurai Shodown series. For other games in the series see the Samurai Shodown category.

Box artwork for Samurai Shodown.
Box artwork for Samurai Shodown.
Samurai Shodown
Developer(s)SNK
Publisher(s)SNK
Year released
System(s)Arcade, SNES, Sega Genesis, Game Boy, 3DO Interactive Multiplayer, Sega Game Gear, Sega CD, Neo Geo, Neo Geo CD, Wii
Followed bySamurai Shodown II
SeriesSamurai Shodown
Japanese titleサムライスピリッツ (Samurai Spirits)
Genre(s)Fighting
ModesSingle player, multiplayer
Rating(s)CERO Ages 12 and upESRB TeenPEGI Ages 12+USK Ages 12+OFLC Mature Accompanied & RestrictedOFLC MatureOFLC-NZ R15File:ELSPA 12.png
RSAC: RSAC V.gifRSAC L3.gifRSAC SN.gifRSAC L1.gifRSAC L.gifRSAC L1.gif V3S/N1L1 (1)
LinksOfficial websiteSamurai Shodown ChannelSearchSearch

Template:Series disambig

For the 1998 Neo Geo Pocket game, see Samurai Shodown!. For the 2019 reboot, see Samurai Shodown (2019).

Samurai Shodown, known as Samurai Spirits (サムライスピリッツ) in Japan, is the first game in SNK's popular series of fighting games.

It is set in the late 18th century and all of its characters wield weapons. It also bears comparatively authentic music from the time period and a refined version of the camera zoom first found in Art of Fighting. True to its use of bladed weapons, the game also includes copious amounts of blood. Its overall aesthetic drew in the curious, and made SNK many fans.

Samurai Shodown quickly became renowned for its fast pace, focused more on quick, powerful strikes than combos. As to emphasize the distinction of this gameplay system, slow motion was added to intensify damage dealt from hard hits. Also during a match, a referee held flags representing each player (player 1 was white; player 2 red). When a player landed a successful hit, the referee would lift the corresponding flag, letting everyone watching know who dealt the blow. To lessen the repetition of fights, a delivery man running in the background threw items such as chicken (that healed) or bombs, which could significantly change the outcome of a play.

Template:Continue Nav

Table of Contents

edit