From StrategyWiki, the video game walkthrough and strategy guide wiki
Revision as of 19:40, 19 May 2020 by BrownDerby (talk | contribs) (release dates, character select, rm distributor)
Jump to navigation Jump to search
Box artwork for Samurai Shodown V.
Box artwork for Samurai Shodown V.
Samurai Shodown V
Developer(s)Yuki Enterprise
Publisher(s)SNK Playmore
Year released
System(s)Arcade, Neo Geo, Xbox, PlayStation 2
Preceded bySamurai Shodown IV
Followed bySamurai Shodown V Special
SeriesSamurai Shodown
Japanese titleサムライスピリッツ零
Designer(s)Yuki Enterprise
Genre(s)Fighting
Players1-2
ModesArcade, Versus
Rating(s)CERO Ages 15 and upESRB TeenPEGI Ages 12+
LinksOfficial websiteSamurai Shodown V ChannelSearchSearch

Samurai Shodown V, known as Samurai Spirits Zero (サムライスピリッツ零) in Japan, is the eighth game in SNK's Samurai Shodown/Samurai Spirits series of fighting games. It was one of the last ever games to be released on the Neo Geo. The original Japanese version of the game also has a great deal of dialogue in single-player mode, but all of those scenes are simply left out when the game's language is set to English. Unsurprisingly, this upset most English-speaking fans. The domestic Xbox version of that release restores these scenes and translates them into English. The game was also released on the PlayStation 2, but that version was only made available in Japan and Europe due to SCEA not approving the game.

Following the revitalization of SNK after its collapse in 2001, the company decided that it would be worthwhile to create another game in the largely-defunct Samurai Shodown series. As part of their reorganization, development duties were given over to the relatively-unknown Yuki Enterprise, which had mainly only created simulation and board games for the Simple 2000 series of PlayStation 2 games in Japan, and had no experience in developing fighting games. This announcement caused considerable unease among series fans.

In spite of this, SNK managed to raise excitement by announcing that Nobuhiro Watsuki, the creator and author of the Rurouni Kenshin manga and anime series, was hired to design the new characters, and they were gradually revealed by way of silhouettes on the official website, and slowly showing the official artwork. Word finally got out that the game was to be a true prequel to the rest of the series, taking place two years before Samurai Shodown. This created its own issues with the series timeline.

The gameplay was sped up slightly from Samurai Shodown IV, and the button layout was changed again. The Slash/Bust system of the last few games was done away with, and each character now only had one version, though in several cases, the Bust mode was replaced by a new character of very similar setup.

Template:Continue Nav

Table of Contents

edit

Character Select

Portrait SSV Enja.png Portrait SSV Suija.png
Portrait SSV Kusaregedo.png Portrait SSV Mina.png Portrait SSV Yunfei.png
Portrait SSV Yoshitora.png Portrait SSV Haohmaru.png
Portrait SSV Kyoshiro.png Portrait SSV Galford.png Portrait SSV Kazuki.png Portrait SSV Rimururu.png Portrait SSV Nakoruru.png Portrait SSV Rera.png Portrait SSV Sogetsu.png Portrait SSV Hanzo.png Portrait SSV Tam Tam.png
Portrait SSV Gaira.png Portrait SSV Ukyo.png Portrait SSV Shizumaru.png Portrait SSV Rasetsumaru.png Portrait SSV Genjuro.png Portrait SSV Jubei.png Portrait SSV Charlotte.png Portrait SSV Basara.png