From StrategyWiki, the video game walkthrough and strategy guide wiki
Revision as of 20:09, 1 November 2008 by Auto Prod Bot (talk | contribs) (Add |series parameter, fix cats using AWB)
Jump to navigation Jump to search
subpage
subpage

This page needs to be split into subpages. moves to separate page

Please add some links to the Table of Contents and split this page to separate pages, then remove this template.

Template:Infobox

Samurai Shodown V, known as Samurai Spirits Zero (サムライスピリッツ零) in Japan, is the eighth game in SNK's Samurai Shodown/Samurai Spirits series of fighting games. It was one of the last ever games to be released on the Neo Geo. The original Japanese version of the game also has a great deal of dialogue in single-player mode, but all of those scenes are simply left out when the game's language is set to English. Unsurprisingly, this upset most English-speaking fans. The domestic Xbox version of that release restores these scenes and translates them into English. The game was also released on the PlayStation 2, but that version was only made available in Japan and Europe due to SCEA not approving the game.

Following the revitalization of SNK after its collapse in 2001, the company decided that it would be worthwhile to create another game in the largely-defunct Samurai Shodown series. As part of their reorganization, development duties were given over to the relatively-unknown Yuki Enterprise, which had mainly only created simulation and board games for the Simple 2000 series of PlayStation 2 games in Japan, and had no experience in developing fighting games. This announcement caused considerable unease among series fans.

In spite of this, SNK managed to raise excitement by announcing that Nobuhiro Watsuki, the creator and author of the Rurouni Kenshin manga and anime series, was hired to design the new characters, and they were gradually revealed by way of silhouettes on the official website, and slowly showing the official artwork. Word finally got out that the game was to be a true prequel to the rest of the series, taking place two years before Samurai Shodown. This created its own issues with the series timeline.

The gameplay was sped up slightly from Samurai Shodown IV, and the button layout was changed again. The Slash/Bust system of the last few games was done away with, and each character now only had one version, though in several cases, the Bust mode was replaced by a new character of very similar setup.

Template:Continue Nav

Table of Contents

edit

Moves

Basara

Samurai Shodown V/Basara

Charlotte

Samurai Shodown V/Charlotte

Enja

Samurai Shodown V/Enja

Galford D. Weller

Samurai Shodown V/Galford

Gaira

Samurai Shodown V/Gaira

Genjuro Kibagami

Samurai Shodown V/Genjuro

Hanzo Hattori

Samurai Shodown V/Hanzo

Haohmaru

Samurai Shodown V/Haohmaru

Jubei Yagyu

Samurai Shodown V/Jubei

Kazuki Kazama

Samurai Shodown V/Kazuki

Kusaregedo The Demon

Samurai Shodown V/Kusaregedo

Kyoshiro Senryo

Samurai Shodown V/Kyoshiro

Mina Majikina

Samurai Shodown V/Mina

Nakoruru

Samurai Shodown V/Nakoruru

Rasetsumaru

Samurai Shodown V/Rasetsumaru

Rera

Samurai Shodown V/Rera

Rimururu

Samurai Shodown V/Rimururu

Shizumaru Hisame

Samurai Shodown V/Shizumaru

Sogetsu

Samurai Shodown V/Sogetsu

Suija

Samurai Shodown V/Suija

Tam Tam

Samurai Shodown V/Tam Tam

Ukyo Tachibana

Samurai Shodown V/Ukyo

Yoshitora Tokugawa

Samurai Shodown V/Yoshitora

Yunfei

Samurai Shodown V/Yunfei